Sentences with phrase «other special attacks»

Every Gundam can use a melee attack and a basic ranged attack but on top of that each Gundam can have several other special attacks.
During this time, your super meter depletes, but you will take no «block damage» as you normally would from projectiles and other special attacks.
Dynamic action - combat system with swords, grenades, dodges and other special attack moves.

Not exact matches

And I think Chelsea are overrated, nothing special, it's just hype because the other teams are just playing bad, but if you attack Chelsea they look weak..
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
To begin, the UN special rapporteur on counter-terrorism and human rights, Ben Emmerson, announced in late January the launch of an investigation into the «civilian impact» and «human rights implications» of drone attacks and other targeted killings by the U.S. and other states.
The News Agency of Nigeria reports Okon as disclosing that two men of the Special Anti Robbery Squad (SARS) and seven other persons sustained injuries from gunshots and explosions in the attack.
The Merseyside police and crime commissioner, Jane Kennedy, said members of the «hard left» were creating a climate that encouraged such attacks and said the building — which also houses other businesses — would be given «special attention» by police.
Share this story Leave a comment What others are reading Special Prosecutor's Bill finally passed Police blame Kasoa violent attacks on under - staffing Cedi at 8 - month low as corporate dollar demand surges Special Prosecutor, staff to enjoy immunity from civil suit Source: myjoyonline.com
Mortal Kombat X follows a simple technique of playing this game: two players will fight each other using variety of attacks, special moves, and gruesome Fatalities which will include the most famous «X-Ray» special moves.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
New characters are constantly being added to the roster — each of which has their own skill tree to develop, weapons to assign, levels to grow, and more; characters can perform better if their bonds grow with other allies (something that can be achieved by utilising the pairing up system during battles); there are special attacks that need to be charged in order to be used; and so much more that we simply don't have the room to talk about.
In some missions, the troops will be on strike, forcing you to rely solely on the ballista and special attacks, while other times pesky sheep will be chewing on your ballista so that only soldiers are available to battle.
The Vs. series, on the other hand, has always been a little more streamlined than Street Fighter, and while the actual amount of balancing attack, strength, and special move tweaking is no doubt as intricate and meticulous as the myriad systems in place in, say, Super Street Fighter IV, the arcadey likes of Marvel vs. Capcom 2 or Tatsunoko vs. Capcom have always seemed more accessible and entertaining than their hardcore Capcom cousins.
Attack of the Killer Donuts is directed by an American filmmaker named Scott Wheeler, who is also an experienced special / digital effects supervisor, camera operator, producer, and second unit director, plus director of a few other bad horror films previously including Martian Land, Transmorphers: Fall of Man, Sink Hole, and Avalanche Sharks.
The right trigger in combination with face buttons pulls off various power and special attacks, including the Tornado Kick (Cyclone Spin Kick in other versions) and a couple of dragon - shaped projectile pitches.
As you repeatedly use this other character, a special attack bar grows and, when full, allows you to summon that character to fight by your side for a limited period of time.
Unlike many other MMO - ish loot games that hinge on getting players hooked on «the grind,» there are no attacks to select via a menu, and rotating through special ability cooldowns couldn't be further from the experience of walking into a battle, weapon in hand, and taking down a massive beast.
For a game that has more Sword users than it actually needed, each one fights with a style different than the other and their Special Attacks aren't too bad either.
Other Mega Evolutions have been confirmed, including Mega Altaria (gains Pixilate, plus Attack and Special attack boosts), Mega Salamence (major Defense boost, gains Aerilate ability), and Mega Lopunny (gets the Scrappy ability, plus a large Attack and Speed incrAttack and Special attack boosts), Mega Salamence (major Defense boost, gains Aerilate ability), and Mega Lopunny (gets the Scrappy ability, plus a large Attack and Speed incrattack boosts), Mega Salamence (major Defense boost, gains Aerilate ability), and Mega Lopunny (gets the Scrappy ability, plus a large Attack and Speed incrAttack and Speed increase).
I can't tell which shield is which when they're next to each other so I'm using random special attacks and hoping for the best.
Despite this, if my kick didn't land, I again was left open to attack as with every other special move.
Refined Combat — Combos, special attacks, blocks, ultra kills and counters are introduced to Naughty and the other bears in order to spice up the gameplay
Unable to figure out why the scrunt has gone rogue (since law states that a narf can not be attacked after fulfilling her mission), Cleveland seeks out a more thorough translation of the East Asian bedside story (on which the tale is based) and discovers there are other tenants living within the community with unknown special powers.
The only other debut title is Attack on Titan Vol 16 Special Edition which switched out with Vol 1.
Sometimes dogs just act up when they feel they need to monopolize the owners time, and at other times they notice a cat taking a toy, pigs ear, or other special treat and they attack the cat to get it back.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
- based on the first two films - New York City is attacked by the nefarious chitauri warriors - civilians are pinned beneath wreckage - Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris - these civilians are guarded by chitauri - Captain America can not only walk through flames, but he can now extinguish them with his shield - characters can also team up for special combo attacks - these moves are context - sensitive - stand on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button - Captain America uses his shield as a platform for Black Widow, and she bounces into the air and sprays bullets down - Thor rings Captain America's shield like a bell, destroying objects and enemies nearby - Captain America can reflect Iron Man's energy attack to destroy airborne chitauri - more than 100 all - new characters in the game - all - new New York City hub
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
These heroes each boast four basic action card; exploration let's you explore the current location and draw special dungeon cards in the process, vital to completing most missions; attacking does the obvious and is the main method of dealing with the many enemies who will attempt to thwart your quest; rest, which lets you heal your character; and aid, which lets you generate success tokens for other heroes in order to shore up their turn.
The special attacks are very easy to reverse if the other wrestler has one special attack notch in their arsenal, so wait until they use a special attack and then use your own special attack as a reversal.
Others like SEGA Superstars Tennis, offer a zany interpretation of the sport, complete with special attacks which relinquish any semblance of realism.
These moves can also be done with the special attack button much like any other fighter in the game, but doing it the Street Fighter way gives you a small boost in damage output.
The other character in party had a special attack with a samurai sword that required a quick chain of directional cues on the control stick.
The appeal of other car combat games is the unique cast of characters with special attacks, as well as interesting single player modes that had players explore the background stories of each character, which gave players a reason to continue and keep playing.
The other system, however, allows your characters to combine their attacks for special moves, which is a completely positive addition to the game.
His standard special move, the Water Shuriken, was quick to charge and release, giving me time to connect other attacks easily.
Once you get close to the enemy with your melee characters you have normal attacks and special attacks to hurt the other guys.
Each of these super-bosses have their own unique twist compared to the other enemies on the map, such as special attacks or heightened stats.
Second, you don't have to search around in menus much — characters can only have up to 8 special abilities (some of which might be passives or dialogue options) so it just sticks Attack & all of your abilities in a single menu (you can press left or right to bring up other menus like items).
At other times, you can tap two buttons together to activate a special attack on an enemy, often prompting you to tap the Blade Mode button at a certain point to pull off a finishing slash at an enemy's weak point.
The other new mechanic is «Active Flow», which encourages players to keep in the game by rewarding them with an attack boost and recovering their special attack gauge more quickly if they attack the opponent aggressively.
Most weapons have attacks mapped to the X and A buttons and some sort of special move attached to the R button, which can be another attack that can be used with the other buttons to generate simple combos or something completely different entirely.
There are two separate kinds of special attacks; one is a block breaker that can be used sparingly while the other is a flashy Musou attack that deals massive damage across a much larger scale.
As with the other Warriors titles, you will also have three different attack types - normal, strong and special.
The final mode is the Special Missions, which are pretty simplistic fights against many of the other shinobi girls, but these fights are much more of a grind with very little damage being dished out by each attack.
The game is far too easy to win or lose because of certain characters special attacks while other characters have none at all.
having the primary attack button that you do most of your work on be the central focal point of the action and the other functions clustered around that makes it very easy to drift away from that A button to jump or a B - special, but zip RIGHT back to that primary attack button, which is important for doing the sort of lightning fast series of finger pushes required to comfortably perform techniques like SHFFL attacks (Short - hop Fast - Fall Lcancel, a technique that allows for air attacks to be performed pretty much by leaving the ground for a split second, canceling out the animation and hitting the ground so that you can lead into your next attack quickly).
Battles are executed the same way as many other strat - RPGs, with an allotted amount of squares to move each turn and an option to attack or use a special move such as Cornet's Horn or Reward.
Just as in previous games, there are plenty of special abilities, and new characters added to the roster present new powers, such as firing rockets, commanding other units to attack specific targets, or throwing a lightsaber at out of reach objects.
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