Sentences with phrase «other style of gameplay»

Could this be why I still prefer a platformer to almost any other style of gameplay?
Sometimes you'll be fighting waves of enemies in corridors using cover - based shooting mechanics, and other times you'll be forced to be stealthy where getting caught doesn't mean entering the other style of gameplay, rather it means getting shot in the face and reloading the last checkpoint.

Not exact matches

Despite the bumpy and confusing start, the excellent plot - combined with a rather satisfying gameplay and a delightful art style - make Exist Archive: The Other Side of the Sky a recommended experience for any fan of the genre.
This mechanic speeds - up the gameplay style over other games in the genre, and it's what makes Vanquish feel so unique and fresh, especially at a time when people were beginning to become tired of slow - paced shooters.
It's not the most inventive new game mode, especially considering how much it resembles wave - based game types in other shooters, but the Splatoon style of gameplay and mechanics make it for a fairly refreshing game mode — though I do wonder how much time players will be putting into it.
However, it would at least certainly be slightly amusing if the Destiny 2 style of non-linear multiplayer gameplay falls out of favour with other companies still chasing it.
Out of the two styles of art shown, one being CG, and the other gameplay, it makes it hard not to compare them and want the look of the CG for the gameplay.
I just hope the bitching about that game hasn't put them off making another game like Other M, not in Gameplay terms since Prime is almost universally agreed to be better but in terms of a having a human Samus and a cinematic style.
3 Kingdoms TD drips with a level of style that seems almost disproportionate to the simplicity of the gameplay itself, but if you're going to keep things simple you may as well go hog - wild in some other way.
One last note about the gameplay: I noted in my review of last year's Skylanders Superchargers that each stage had its own style, something to make it play a bit differently from the others.
Choosing what to level up over something else is basically committing yourself to a certain style of gameplay as you enemies will take forever to kill if you use something other than what you leveled.
At times stealth or full frontal assaults are mandatory, but at other times the game lets you choose how to tackle each group of enemies or section of the level, allowing you to choose whatever gameplay style feels like the most fun at the time.
One shows off some of the new gameplay details for the Xbox 360 and PS3 versions 10 and the other introduces a unique visual style for the Wii version.
You can always restart a mission should you feel that you really can't afford to lose that particular member of the gang, but there's no mid-level saves to fall back on, and personally, like I do with other games that follow this style of gameplay formula, I recommend you don't restart and live with the consequences of your actions.
When NIS America announced Battle Princess of Arcadias, it was a welcome breath of fresh air as it combined classic beat - em» - up style gameplay with a positively cheerful look when contrasted against most of the other games the publisher has released as of late.
Lamentably, despite the gameplay being a cut above most party games, Fortune Street still falls victim to some of the same shortcomings as other board - game - style games.
The other game mode, Arena Mode, is basically a horde - mode style of gameplay.
If, on the other hand, you are a newcomer to the series, its unique and strategic style of gameplay makes The Nightmare Princess somewhat of a novelty, and quite possibly worth your time.
«Pokken Tournament» will reportedly take advantage of asymmetric gameplay by allowing both players to have their own full screens, one using the TV and the other using the arcade - style GamePad that will be shipped with the new Wii U.
Pop - Up Pilgrims is a very casual puzzle game that takes the classic «Lemmings» style gameplay from the 90's and adds a whole bunch of unique traits that quickly separates itself from other games in this sub-genre.
Quiplash is the perfect party game, with up to eight of your best friends competing against each other in a sort of «live - action» mad libs meets Cards Against Humanity style gameplay.
For others it's a smorgasbord of user - created content to pick up and play, spanning multiple genres, franchise homages and gameplay styles.
In the end, there are plenty of other games that offer the same style of gameplay with much more satisfaction.
Variable gear stats, expandable attack, spell, and ninjutsu trees, a more mission based gameplay setup, and other gameplay tweaks bring Nioh fully into its own niche of game style while still giving nods to titles that it gained inspiration from.
While it may share a similar art direction and gameplay style with doublesix's other zombie game Burn Zombie Burn (released on PSN in 2009) All Zombies Must Die isn't connected with it in any way that I know of.
Not for the UI or gameplay mechanics as much as for the coordination between the two communities; learning the habits, styles, advantages and pitfalls of each other.
Many of the games here share gameplay elements, shading styles, and other bits and pieces - like the way a key or treasure chest might be drawn, and the ubiquitous «zenny» currency - that link them across the years despite a lack of any sort of franchise links.
Pac - Man is more directed than ever, dots are placed in a breadcrumb style trail that guide you around the stage and helps you activate and build the «train» of ghosts; the other main gameplay feature.
There tends to be sort of a gameplay style or decks that bubble up through time, and the idea is that we see certain decks that have viability but are missing one or two other cards that could make it viable.
In addition to this brand new gameplay style, we now have many other gameplay devices: station computers with individual profiles and conversations of the expedition members, datapads containing logs of crew members, an ingenious analytics computer which you utilize to analyze gathered samples for vital or non-vital clues just to name a few.
In fact, of the three modes included, the arcade style is probably the weakest of the lot, but that possibly says more about the stunning gameplay options found in the other two, more than being a slight on it.
I love the fast - paced action and the sort of duck - and - shoot style of gameplay that makes this game stand out and feel different than other entries in the genre.
The quirky graphic style attempts to compensate for the familiar, and at times dull gameplay, and much like developer Good - Feel's other Nintendo platformer, Kirby's Epic Yarn on Wii, feels like it is largely adhering to the recent Nintendo trend of style over substance.
It delivers a fresh and unique art style that maintains the old school feel of the 16 bit games, a soundtrack that actually puts even the other Zelda games to shame and gameplay so well designed and fun that it should definitely be a fixture in every 3DS owners game library.
Also, the virtual version eliminates the need for other players and its simple style of gameplay works well on mobile.
While it is no means the first, the excellent board game Pandemic ushered in a wave of cooperative dice - throwers (with other games like Forbidden Island and Defenders of the Realm offering very similar gameplay styles).
It's not the most inventive new game mode, especially considering how much it resembles wave - based game types in other shooters, but the Splatoon style of gameplay and mechanics make it for a fairly refreshing game mode — though I do wonder how much time players will be putting into it.
From a gameplay standpoint, Sly's friends play a more prominent role in Sly 2: Band of Thieves and they both offer contrasting play styles to Sly's agility: Bentley has darts to send his enemies to sleep, as well as bombs to see them off for good and to blow up mission objectives, Murray on the other hand is the most resilient member of the team as well as the physically strongest.
It's a mix of both games, and allows players to compete against each other using both Puyo Puyo or Tetris gameplay styles, or even a combination of both for some epic fun.
Because of how well it pinpoints the specific mechanics of each gameplay style, I'd love to see how Shiro Games would handle other games that fall under the RPG umbrella.
I have a feeling that the developers had this as their initial vision for the game, but decided for some unknown reason, money probably to shoehorn some other gameplay styles, none of which work well at all.
If you consider yourself a fan of the sadistic, old - school style gameplay that From Software has recently revitalized, then you'll feel right a home with Dragon's Dogma, a characteristic that is great for some, and incredibly off - putting for others.
Other leaks claiming information on the project have gone further on the Go connection, and suggested Go - style gameplay for catching Pokémon, and some way of linking both Go and Let's Go!
I love the uniqueness of it all, the gameplay is pretty solid, and it's far more team - focused than other Horde - mode styled games.
Even so I figured there are enough other gamers who do like this style of gameplay that it'd probably do well, sorry to hear that hasn't been the case and good luck on success of this title and any other future endeavors.
For new players, here's the rundown of what to expect in Nidhogg 2's gameplay: two players are pit in a tug - of - war style match where each player must run into the other's end of the arena to win.
[1] In 2000 onwards, new variations of roguelikes incorporating other gameplay genres, thematic elements and graphical styles have become popular, and are sometimes called «roguelike - like», «rogue - lite» or «procedural death labyrinths» to reflect the variation from titles which mimic the gameplay of traditional roguelikes more faithfully.»
A game with incredible graphics, a unique art style, interesting and well - realized gameplay mechanics, a moving or engrossing story, or a combination of those qualities and other intangibles is seen as a great game.
Changing up gameplay styles is good for morale, in other words, and there are plenty of fun combinations of skills to be had throughout the 25 stages offered here.
This use of classic Fire Emblem - style gameplay is what truly separates Fire Emblem Warriors from the other «Warriors» mashups, like the aforementioned Hyrule Warriors and even Square Enix's Dragon Quest Heroes.
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