Sentences with phrase «other port scenes»

We are thrilled to provide our audiences with insight into Turner's masterful technique and process by reuniting the Frick's ports, which themselves have never before been the focus of an exhibition, with a third harbor scene from the Tate on a similar scale, along with other port scenes — both imagined and set in the present — in oil and watercolor that reveal how the artist developed this subject over time.»

Not exact matches

-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Good features found on the previous DVD, including a commentary track and the storyboard of a lost scene, get ported over to the new edition, where they're joined by a mix of features targeted squarely at kids (A «Bear - E-Oke» sing - along) and designed to promote other Disney ventures, like the Animal Kingdom park.
Graphically, Digimon on Vita is a high quality port with excellent character models for every human and Digimon character during cutscenes, dialogue scenes and battles that are faithful recreations from other forms of Digimon's entertainment media which all performs at a consistently smooth frame - rate with some nice effects to convincingly showcase the power behind each Digimon's abilities.
The first thing you really notice is the graphics do not really take advantage of the PS Vita's processing power, much like every other port we've seen to the handheld console thus far, and this is especially evident in the cut scenes.
Other notable indies that were back - ported to the Commodore hardware included Kobo64 (an excellent conversion of Kobo Deluxe, the 8 - way scrolling, base - infiltrating, bullet - hell shmup from the dawn of the current indie scene), Devil Ronin (a C64 conversion of a faux - «retro remake» based on a fictional C64 release) and the now - free - to - download final version of Assembloids (a conversion of the Flixel - based casual puzzler Quartet by Photon Storm).
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