Sentences with phrase «out of ammo in»

Not exact matches

Committing himself to vivid landscapes dripping with color, he still can't seem to pull completely away from the overwrought muscles and too many pockets and ammo magazines that blow his characters out of proportion - and that his critics have loved to ding him for since his meteoric rise in the 1990s.
Mr Wenger is already achieving his goal which is to make arsenal cannon to run out of ammo... To make arsenal look non threatening and become one of the most inconsistent mid-table super average club in the world.
Until my supply leveled out, I could shoot a stream of milk across the room, very much like the Fembots in Austin Powers... except with more nutritious ammo.
Wicker, no political naïf, brought out the big rhetorical ammo, reminding the senators that it was Jamie Thomson, the University of Wisconsin scientist who first reported isolating the cells in 1998, who said: «If human embryonic stem cell research does not make you at least a bit uncomfortable, you have not thought about it enough.»
You're able not only shoot, but throw your weapons in any direction you want, which is helpful with knives when you're out of ammo for your guns.
On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
Running out of ammo is not fun; this lesson is one I learned very early, and as such started expanding how much I could carry alongside the most important stat in the game: stamina.
You might round a corner in a cluster of enemies and find yourself fighting for your life, while seeking out a dead Mobius soldier to retrieve his ammo might lead you into a ghostly trap.
This, in turn, leads to some wonderfully tense moments where, out of ammo and low on health, you end up frantically fleeing the living dead.
The mechanics here are the same as in Infinite: Booker has a myriad of weapons and plasmids (no vigors here, but they have the same abilities as in Infinite) at his disposal, and Elizabeth helps scrounge for ammo and Eve so that you don't easily run out of either.
The new Fallout game get's its first trailer: And now that you've watched that here's a bullet point list of things to watch out for in New Vegas: • There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc. -LSB-...]
I had visions of a sniper out in the field who had to scrounge everything he could to make new rounds for his gun, and thus ammo conservation could play an important part in how you tackled missions.
If you ran out of ammo / special weapons in either of those games, and at specific points, you were bound to have a bad time.
As a prime example of how the combat has been kept simple you've got unlimited ammo, so you can hold down the trigger and never worry about running out, although blasters will overheat which results in a Gears of War style «active reload» system for a chance to instantly cool it down.
But ammo isn't exactly going to be in mass supply out in the wasteland, so careful use of your ammunition supplies will be vital if you plan on living past the first five minutes of your new life.
Fliers for new weapons and documents also take up space in your very limited inventory for no reason that I can think of, which meant in a lot of instances I'd send a goon out on recon and end up juggling an inventory full of keys and fliers and guns and ammo.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Now onto the Single player mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans to even look at it.
Disbelief needs to remain in constant suspension to ignore a number of glaring oversights: for example - but not limited to - the fact that the flashlight beam shines inexplicably out of York's chest, and the impotent standard handgun has infinite ammo on the regular difficulty modes.
The game's environments are unfortunately not as feature - rich as I would have liked, but uniquely there are weapons scattered around the battlefields giving you an offensive option if you end up running out of ammo mid-mission, a feature I don't recall seeing before in a mech game (ammo pick - ups yes, but weapon pick - ups no).
Fixed an issue in Infernal Run where picking up the ball when out of ammo would cause problems with passing or receiving the ball.
RocketWerkz, the game developer, partners up with Zen Studio to release Out of Ammo on PlayStation VR some time in early 2018.
When you get close to running out of ammo with the gun that is in your right hand, holster your guns, then fire the gun into the air by pressing R2 + R1, you only have to fire it once, and you should notice that the clip automatically reloads as Kang puts the guns back into his holsters.
F$ # k I'm clever... Oh, crap, I'm clever / smart & I play videogames avidly... I got ta go people, the doors of my local gunshop open soon, & I got ta get in & get all my guns & ammo, before «Schools out forever».
The former are in limited supply, while the latter don't run out of ammo, but have various pros and cons depending on your choice of weapon in this category.
Thanks to a lack of atmosphere, opening most crates out on the moon's surface instantly sucks in anything you need, speeding up the ammo collection process.
When the typical HUD is utilized in a game of this sort, the main point of action is slightly zoomed out on to allow the usual Energy Meter and Ammo count (just to name a couple).
This said, guns can come in handy against larger bosses, and since bullets can be restored by slashing at the surroundings, running out of ammo isn't too much of an issue.
There was a spot to get more ammo after the first encounter with aliens so it was not like I was going to run out, but in the overall game is seems like you would need a lot of spots to get more ammo.
You will find that for large sections of the game you will have more ammo in your weapons than needed and can almost use all your ammo without any thought to running out.
You also pick weapons up in combat, because occasionally shotguns run out of ammo swiftly, but you'll also have a backup secondary weapon.
In a massive shootout with enemies surrounding me, I found myself quickly unloading bullets into anyone peering out of cover, while simultaneously grabbing ammo clips from my holster to reload in one hand and activating explosives along the area with the otheIn a massive shootout with enemies surrounding me, I found myself quickly unloading bullets into anyone peering out of cover, while simultaneously grabbing ammo clips from my holster to reload in one hand and activating explosives along the area with the othein one hand and activating explosives along the area with the other.
Ammo management is key in Destiny, as there are many enemies scattered around its different environments and you'll often end up running out of ammunition on your primary weapon.
When shooting, watch out for the reload time of your weapons and try to pick up as much ammo as possible - you don't want to be caught short in the middle of a firefight!
Here are the invulnerability and unlimited ammo settings from the MechWarrior 2 (1995) options menu, available right out of the box, as mentioned in the video: I'd love to see a... Read more»
These are valuable and come in handy if you ran out of ammo and needed more during battle.
As players go through the matches, they'll find themselves diving in and out of ink - based pools to regenerate their «ammo» storage.
If you are in need of ammo or you are not able to kill a boss, just go to point blank range and tear apart its» body with the chainsaw which results in their instant death and a lot of ammo spills out of their corpses.
Out of Ammo is an intense virtual reality strategy game for PS VR that puts you in the commander's seat against wave after wave of soldiers.
The tank's main gun comes with infinite ammo, so you can constantly hold the right stick in whichever direction you want to fire and watch the constant slew of shots spew out.
You can expect (or rather not expect) the same fun out of ammo boxes, coffee cups, chairs, and any other object sitting oddly askew in the plush offices and dank engineering depths of Talos 1.
GameSpy's custom work links money earned out of game straight back into your in - game funds to spend on bigger guns and more ammo (and you can never have enough of that).
Aside from regular races, World Tour offers a fair selection of different challenges — including Boost Races which have no weapons, Drift / Boost challenges which involve having to drift or boost to stop your timer running out as you pass through checkpoints, and Pursuit challenges that require you to chase a tank around the stage, collecting ammo to fire, whilst avoiding the attacks it puts in your path.
Despite enjoying Golden Abyss almost as much as Drake's Fortune (probably my favorite in the series), I still have not completed it (I ran out of ammo a chapter or two before the chapter I'm stuck on and I'm left in quite the precarious position).
You'll want to be sure and stock up on ammo before heading out on a mission, because there doesn't seem to be much of it in the field.
Besides the main goal there are other similarities between the games: in both, you get to decide in which part of the map you want to jump out of the airplane you're in and then guide the character through the fall and in both games you start nothing having to find weapons, ammo, grenades, armor, med kits and other useful items.
Think about the impact of ammo caches spread out in different areas for each attempt.
During most boss fights ammo can be found laying around in abundance, but I did encounter one situation where I simply ran out of ammo during a boss fight and there was none being spawned.
It is possible to just shoot your way out of some parts, but that wastes a lot of health and ammo (which are very scarce in the early game).
This new element may almost feel like cheating to Resident Evil purists, as manual aim is rendered useless in combat and the only threats to the player are running out of ammo or not avoiding attacks rather than missing and wasting ammo.
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