Sentences with phrase «other than the single player»

TLoU didn't need anything other than the single player part.

Not exact matches

Other than A.J. Pollock and Paul Goldschmidt, who might be the best 1 - 2 player combo in the NL West, if not baseball, I'm not sure if the Diamondbacks have a single sure thing in the lineup.
As a team they got over 90 points (92), enough for most points scored in Week 1 and Erik «Most points of any player in Week 1» Rosen had 36 points (9 more points than any other single player in the whole league on Sunday).
Other than Mike Trout (193 OPS +) and Andrelton Simmons (111 OPS +), every single one of their position players to take an at - bat for them this year is a below - average hitter, according to adjusted OPS.
Name a single top club in Europe who didn't sign a outfield player this summer other than Arsenal.
In real life Stan Smith was none other than the No. 2 - ranked tennis player in the United States of America, singles and doubles.
It's a shame really how people are so plastic over here.We seem to change our views so easily.Why can't people just make up their minds?It's like people don't have stance.As I've been saying and will keep saying we have many good players but as good as they are they're overrated.We've just compromised as a club.There are problems in every single role in the team, from defence to attack.Yet these problems will constantly be ignored.Some players are cleary not good enough but say it and the stats lovers will come out.The main problem wrong with the team is the centre.The other problem is Wenger and his misuse of players.I for one don't really rate Ramsey - Xhaka partnership in a sense that it's defensively weak with Xhaka not good enough defensively and Ramsey very inconsistent.The only player excellent defensively in the centre in Arsenal's team is Coquelin and I think he should be playing though many won'tsee why.Look how easily the balls went through the midfield.Coquelin should be partnered with another CM in our current team.People shouldn't deceive themselves Xhaka that Xhaka isn't a DM.He's just not good defensively admit it.We need a DM more than a CM in my opinion or a hybrid like Sanches or Jankto.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Rumors are that RM are not in for MBappe yet, the president highlighted how they prefer to sign players who have more than a single season of doing well, Zidane didn't join till he was mature and we can look at CR9 and Bale to see the other record signings have done it for more than a single season.
Some players take it further than others — Rip Hamilton's nails were single - handedly (or I guess both - handedly) responsible for Ray Allen's decision to wear his signature shooting sleeve.
As you'd expect, the list is dominated by midfielders, with more English players than any other nationality, and not a single non-European player to be seen.
33 — Christian Eriksen has had 33 shots without scoring a single goal this season — more than any other player.
hmmm ok so I, m new to this... been a guitar player for over 25 yrs, toured with various bands some know, some unknow and just local... been single for over a yr, and just decided it was time I spent my time with someone other than my guitar lolololol... I, m a fan of ALL MUSIC, I like to...
The single - player campaign is shorter than other games of its kind — I stomped through it in about 8 hours.
The single player arcade mode is pretty much pointless other than to see some story cut scenes and whatnot.
The single player arcade mode is pretty much pointless other than to see some story cut scenes and
Some of the single player missions are better than others, but the full package definitely makes up for any small grievances that could be had.
Bulletstorm: Full Clip Edition includes little new content, other than a few forgettable single - player Echo (challenge) maps.
The training missions are interesting and enjoyable, especially in the way that each «role» functions differently than the others, but there's not enough content here to call the single player mode an actual «game» all by itself.
Other than the main single - player mode, there is both a challenge mode and competitive mode included as well.
Playing with others, that are of your ability, makes for a more enjoyable game than in the single player mode.
However, the single player does have some special races with different objectives than just «blow up the other racers» or «come in first place», and for the most part, like most of the game, they're all fun.
Remember, to Nintendo people watching others play a single player game counts as engaging multiple people with the game, or more than a single - player experience.
Obviously, the reception was less than positive; Square Enix hastily announced that developers had switched back to turn - based battles and that the game would have just a robust a single - player experience as any other Dragon Quest game.
Another issue is that playing single player has no replay value other than trying to beat your score.
RAM CERTIFIED * Less than 28k Miles... Optional equipment includes: Quick Order Package 26Z Big Horn Transmission: 8 - Speed Automatic 8HP70 ParkView Rear Back - Up Camera Single Disc Remote CD Player... Internet Pricing is valid BY APPOINTMENT ONLY through our Internet Department and can not be combined with any other offers.
For the average person who just wants to be entertained by a great story, what really does a single - player RPG provide that a Hollywood movie can't (other than hours of grinding on mindless, treasure - carrying baddies in between snippets of story)?
Sitting down in a little area above Sony's monster - sized booth, I was given a look at Uncharted 2 «s single - player by none other than the co-president of Naughty Dog, Evan Wells — sorry, I get star struck.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
You can call it sarcasm if you like but whatever you disguise it as it just screams trolling to anybody other than extreme sony loyalists; simply because your logic is flawed given the fact that Alan Wake is a single player story driven themed game unlike KZ2 which is a straight up shooter and YES any shooter experience is tailor made for co-op (or more).
The difference being is in single player mode you can have up to three CPU players accompanying you — in Monster Hunter World the game doesn't offer you any support other than slightly lower the creatures stats if there is only one of you fighting it.
Usually when I write a review I'll just add the value for money in the score bar at the bottom and not mention much about it other than in a summary, this games pricing has been set up differently to what we usually see, for example you can buy the full game for about # 30 OR if you're an online multiplayer fanatic and only want to play that part of the game you can buy the Multiplayer version for # 20, now if you've bought the multiplayer and fancy expanding to the full game it will cost you # 15 for the single player being # 5 over the original price, most will think that this is fair, you can get the multiplayer element cheaper and test it out, if you like it you can then grab the campaign, well, this is where it gets dark.
Dead alliance is a basic first person shooter with zombies elements in the gameplay for no other reason than to call it a zombie game, the survival mode contradicts itself and the multiplayer constantly has lag, you don't get a campaign even though they sell a single player expansion and at a price of # 20 / # 30 / # 35 depending how you buy it, I think it's a complete waste of your money and time, take a look around the internet to see what other think before you take my advice but quite simply put, if you're a fan of first person shooters then don't waste your time with this one.
Sure, some of the hunts can take a while and the game is clearly built on a social platform rather than a single - player experience, but it's enjoyable in both aspects and delivers a game which you can enjoy both on your own and with other people, even if they are strangers.
Even this goal, which seems relatively simple, inspires incredible evolution in single - player games, although some games take to it better than others.
Other than that feature, multiplayer is quite lacking; it doesn't quite hold up to the spirit of the single player campaign.
The story line is all over the place other than a few key points (and some fanservice I'll never forget), the gameplay is «wham, bam, thank - you - ma» am» over in less than two minutes for pretty much every single player mission, and it's very basic in its options.
Some items and properties are said to be somewhat cheaper online than in the game's single - player, while others such as weapon and car mods will be more expensive.
These single - player levels have you controlling the little lost Toad from Galaxy, moving through areas without being able to do much other than walking.
It's those single - player - mode fans out there, the ones that prefer to fight battles solo rather than square off against others online, that'll feel like something's lacking here.
We've been invited last month at the preview of Hearthstone's Witchwood single player content, Monster Hunt, where we sat down and talked about what's new in the game's meta and what's to come for Blizzard's card game, with none other than Mike Donais, Hearthstone lead designer.
This is a big title for EA, and considering that the multiplayer was ditched from Dead Space 2, the team probably felt pressured to include some sort of mode other than single - player.
Thats some pretty boring patch notes other than that mediocre, single player, short story is over (for now at least anyway).
Split - screen multiplayer supports two players and performs well as it retains the speed and graphical fidelity of the single player with all of the tracks, bikes and race options available for selection providing for an entertaining local multiplayer experience, although it is essentially a port of the split - screen multiplayer found in the PS4 version of Ride as it lacks refinement in comparison other than the inclusion of wet weather and no camera angles being removed.
The lack of a vast armory is something that many may complain about as well, which is understandable given the amount of tools other games grant players, but it does have one benefit: Titanfall is a beautifully balanced game across the board, with no single gun — other than the 101c — ability or Burn Card seeming to offer any unfair advantage over the others.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
As a single - player endeavour it's little other than a slog, but crowd a couple of extra people round the telly and that's when the magic happens in this fantasy twin - stick shooter.
The single - player campaign can be tackled one of two ways; the first is more traditional approach of just dominating the map, wiping out the other races, and capturing more land than anyone else.
As such, I've yet to actually play Metroid Other M. I'd also missed out on Metroid Prime Hunters for the DS because the reaction on it seemed to be kind of negative with it being very linear and more about the multiplayer than the single player.
If you're looking for a purely single player experience, there are other things about Destiny that make it different than a strictly single player shooter.
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