Timing your defense when
the other opponents attacks you, timing when you avoid their supers, when to use your supers, what supers you should use, what attacks are useful, all that jazz.
Not exact matches
From there, the president descended into a series of
attacks on his
opponents and a defense of his administration... among
other things, taking credit for driving North and South Korea together for the Olympics.
From his inflammatory comments about immigration and women to
attacks on
other politicians and countries around the world, Donald Trump has continued to infuriate his Republican
opponents and create joy among Democrats and the media.
Cain looked good for a while but it is a lot easier to look good when the media aren't looking into your statements and your
opponents are either ignoring you or throwing you little rhetorical bouquets while they
attack each
other.
we used to be so good on the counter
attacks now we want to take our time to get to the
other side as if the
opponents are walking behind us.
To be honest I would allow sanchez and ozil to roam freely in
attack, in
other words sanchez could come wide in some
attacks, make runs through the middle in
others etc, and the same with ozil, can come out wide to collect the ball or roam into the middle to feed sanchez and walcott through balls to run on to... In the
attacking sense it does nt really matter to me, they both are good in different aspects so they could be used for different roles against different
opponents.
An ideal scenario would be to utilize Welbeck's physical strength, play it into his feet, and let him hold it up for the
others to join in on the
attack; if that isn't going to happen, however, Arsenal could continue to struggle to pose a serious threat to their
opponents.
The performance wasn't the worst that's for sure though its very clear we do not have a true leader or midfield general in the team who can drag the team forward when needed too, break up our
opponents attacks before the ball goes near slow Mert and the defense, and also someone who can buck out instructions to
other players.
Their
attack was elite this season, and it controlled enough of each game to not allow many chances on the
other end, but whenever an
opponent did happen to get a shot, City gave up high - quality looks.
Often, Henderson looks as if he's caught in two minds when the
other team
attacks: he wants to move forward to press, using his energy to squeeze by rushing at
opponents and cutting off potential passing spaces; paradoxically, his job requires him to sit back and screen, something he's not always prepared to do.
«If the team performance is good and we're much more organised than our
opponents, then it's easier to play in the midfield,» he explained after Wednesday's win over the Red Devils, in which he helped to stifle United's attempts to
attack and drove us forward in the
other direction.
He has the ability to stretch and work
opponents into the ground which allows
other attacking players to exploit extra space and time allowed on the ball that he creates.
The candidate himself (not surprisingly) favors a forceful and defiant approach, while
others — including GOP consultant Roger Stone, who has been quite vocal in his opposition to the Buffalo businessman's personal
attacks on his Democratic
opponent, Andrew Cuomo — think it's time to tone things down and re-focus on issues.
Tempting though it always is to
attack opponents, their candidate, leader and policies, if the rationale for not standing aside is that the electorate deserves a proper choice then it becomes incumbent on the candidates to promote themselves rather than simply becoming the default option of «not the
other».
Whereas once
opponents mostly
attacked each
other for their views, in recent months people have increasingly been
attacked for who they are.
Not a surprise really and the DCCC has no game plan
other than to personally
attack the republican
opponent, its beyond embarrassing at this point.
Zellner said that while he thinks it's time to move on from the matter and focus on «issues that affect people's lives every day,» he expects
opponents on the presidential campaign trail are likely to continue
attacking Clinton «just like they've done with
other issues like Benghazi, which has been investigated nine times and nothing criminal or nothing problematic has come about it for her.
Among
other things, Astorino
attacked his
opponent's economic record.
Barack Obama's use of social media in the 2008 presidential race helped establish Twitter and
other social media platforms as powerful tools for candidates to quickly reach and receive feedback from large numbers of potential voters - and to
attack their
opponents.
However, when provoked, males will scramble through the trees and violently
attack each
other, pummelling
opponents with their forelegs.
Hundreds of puzzles to solve via message in bottles / books, weather and day / night effects that affect you, different types of missions that allow you to stumble upon more quests along the way and get side - tracked, PvP where you can steal
opponent's loot, 45 minute raids where you are prone to
attack from
other players, rep gains that lead to end - game, customize boat / pirate to show off your skill, easy to pick up and hard to master.
In the absence of full - time virtual schools, teachers unions and
other opponents use their resources to
attack blended - learning charters, even though the latter do not differ in legal structure, brick - and - mortar presence, or enrollment practices from
other charter schools.
CMD has subsequently released a series of reports
attacking charter schools, which are a frequent political and policy
opponent of the AFT and
other teachers unions.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage
Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on
Attack - player Titans can
attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on
attack each
other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting
other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and
attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on
attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage
Attacks slow down
opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
One button allows for normal
attacks that build up your Spirit, while the
other button uses Spirit for stronger
attacks that let you dash or launch your
opponent.
Part of the fun when it comes to
other RPGs is watching your character decimate an
opponent with a flashy
attack and see damaging numbers get higher and higher, becoming an unstoppable killing machine.
The
other new mechanic is «Active Flow», which encourages players to keep in the game by rewarding them with an
attack boost and recovering their special
attack gauge more quickly if they
attack the
opponent aggressively.
Buy new cars to upgrade and balance until you have the ultimate ride then take it online to punish your
opponents wherever they might be, or play an intense round of Survival, Time
Attack or any
other of the 5 single player game modes.
«In Sparc, players utilize their two PlayStation Move motion controllers to aim and throw projectiles at each
other inside a sleek virtual arena, while defending themselves by dodging, blocking, or deflecting incoming
attacks from a live
opponent.
Blocking on the
other hand allows you to negate the first two
attacks from your
opponent.
The additional development time will allow the great team at CyberConnect2 to improve animations such as creating different damage animations for individual characters when they're
attacked by an
opponent's secret technique (ultimate jutsu) as opposed to all characters performing the same animation and polish boss fights and
other elements.
There's really not much to do gameplay wise
other than face
other opponents, so being able to customize your primary
attack is a nice touch.
He can transform a number of his parts into a shield, which is helpful when facing a half - dozen
opponents at once — and if Knack puts up the shield with the right timing, he can parry arrows and
other attacks right back at whoever fired them!
Once you drag your character over an enemy for a potential
attack, you'll see a battle preview at the top of the screen that shows how much damage you and your
opponent will deal to each
other.
Street Fighter X Tekken is innovative in that if you end a normal
attack combo with two heavy hits, you will launch your
opponent into the air and switch to your
other character to continue the combo.
The ability to punch your
opponent from the
other side of the arena removes the close - combat appeal to create a fighting game that focuses on ranged
attacks.
Other than that the game plays out exactly as you'd expect; you have your light, medium and heavy
attacks to chain combos, a special
attack that launches people into the air (and back down to the ground) and you build up your meters to unleash ferocious hyper combos in order to juggle your
opponent into your next KO.
Some players may prefer to «zone» out their
opponents using ranged
attacks while
others will try to close in on their
opponents to unleash devastating combos.
With up to a team of five members taking on another team of five members, supporting each
other or even sending the enemy flying with powerful
attacks (you can even ring out your
opponents) there is no true Dragon Ball experience out there compared to this game.
While it may play quite a bit differently than most of the
other fighting games coming out today, it still revolves around the classic balance of knowing what moves are available to you while also deciding when to use specific
attacks, or how to block incoming flurries from your
opponent.
Other system - wide concessions include auto - combos, performed with rapid presses of light or medium
attack (the former including a flashy air combo, the latter ending in a super move); a Super Dash, which homes in on your
opponent from anywhere on screen; and the Vanish, which teleports you behind your
opponent and whacks them away.
If your
opponent is also in rampage mode and you
attack each
other at the same time you are thrown into a battle of endurance.
This pretty much means players on a team can
attack the
opponent one after the
other in quick succession so the enemy has no time to counter.
As the name of the game, it adds ingredients violent fighting, you can use fists to interfere with each
other, and they will be out of the game, and the
opponent will take the initiative to
attack you.
In cooperative play, the game is so much more dynamic and interesting, as teammates outflank and suppress
opponents, and use their skills to buff each
other or provide openings for
attack.
ARMS will have five playable characters at launch, each of whom are equipped by default with one of the six previously mentioned techniques: Spring Man (Fire) can parry
attacks, but a failed attempt results in double - damage; Ribbon Girl (Thunder) can double - jump, triple - jump with a well - timed air - dash, and super-jump to avoid
attacks; Ninjara (Boomerang) can phantom - dash to avoid
attacks and teleport directly to his
opponent; Master Mummy (Big) is a slow «Tank» character, however the brute can regenerate health and can not be stunned by normal
attacks; courtesy of her jetpack - powered suit, Mechanica (Revolver) possesses the ability to hover and air - dash longer than the
other characters.
Unlike
other fighting games, the Super Smash Bros series uses the mechanic of
attacking opponents and raising their damage level to the point where they can be «smashed» out of the arena; the higher the damage level, the easier you get pushed back.
When three Jinchuriki on the same team are able to activate their combination ultimate jutsu, then the
other six members join in with their Bijuu to
attack the
opponent.
Depending on the type of Pokémon your
opponent has, and the type of
attack you decide to use, your
attack can either be very effective, effective, or have absolutely no effect against the
other Pokémon.
Combat in Wildstar is less about cycling through your abilities and mashing keys than it is in
other MMOs, though there are still traces of that, but the inclusion of telegraphed
attacks means both you and your
opponent have a chance to counter or dodge
attacks.