Sentences with phrase «other visual assets»

Not exact matches

Use them to drive more engagement for your organic posts, and be on the lookout for other unique visual assets you can use (e.g. Carousel ads on Facebook and Instagram).
I might even agree if I had a visual on what bringing in Romo would cost us in terms of other assets.
We have brought in visual punch and done intuitive, easy - to - use content layering and integrated other assets (like webinars, videos and supporting information) in creating interesting supplements to Induction programs.
Not a single alteration has been made to the game at its core, with some much appreciated tweaks to the visuals of the game but every other asset kept identical to the original release.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
With a sizeable chunk of the visuals being just reused assets of the first game, it is astonishing how little effort was seemingly put into any other aspect of the game.
The limited edition collection provides «researchers and jazz lovers unparalleled access into one of the most comprehensive visual records documenting the jazz era,» through two decades of live performances and nearly 100 interviews with jazz and blues artists, among many other assets.
Strings mention visual interfaces including an image viewer, a YouTube video player, web browsing and other more mundane functions that have been tagged with graphic elements — setting a timer would require a clock asset, for example.
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