Sentences with phrase «other weapons designed»

Again, this is not a discussion about whether to ban «guns» or not, we already ban some gun's, this is just discussing which other weapons designed to hunt humans should we add to that list.

Not exact matches

Visible Assets, Inc. designs wireless tags to track weapons, missiles, and other high - risk materials for the US defense industry.
Contemporary warfare has in fact taken the form of local conflicts, more often than not civil wars, in which no great alliances of nations are involved; these have been wars fought for reasons based in local rivalries, typically inflamed by historical animosities, ethnic disparity, or religious difference, rather than for reasons of global Realpolitik; they have been fought not with nuclear weapons (or, indeed, other types of weapons of mass - destructive capability) or the latest in military technology, but instead with conventional weaponry, often of old design, and often limited to rifles, knives, grenades, and light, crew - served weapons which individual soldiers can carry on their persons.
No individuals who live in civil societies require weapons designed to hunt and kill other human beings... even if the target is a Christian evangelical (but then again).
Decides that, in order to begin to comply with its disarmament obligations, in addition to submitting the required biannual declarations, the Government of Iraq shall provide to UNMOVIC, the IAEA, and the Council, not later than 30 days from the date of this resolution, a currently accurate, full, and complete declaration of all aspects of its programmes to develop chemical, biological, and nuclear weapons, ballistic missiles, and other delivery systems such as unmanned aerial vehicles and dispersal systems designed for use on aircraft, including any holdings and precise locations of such weapons, components, subcomponents, stocks of agents, and related material and equipment, the locations and work of its research, development and production facilities, as well as all other chemical, biological, and nuclear programmes, including any which it claims are for purposes not related to weapon production or material;
Sale of items designed to look like realistic weapons or perceived to be an actual fire are currently prohibited, unless they include colors that are other than black, blue, silver or aluminum or include non-removable orange stripes.
Virtually all other evidence for human warfare — skeletons with projectile points embedded in them, weapons designed for combat (rather than hunting), paintings and rock drawings of skirmishes, fortifications — is 10,000 years old or less.
That problem has been addressed by the design of a «new triad» — traditionally the three nuclear limbs comprising intercontinental ballistic missiles, air - delivered gravity bombs, and submarine - launched ballistic missiles — to include other weapons systems.
Typically, this process would take many years and several tests, although the collaboration with American weapon designers has helped to speed up Britain's programme in comparison with, say, the French (who carry out more nuclear tests per warhead design than the other nuclear weapons state).
In a similar vein, he made vague but conciliatory comments about trying to find a way forward on two other long - standing nuclear waste issues: the cleanup of Cold War — related waste at the Hanford Site in Washington state, and the stalled construction of a plant in South Carolina designed to turn some 68 tons of plutonium scavenged from U.S. and Russian nuclear weapons into so - called mixed oxide fuel (MOX).
The difficulty of the quest will dynamically alter based on if you travel with others or not, meaning the game can be soloed if you want — but really, World is designed to be experienced with others, with players mixing and matching the wide range of weapons and abilities to take on monsters in a coordinated way that resembles the best MMO raids.
For those who have never played the original before, the single - player aspect is a great place to learn the mechanics as you take on the nefarious Octarians with some very clever level design, fun weapons, interesting items and other bonuses that can be found along the way.
Using specially designed weapons, Roy and Nick must dispatch these otherworldly interlopers to the other side, beginning with Nick's killer.
The gameplay is solid, there's a lot of missions to do and the purchase of new and interesting weapons from weaponized selfie sticks to full blown shotguns make for fun combat, the bikes albeit a little odd in design are kinda neat and also allow for a decent amount of customization which is a very welcome addition, the content though is all too similar to each other so the game is best played in short burst, otherwise one might suffer the pain of repetition.
Graphically, Dead Effect 2 has some flare that helps it to excel in its horror elements such as flickering lights, sparks and smoke effects, while enemy models are appropriately scary in design, spaceship environments are futuristic in design and weapons look fiercely capable of destroying the oncoming hordes of zombies amongst other enemies which all plays out at a frantic yet consistent pace.
As an action based RPG, gun battle plays a large role unlike previous games, with unique and realistic designs resembling something out of a sci - fi movie and numerous other weapons and fighting styles to choose from.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The control scheme is hardly the most intuitive of designs and takes a while to adjust to, but once you do you'll be swapping between Rebellion and your other weapons with ease mid-combo, chaining together attacks like a lunatic that's been on a sugar binge for the past week.
The cache of weapons are the same as the two other Alien Breed titles, plus an additional 2 new designs.
Design & Name a Weapon - we'll adapt your descriptions, drawings or other reference to a custom weapon + Mega Karma Infusion Pack ($ 10 Value) + all previous reward tiers.
The battle arenas are also designed really well and the game mode associated with them involves either working as a team or working alone to take down the other drivers in a destruction derby style but with weapons and perks that build up over time and can be released once the meter is filled and gives players things like a giant hammer or an air strike to take down multiple opponents at once.
Like I said there are little to no puzzles, the level designs are quite repetitive with no personality, the game ruined what made other Zelda games great, which was fun items / weapons to use, this game they are pretty generic, and the overworld map feels too small and looks like they pasted blah looking textures all over it.
While normal sized weapons are still commonplace among most other games, RPG / JRPG or otherwise, it's this empowering feeling of wielding a weapon that's much larger than life with nearly maximum efficiency that entices developers and players to embrace huge weapon designs.
Fast paced, exciting driving, with explosive weapons and unique track designs deliver a larger than life racing experience like no other.
The environment design is faithful to the subject matter as it includes iconic environments from Star Wars films such as the remote desert planet of Jakku and the ice planet of Starkiller Base containing a deadly energy weapon within the core of the planet, while a new feature which generally sets environments apart from this game in comparison to other LEGO games is the introduction of multi-build paths that effectively allows players to build an object to complete a new objective or reach a new area, dismantle it, then re-build it as an alternative object in order to complete another new objective or reach another new area.
Some of these weapon types are clearly superior to others, too — one will soon learn, for example, that the nature of the game is designed so the shotgun just can not be topped by any other sidearm option.
It has enough of the old game to make things seem cozy and familiar, like the weapon design and drop system, as well as the in - level special dungeons, and what sets it apart from other Diablo clones is that it had enough courage to add its own original elements.
Limited edition shirt shop Tee Fury has a new rad design by illustrator Ian Leino featuring a slew of memorable video game weapons: a Katamari ball, a fire flower, an energy sword, a lancer, an I block, a blue shell, and many others.
The games were designed to be a return to form once seen in the 1980s, these new Mega Man titles feature everything you'd expect: 8 - bit graphics, rocking chiptunes, spikes, lava, taking out bosses with other bosses weapons.
FEATURES: * Console quality content for a memorable experience * Explore 64 enchanting levels from the 8 majestic worlds, each one with new challenges and treasure * Unlock all 9 outfits with unique special powers and play in different ways * Each world has an otherworldly boss that will stop at nothing to destroy you * High definition graphics, beautiful story and unique characters * Use your bow and arrows, bombs, and other cool weapons * Great controls specially designed for touchscreen * Sticker album to complete and trade stickers with your friends * Sync your save game progress on any device using a Facebook login DISCOVER STARLIT ADVENTURES!
Currently, there is no world map, missing kingdom management abilities, weapons like shields and two - handed weapons, RPG leveling system, character design, a first - person view and other features.
The Metroid series differed from most other platforming games via its non-linear level design, large explorable world, and weapon - based combat.
Whether they are helping to protect our air and water, eliminating weapons of mass destruction, stemming climate change, or raising the consciousness of millions, the «designs» of these leaders — who were bold and courageous enough to undertake these acts or commitments deserve to be applauded and celebrated to inspire and encourage others.
In 1994 the Congress saw, as matter of national security, to outlaw the sale of assault rifles, because the they saw no purpose in civilians owning weapons with the singular purpose of killing other civilians and their design made it possible to too easily convert these weapons to fully automatic operation.
A firearm is that is capable of being concealed is defined as «any device designed to be used as a weapon... that has a barrel less than 16 inches in length» from which projectiles are expelled «by the force of any explosion or other form of combustion.»
I agree with the warning that the Federal Circuit's ruling, if allowed to stand, would turn design patents into «a weapon to take profits from others, even where those profits are attributable to their own innovations that have nothing to do with the patentee's ornamental design
For the purposes of 417 PC, a firearm is defined as «any device designed to be used as a weapon, from which a projectile is discharged or expelled through a barrel by the force of an explosion or other form of combustion.»
Legalize and Regulate Marijuana WHEREAS, despite almost a century of prohibition, millions of Canadians today regularly consume marijuana and other cannabis products; WHEREAS the failed prohibition of marijuana has exhausted countless billions of dollars spent on ineffective or incomplete enforcement and has resulted in unnecessarily dangerous and expensive congestion in our judicial system; WHEREAS various marijuana decriminalization or legalization policy prescriptions have been recommended by the 1969 - 72 Commission of Enquiry into the Non-Medical Use of Drugs, the 2002 Canadian Senate Special Committee on Illegal Drugs, and the 2002 House of Commons Special Committee on the Non-Medical Use of Drugs; WHEREAS the legal status quo for the criminal regulation of marijuana continues to endanger Canadians by generating significant resources for gang - related violent criminal activity and weapons smuggling — a reality which could be very easily confronted by the regulation and legitimization of Canada's marijuana industry; BE IT RESOLVED that a new Liberal government will legalize marijuana and ensure the regulation and taxation of its production, distribution, and use, while enacting strict penalties for illegal trafficking, illegal importation and exportation, and impaired driving; BE IT FURTHER RESOLVED that a new Liberal government will invest significant resources in prevention and education programs designed to promote awareness of the health risks and consequences of marijuana use and dependency, especially amongst youth; BE IT FURTHER RESOLVED that a new Liberal government will extend amnesty to all Canadians previously convicted of simple and minimal marijuana possession, and ensure the elimination of all criminal records related thereto; BE IT FURTHER RESOLVED that a new Liberal government will work with the provinces and local governments of Canada on a coordinated regulatory approach to marijuana which maintains significant federal responsibility for marijuana control while respecting provincial health jurisdiction and particular regional concerns and practices.
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