Well I would hope they did make improvements since the beta... because that was the point of the beta, to root
out gameplay issues and also bugs / glitches.
Not exact matches
Shortly, new patch is coming
out to modify some of the
gameplay issues plus the editor is coming.
The game's
issues with repetition and presentation would likely make it tough to recommend to all series loyalists, but given the
gameplay, it becomes a much more interesting experience that might be worth checking
out to those looking for a different sort of action game.
The developers need to sort
out problems with servers and some irritating
gameplay issues, and after that we need to be given an expansion with bank robberies.
A minor
issue with regards to the
gameplay was the movement, the sprinting sometimes runs
out instantly, and Noctis runs around on his own at times as well.
It only would have needed some small
gameplay design tweeks and some technical
issues resolved to have been perfect... in fact,
out of the 8 Silent Hill games, I would rank Downpour in my top 3; if you haven't checked it
out yet, Downpour is definitely worth a playthrough.
The only actual complaints we had with the core
gameplay were with the characters going
out of bounds - which is an
issue with Madden that really should have been addressed in Blitz - and the new kicking mechanic, which is downright awful.
When the newest Battlefront had come
out, it was plagued with
gameplay issues that didn't seem to be addressed (at least in a timely fashion).
Being indie developer Spiral House's first title, the small studio based
out of Liverpool clearly had some huge ambitions for this epic action - adventure but unfortunately things fall a fair distance short due to lacklustre technical
issues and uninspiring
gameplay.
As the game is new, I am hoping they come
out with a patch that will fix some of the
issues that occur with the
gameplay.
Mommy's Best Games (Weapon of Choice, Shoot 1UP) uploaded this first trailer for Explosionade, its sidescrolling run - and - gun title releasing on Xbox Live Indie Games next Monday — it was supposed to come
out last Saturday, but the studio delayed it slightly to fix a crash bug, rebalance
gameplay, and attend to other
issues.
Even with a few
issues in both presentation and
gameplay, this is still a game that I would definitely recommend to any platformer fan
out there.
This wouldn't be an
issue if the game wasn't so long, after 5 hours of playing through the story, I found myself worn
out by the repetitive
gameplay.
It does have a few
issues at the moment visually and
gameplay wise, but if ironed
out early, I expect it'll be smooth sailing.
I'd love to go on and on about the massive amount of
gameplay that can be done later on in the game but I need to point
out a few
issues, you can see straight away Shoppe Keep is a port and from the looks of things hasn't been done very well, the pictures used on the purchasing menu are too difficult to see to a point that you can't read the writing at all, even the pause menu is setup for a mouse, the 5 options would have been easy to scroll up and down with your thumbstick or D - pad but it has been left as a point and click cursor as a console player this didn't cut the mustard for me.
The game runs smoothly and without any kind of problems with button lag or control
issues, with Titan Attacks being such a simplistic game it makes it difficult to come
out with any faults in the
gameplay.
The basic
gameplay in the latest Spiderman is really enjoyable and had me excited to start the next mission but the lack of a more fleshed
out story and a few polish
issues combined with the repetitious mission structure have this game just falling short from becoming the next Arkham Asylum.
When you do run into
issues, though, they'll be related to the half measures taken in other areas of the
gameplay, proving that flat -
out abandoning some tropes while clinging on to others doesn't always make for great sequels.
Yes, this game has
issues and I still wish it was set in a more original and fleshed
out world (don't freak
out, Tolkien fanboys, I mean more fleshed
out in this game) but when it comes to
gameplay, it's truly hard to criticize.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun
gameplay mechanics • Work closely with level layout artists to identify level assets and
gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain
gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and
gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing
gameplay • Master internal tools for modeling environments and integrating game play • Rough
out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of
gameplay entities and events • Creatively resolve
gameplay and production
issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine
gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
There are still a few
issues with kicking and big hits that could be a bit more polished, and the general stigma around Wii is that some people will love it or hate it simply because it offers new
gameplay over improved graphics, but the game is simply awesome despite the countless naysayers
out there.
But because it's still in Beta, there are many features the game is screaming to add, like multiplayer, and because you will have to wait for that content, possibly for a significant amount of time, this score does get docked but will get better as the game releases more content in the future addressing these
issues, any other bugs that may be
out there, or any other player concerns about the general
gameplay.
ReCore struggled
out of the gate due to
issues with loading screens and criticisms revolving around the
gameplay structure, among other things.