Sentences with phrase «out easier difficulties»

The prices for the HP items are ridiculous, which makes the ability to purchase HP with cash a bit of a gouge, but if you're willing to farm out easier difficulties you'll earn plenty of HP in a relatively short space of time anyway.

Not exact matches

Starting out a task with some level of difficulty is not easy.
Living out the Christian mystery is not an easy thing to do, and family life can be affected by difficulties of many different types.
Though I found the dough easy to mix up, I had a bit of difficulty cutting out shapes even after chilling the dough.
Also look out for the degree of difficulty in it since it is not considered to be pretty easy to pull off.
Difficulty: Easy Time Required: 1 hour or less What You Need: Spaghetti squashA baking sheetA knifeA colanderA large mixing bowlFreezer bags or containers Here's How: Cut your spaghetti squash in half lengthwise, and scoop out the seeds.Place the squash on a baking sheet (cut side up), and bake at 375 degrees for 30 - 40 minutes (or until tender).
Could have been harder could have been easier, a 3 out of 5 for difficulty.
Do it for 1 or 2 times and then it would be very easy for you, such that you can do it once in a week with out any difficulty.
Ghanaians want the easy way out hence always running to the waiting arms of these multinational institutions anytime there is difficulty,» he stressed.
Sure it's easier to build mass with weights, but if you can figure out a way to increase the difficulty of bodyweight variations, then the principle is the same.
Finding a partner for new relationship is just getting easy like never before.Although every one faces social difficulties throughout at some stages of life time by time but we need to sort them out and don't let them ruin our life and feelings.Having a single breakup with your boyfriend or girlfriend doesn't mean that you will be fail onward too.Serious relationship can be start just by looking for free local singles anywhere in your area or the most near location of your residence, work and business place.
The game can be way too easy that it holds your hand on easy and while difficult on hard, the difficulty spikes out of no where which can be frustating at times, Overall this game is great where it counts the gameplay and characters and music but the difficulty and unsteady framerate brings down the experience.
In its defense, Zombies in Spaceland starts out a bit easier and has a smoother difficulty curve than past Zombies modes.
Jack immediately finds out that being a stay at home Dad isn't as easy as it sounds, while Caroline learns about the difficulties that an attractive woman has working with the male - dominated office at work.
Creep 2 mines some easy indie movie tropes, such as the difficulty in finding friends (or colleagues or partners or co-conspirators, as the case may be), and the filmmakers taking the piss out of their own work and reputation, but it does something much more with it than the usual self - referential fare.
To those rookie mavericks out there looking to settle the galactic score for the first time against oppressive invaders, there's far tastier fare available on the Xbox Live Arcade and elsewhere, but if you're not short of a few bob and fancy a gaming challenge that could take you under an hour to get through (shorter in co-op and possibly even shorter on the easiest difficulty level) then you might be OK with this, but as a shoot «em up veteran of some 34 years standing, I'd be remiss in recommending this.
Difficulty becomes an issue, even though Double Dragon IV starts out embarrassingly easy.
The easiest level puts it at three stars, but it skyrockets to nine out of ten for the Extreme difficulty.
If you get stuck on a chapter, an easy mode is available to help you out — and Detective Pikachu seems very knowledgeable no matter what difficulty you select.
They should include a difficulty rating alongside the ESRB rating unless the difficulty is something like Kid Icarus where you have the fiends» cauldron and are tempted to face a harder difficulty and also given the option to take the easy way out.
As Steven Aquino suggests, Apple Pay and Apple Watch will make payment at places of business easier for those with motor difficulties, who will not have to fumble around trying to get the phone out of their pockets or a handbag to pay.
Being an independently published author isn't easy, but as a recent article by Joanna Penn on her blog, The Creative Penn points out, there are both difficulties and advantages to the indie publishing world.
Even with those who have problems or serious difficulties that might otherwise prompt one to consider euthanasia, we never take that easy way out.
A kitten will find a small shallow tray easiest to use, she or he can climb in and out with no difficulty.
Professional groomers offered feedback about the difficulty of getting the mud out of the narrow J - jug, so now Madra Mór's gallons are in convenient, large - mouth pails to make dispensing easier.
It's all too easy to assume our smartphones will help us out of any difficulty we may encounter on a family road trip, but not only can those smart - when - they - work gadgets...
The dives vary in difficulty with easy scenic dives in the lagoon all the way to stunning cave dives out by Koh Haa 5.
Besides being the easiest to get to, Playgrounds is also the most ideal break on Lembongan for beginners, due to its depth, accessibility and difficulty level of being reasonably further way out from the reef.
At its very core lies the tricky proposition of balancing out the difficulty of the puzzles: too hard and players may find themselves stuck and unable to move forward — although with guides just a Google search away that's not a huge problem these days — while if they're too easy no satisfaction is gained from their completion.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
Should something occur that triggers my anger, or has me feeling like I need to punch a wall, I will head home and put on Mortal Kombat, throw it on a fairly easy difficulty and beat the living daylights out of the AI.
While it starts out easy enough, the game does ramp up the difficulty quite a bit after a few levels.
Motion mode starts out fairly easy but the difficulty ramps up rather quickly as you progress, especially if you are attempting to go for the «I Don't Need No Stinking Power - Ups «Trophy.
This basically turns the game to an easy mode (at least on normal difficulty), but the action gets so ridiculous and fun to watch that it evens out.
Luckily, weapons and items are much easier to change out and use in Skyward Sword, to compensate for the higher difficulty level.
The questions of this title range from easy to hard and even though a lot of it is based on general knowledge, some younger children may have some difficulties but this is where the team based play comes into play which really gets everyone involved and helps those younger kids out.
Challenge rooms start out pretty easy but the difficulty begins to ramp up starting at the midpoint.
The AI is a bit too easy, even with everything maxed out to realistic difficulty and realistic (normal) physics, so I started playing the game in first person goggle view and found myself enjoying it a lot more.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
But here it feels like it is an easy way out to just use hit and run tactics on every boss you come across, even on the the highest difficulty where you would want more of a challenge.
Earth was overrun by a «STROL» virus, those who survived it went to Mars to establish a society and start living there as it'll be ruled by corporations, but they found out that this venture won't be easy as they're facing many difficulties from incredibly violent storms and dealing with mutants.
The game plays as you would expect it, like a retro top down racing game, each vehicle handles differently for instance the sports car will throw it's rear end out and drift at any possible chance whereas the motorbike accelerates faster than anything else and can whip around corners with ease, this all adds to the difficulty increment when working your way through the championship cups, I found the Sports Car to be the most difficult to manage and the Formula wasn't too easy either!
Analysing how they do these things is still worthy (the difficulty of desk space in Papers, Please, for instance) but simply pointing out that The Stanley Parable is about choice just seems... boring and easy.
The difficulty curve in I Hate Santa is interesting, as it starts out far too easy but gradually becomes more challenging over time.
Sadly, it isn't necessary to really change out your chosen weaponry until higher difficulties as the base missions are just as easy as their difficulties sound.
The hardest difficulties offer an intense challenge for those perfectionists out there, but novice players can work on their chops on the easier difficulties.
This is likely only an issue on Nightmare, as I have heard on multiple accounts that easier difficulties hand out ammo like candy, but it's still a frustrating taste of an otherwise wonderfully balanced difficulty.
Ori and the Blind Forest's combat is a little limited, with enemies that have patterns that are easy to learn and deal with, with the developers ramping up the difficulty by simply putting more of them on the screen or by making it hard to target and take them out.
Each level has a lot of unique puzzles to figure out that are fairly easy with multiple people playing but grow in difficulty when you are by yourself.
It's easy to figure out who Hudson is targeting with this new Adventure Island, but at its budget price it also reaches to a wider audience that may not, unforunately, take to the simplicity of the control and the above - normal difficulty.
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