Sentences with phrase «other scenes in the game»

Knowing how the game will end is important for the other scenes in the game.
As the unseen voice is speaking, the trailer continues to transition into other scenes in the game, with a samurai on a horse in a village and onto a hillside.

Not exact matches

Before it was turned into a movie, (which was great in some scenes, painful in others) Ender's Game was an absolutely amazing book.
But we can not possibly know how much of what goes on behind the scenes in training has an effect and so I will assume that the two players get to know each other's games pretty well this summer.
Dating is a stage of romantic relationships in humans whereby two people meet socially with the aim of each assessing the other's suitability as a Whether you're new to the dating scene, a regular player, or jumping back into the game after a long hiatus, the same questions about dating
It is just as indispensible as the other Metal Gear games and the final scenes leading up to, and including, the final boss battle are some of the most well - designed, emotional and memorable scenes in a videogame.
Deponia Doomsday contains one of the greatest opening scenes we've ever seen in a Point»n Click / Adventure game, featuring none other than David Hayter.
The James / toilet scene later in the game has become infamous, since no other characters would stick their hand in a nasty toilet.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Although it adds twists like depth - of - field effects, rendering in full 3D, and a good amount of cut - scenes, there's no getting around the fact that Shadow Complex will feel extremely familiar to players who've spent time with other games in the so - called «Metroidvania» genre.
While the opening scene, which serves only as back - story and general reasons as to why it takes so long for Raleigh (Charlie Hunnam) to return to the Jaeger game, is fluff for the film and even in the moment felt unnecessary as opposed to just being retro - actively less awesome than the other greater action sequences.
Much has been written about Andromeda's sorry technical state, and it's no exaggeration to say that this is one of the buggiest and broken high - profile games released in the past several years, with an impressive laundry list of issues, from broken quests to disembodied heads appearing in scenes, from characters randomly spawning into other characters to dialogue that has no relation to the situation.
Related Reviews Walt Disney Treasures: The Complete Pluto, Volume 1 • Walt Disney Treasures: Your Host, Walt Disney Classic Cartoon Favorites: Volume 12 - Best Pals: Mickey & Pluto • Walt Disney Treasures: The Complete Goofy Disney DVD Game World: Disney Dogs Edition • Mickey Mouse Clubhouse: Mickey Saves Santa and Other Mouseketales Walt Disney Treasures: Mickey Mouse in Living Color • Mickey Mouse in Living Color, Volume 2 Walt Disney Treasures: The Chronological Donald, Volume 1 • The Chronological Donald, Volume 2 Walt Disney Treasures: Walt Disney on the Front Lines • Walt Disney Treasures: Disney Rarities Walt Disney Treasures: Disneyland USA • Walt Disney Treasures: Behind the Scenes at the Disney Studio
Again, with the help of her sisterhood, she gets back in the game, (look for a hysterical dressing room Spanx scene), her first date is none other than tax attorney (right up her alley) Einstein (Richard Dreyfuss).
This is reinforced in other scenes where Christy's siblings dump him in a barrow and wheel him around to their games.
The small gaming studio team of Campo Santo burst onto the scene the other year with «Firewatch,» a celebrated first - person mystery game set in a 1980s forested wilderness and following a widower and lone fire lookout trying to solve...
«Black Mass» has no interest in explaining him, other than brief scenes in which the criminal chats up a little old lady or plays a game of Gin with his old cheat of a mother (Mary Klug).
In the FPS Campaigns of those games, you are going against AI too but they have a story, and cut scenes show the characters yelling at each - other, gives the game plot, plus you jump out of planes, ride tanks, boats, choppers, they totally engross you in that adventurIn the FPS Campaigns of those games, you are going against AI too but they have a story, and cut scenes show the characters yelling at each - other, gives the game plot, plus you jump out of planes, ride tanks, boats, choppers, they totally engross you in that adventurin that adventure.
«If there's a zombie attack in every other scene the show would play as a video game and people would not really respond to it.
The two dive in and out of television programs, chasing each other from channel to channel through stunning scenes of disaster, game shows and old reruns.
Much of «True Story» consists of dialogue scenes between Michael and Christian in which the two play cat - and - mouse games to get what they need from each other.
Amongst the wealth of other tidbits are deleted scenes (most in the storyboarding stage), short clips starring the Toy Story cast, a game called The Claw, and a sneak peek at Cars, the studio's next highly anticipated animation.
If you think at it, other scenes showcased in the previous trailers were not part of the actual game.
Resources include: • Halloween facts presentation, facts posters, story starters, Character and scene flashcards, Fact cards for discussion, 4 in a row game, finger puppets, Picture fans, Bingo game, Sight word sentences and word cards to match, Question posters, Word fans, Key word cards, 5 minute timer, counting activities, Matching cards game, Jigsaws, face masks, Colouring pages, book marks, bowling game, worksheets, alphabet flashcards, running game, maths worksheets and activities, word searches, throwing games, board game, quiz cards, writing tasks, shape nets, loop cards, long banner, crossword, drawing activities, number flashcards, memory cards game, maze, rhyme, finger puppets, craft activities, colouring pages, treasure hunt, speaking game, song props, and many other resources.
The expanded competition was meant to give opportunities to players in regions that didn't have big competitive gaming scenes or were often skipped over by events like these, as well as players who prefer the other types of fighting games.
Likewise Lara's first animal kill, which is also an emotional and somewhat distressing scene, has its impact lessened by the fact that slaughtering animals bags you XP, but has no other reason for being in the game.
You can also nod or shake your head to communicate in some scenes, but as in the Legend of Zelda and other games, your answer doesn't really change anything.
Some of the best motion capture yet seen in a game brings a whole other level to the performances of Serkis and Shaw, so that not only does each scene sound like real people talking, but looks like it too.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
Yet that's what you'll be doing in Serial Cleaner, a game that casts you as a man who makes his living going to crime scenes in order to grab all the bodies, clean up most of the blood and then scarper with any leftover evidence such as guns or other nonsense, all while the cops patrol the area.
It's abundantly clear that the game expects you to make certain decisions over others, as often we would start new scenes and characters would be investigating or talking about something that had never been brought up in the game previously.
That would push development time to like 15 years with all of the scenes that exist in this game and others.
There are certainly other notes that we're trying to hit as well, and the reason we did this is always to allow the player to experience that emotion — to give them a chance to hook into the emotional tone of this scene and react to it and feel like they want to accomplish something in the game as a result.»
Fable Anniversary is going to present the original game redone in full 1080p graphics with new lighting, textures, models, facial and cut scene animations and more so that it can proudly stand alongside other Xbox 360 titles.
The game runs with no problems at a crisp 1080p resolution and it really shows in the in - game cut - scenes; some of which were re-directed and other new scenes have been added.
Follow and participate in the game's development on our website, where Ron, Gary and other members of the team will discuss behind - the - scenes art, designs, information, cooking, gossip, answer questions, get feedback and generally have a lot of fun *.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
The granddaddy of graphical MMORPGs came onto the scene with a look that was quite reminiscent of the RPG series to date, presenting the world in an isometric format that offered a lot of color and detail with the trade - off being that you couldn't rotate the game world or see what was on the other side of that wall (although wall dissolves were used).
Whenever a story scene plays, the portraits for characters is a much higher - quality artistic style seen in more recent games, which really helps bring Madeline and the other characters to life.
The GDS (Game Development Suite) is designed so that all skillsets required to build games can work together simultaneously, in the same game scene or project, an engineer or designer makes a script change in New York and I can instantly see the change in the editor, or in the previewer, or even on the intended game platform instantly in Los Angeles... there's no more waiting for daily builds before you see each other's wGame Development Suite) is designed so that all skillsets required to build games can work together simultaneously, in the same game scene or project, an engineer or designer makes a script change in New York and I can instantly see the change in the editor, or in the previewer, or even on the intended game platform instantly in Los Angeles... there's no more waiting for daily builds before you see each other's wgame scene or project, an engineer or designer makes a script change in New York and I can instantly see the change in the editor, or in the previewer, or even on the intended game platform instantly in Los Angeles... there's no more waiting for daily builds before you see each other's wgame platform instantly in Los Angeles... there's no more waiting for daily builds before you see each other's work.
For our 1080p tests, we play through the introductory battleground scene in New York for the Modern Warfare 3, a single - player Cross Rally in DiRT 3's case, and the initial scene involving Chell's room crumbling in Portal 2, and here all but the racing game manage to play without a hitch The main problem with DiRT 3 is the presence of too many other cars on track, though for solitary rally races this works out well.
C.J. in Grand Theft Auto: San Andreas, for instance (and any other GTA player character for that matter), is a mask for most of the time the player is in the world of the game but then transforms into a character for the cut scenes.
The game looks at its very best when there are lots of lights in the scene (such as in Golem City), but can occasionally seem a bit flat in other places.
As described in other posts, this can be especially damaging in horror games, where repeating scenes seriously lessens the experience.»
What you get is fluid and responsive gameplay, with objects looking sharper, scenes appearing instantly and more vibrant in visual quality than on any other monitors, so you can enjoy the latest games like Assassin's Creed ® IV Black Flag ™ *.
The context of that torture scene in Far Cry is meant to really shock the player in a way that other torture scenes in games try to make the player feel comfortable with torture.
Daybreak might have been one of the first studios to get a battle royale game on the scene, but it was soon shoved aside in favor of two other titles this year.
Don't people want to be informed (aka to be in the mailing list) or do they prefer other channels like Facebook to keep on track of what's up within Finnish Game Development scene?
Scenes of dialogue in the game are presented with highly detailed realistic artwork by Japanese artist Shinkiro, who some might be familiar with as the character artist from games such as Dead Rising, Resident Evil: Deadly Silence and Final Fight One as well as other Capcom titles.
- get Public Works tasks from Isabelle - early on you'll have to build a school - choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the object to change the perspective and move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you change the camera angle - move around with the Circle Pad and interact with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you even meet them in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
a b c d e f g h i j k l m n o p q r s t u v w x y z