For this specific PSG game and
some other tight games, it will give sense to play Giroud from the start.
Not exact matches
Go to any number of Prius forums and you can see how, like any enthusiastic World of Warcraft
gamer, Prius drivers are a
tight - knit community, constantly sharing tips and tricks with each
other in the hopes of getting to that next level — 70 miles per gallon or 700 miles on a single tank of gas.
During Penn State's first
game in 2012 (against Ohio University), the announcers said that Penn State has more
tight ends on their roster than
other football teams
The
Game started out
tight as neither Team really pulled away from the
other early..
For myself, Reinhart remains inconsistent, remains ineffective 5on5 and offers zero to defending in a penalty killing role... or defending against the
other teams best players... or defending in
tight games.
His main job is to score in
tight matches like this and crucial ones like against Spurs (and countless
other games I have been subjected to watch in pure disgust for the past three seasons with him up there) to turn draws into wins.
look, this was a
tight game featuring two very good teams that did not give the
other breathing room.
I don't see any special pattern in our
game,
other than the players want to pass the ball through a
tight defense and pretty much walk the ball into the net.
The problems in this
game were the offensive line collapsed in pass protection too frequently, the
other Giants receivers besides Beckham were not consistent enough, the Giants
tight ends were lousy and Manning was far too flawed.
Schneiderlin + Cech + poacher up front = a ball - winning cultured passer of the ball; a league and Champions League winning goalkeeper with big
game credentials and someone to grab a cheeky goal in
tight spaces when we're struggling with all
other methods of creativity.
I think the most surprising development in the last few weeks has been Cheick Diallo's evolution from «guy finally get regular minutes just because we need to give
other players a rest» to «guy getting solid minutes because he's actually doing a good job» to tonight when Gentry trusted him over Mirotic down the stretch in a
tight game.
Five of the eight divisions have a leader with a lead of at least three
games, with the
tight race between the Green Bay Packers and Minnesota Vikings in the NFC North serving as the only
other exception.
The Premier League is very
tight and if you go into the decisive
game and [rest Ozil or
other key players], the
other players think subconsciously «Why?»
Usually I'd just comment «Wenger Out» to an article like this but admin gave us some stern words the
other day so I'll just say that what Wenger said, «It's
tight», Leicester will lose their remaining
games and we will our remaining fixtures.
This is a decent article, yet the negatives from fans are still there, I would love to see arsenal like I did at the end of the 90's and at the beggining of the 2nd millennium but it doesn't mean in order to do so I would buy all the best players in world, I would get a rich owner to put his filthy money in, change the manager every 2 years to do so, there's so much wrong in football nowadays that yes it's still a sport but there's more focus on the filthy amounts of money being spent on clubs and players that I think attracts more attention than the
game itself, now that is wrong and it's very wrong, even our owner though not like the arabs or Russians, yet the yank is clueless about the tradition of our
game, it's just sad, so the fact that Wenger has remained for this long through all these changes that have occurred whilst the money
game has elvolved, it makes me happy that arsenal do not spend stupid amounts of money on players, we don't try and buy the league, hell we even
tight with wages and transfer fees, I'm glad it's like that, though our season ticket is a rip off I still don't mind it because at least we are not like the
other supreme teams, there's a bit of tradition left at our club, yet you go to man shitty or Chelski, there is no tradition, it's all about buying ur way all the way to the top, on the
other hand spuds don't know what to make of them besides how the heck have they finished above us?
The race for the
other Top Four spots in now getting closer with just 4 points separating Man United, Chelsea, Tottenham, Liverpool, Arsenal and Burnley, but after Arsenal's
tight game at the Etihad and the demolition of Tottenham the Gunners look well placed to go on another winning run to try and close the gap with Pep Guardiola's side.
Spain finally ended Norway's challenge in the semi-finals with Morata again coming off the bench to grab the last goal in a 3 - 0 triumph, but the
other game was far
tighter and needed a 79th - minute Fabio Borini strike to separate the Netherlands and Italy.
Pellegrini's
game plan was working and City had fared better in keeping the midfield
tight than against
other tougher opposition.
In the glam of the current year, the styles, prints, and varieties of fashion bottoms include Butterflies & Dragonflies legging, polka dots, checked ones, galaxy printing, stripes, animal prints, zebra & leopard prints, Egyptian inspired patterns, geometric patterns, alphabetic & hand writing prints, monochrome cartoons imprinted, hearts design, sports & skeleton leg wears, gradient effects, retro
gamer leggings, glittered, sequin decorated, Halloween inspired, floral prints, snowflake leggies or leggings, plain colored
tights, knitted & laced leggings, multi-printed
tights and many
others too.
Because of this the system feels
tighter compared to
other games.
The controls, while still pretty loose compared to most car racing
games, are
tighter than
other Supercross
games, and the tricks (of which there are 12 different types) are all easy to pull off.
I spent numerous hours playing the
game with my best friend from school, finding it hilarious as we crashed into buildings while undertaking
tight turns to try and get the upper hand on each
other in a dogfight.
It's helpful if for no
other reason than to show this freak force of nature isn't playing favorites and that everyone is fair
game no matter if they're the comic relief, the group's patron saint or amazingly fills out a
tight tank top.
By trimming the fat Ubisoft have sidestepped a lot of the issues that plague their open world
games, and progression and discovery both feel much more dynamic and natural here; the combat and
other gameplay elements may remain essentially the same but when they're as
tight and polished they are here, then hey, who's complaining?
Cuphead is a beautiful looking
game with
tight controls and grueling combat that culminates in
game unlike many
others.
In
other racing
games, I use the handbrake to hit some of the
tighter turns.
Move
tight integration in the gameplay is what makes the
game interesting, no the
other way around.
As for the topic here, WHO cares that the times of day are not dynamic, as the
game looks so dynamic in ALL
other areas, especially as far as gameplay & controls go... The series has always been
tighter & more story based, with a
tighter, more focused, linear structure, than
other open world
games, & that makes it even better for me... as I don't want EVERY
game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your
game time.
No, really: In Blur, when you hit level 50 in the multiplayer system, you have opened up all the cars (oh, Koenigsegg CCX, how I love thee), activated all the mods (Mastermine — which fragments
other people's mines and gives you the points for it — is my favorite), unlocked all the
game modes (including Motor Mash and the fan - driven Community Event playlist), and hopefully have a decent strategy for all the tracks, from the
tight turns of Hackney to the one - way trip down Mount Haruna.
Some
games are fun because of the warm fuzzy feelings they offer,
others are are engaging thanks to
tight refined mechanics, so what makes a Yakuza
game fun?
The reviews I've read say that the
game works most of the time, but the controls aren't nearly
tight enough to stay competitive next to
other excellent racing
games that already exist.
Battlefield could do bigger battles, COD could do
tighter battles, and
other games could add changes here and there.
Singularity, the only
game to have a TMD — or Time Manipulation Device for those of you that haven't been following its evolution from one amazing power to the
other, and
other and oth... well, it can be quite handy in a
tight situation, let's just leave it at that — is just around the corner and as it prepares itself for launch.
Dark Day Interactive - is a small indie Development company, based in Australia and the United Kingdom, with past experience in the video
game market, with the current release of Once Bitten, Twice Dead on PC, and iOS hits like Sky Island, the team has taken there past skills and knowledge from
other projects and combined them into one
tight company, answering to no major publishers, only making
games they love, for the community and helped shape by the community.
Combat in Breath of the Wild feels a lot
tighter and more challenging than
other 3D Zelda
games, namely The Wind Waker and Twilight Princess.
Snake Pass has a complete new concept of control, you'll find yourself slithering along, climbing up bamboo branches and
other obstacles controlling Noodle in a different way to most conventional
games, for example to move you have to slither left to right with the left stick and pull back the right trigger, it sounds simple but can be rather tricky especially when you're trying to climb up obstacles, you can also press left trigger to get a
tighter grip when you're coiled around different items in the land!
With support for up to 16 players,
tight and frantic gameplay can lead to exciting matches that require teamwork and strategy for a player to win, but, ultimately, matches are all too similar to those in
other games.
It combines
tight combat, inspired art design and innovative
game mechanics in a way that would make most
other big - budget narrative titles jealous, but it doesn't seem to have a focus that ties them all together.
Unlike most
other karting
games, you have to use the brake in F1 Race Stars to navigate some of the
tighter corners.
On the
other hand, some levels are such a cakewalk due to
tight corridors and easy enemies that you wonder if the
game is simply giving you a breather.
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any
other action title: send Will zipping through
tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video
games
The movement system is also pretty
tight and there are
other elements to improve it, such as the double jump or the Shrike, which can be summoned easily and helps traverse the large environments in the
game.
If there is one thing I've learned from the Zelda series it's that one
game, by itself, is incredibly well crafted with a very
tight well placed story, yet the second you try to get into the statistics and connect it to the
other games of the series, than you're only going to trap yourself in the lost woods of cronological inconsistancies.
Super Lucky's Tale, on the
other hand, feels like a spiritual successor to Crash Bandicoot, a
game with small but
tight levels intensely focused on players using a series of basic but versatile moves — jump, double jump, spin attack, dive — to survive an escalating series of platforming challenges, all while poking and prodding the environment for flashy collectibles hidden among the chaos.
These issues in no way completely ruin the prospects for these and
other games in need of
tighter dialogue, but it's a shame to have a seemingly simple aspect potentially tarnish what were promising previews of some of the biggest titles currently in the works.
There are 4 gameplay modes; Elf the tiny dog is back to help you get into
tight places; there's a new «Gift of Sight» element and I agree with
other reviewers that it's a bit clunky but it does provide some answers in a «this is what really happened» way; hidden objects are presented in a variety of ways; puzzles and mini
games are pretty good even though it might take a minute to figure out what you're supposed to do.
Sounds great on paper, but the control was not super
tight or response, in that way that most iPhone
games are, so it's not exactly EA's fault, and one can certainly get used to it like in every
other iPhone
game of its nature.
It will be a
tighter game in the process, but it also gives any
other Read the rest of this entry
In
other words, it's a top - notch gaming machine, running most
games at a
tight 1080p / 30ps, and many at 1080p / 60 fps.
Destiny 2 Preview hands - on from E3 Expo 2017 features
tight gameplay and a promise of more depth for the story and
other elements of the
game.