The characters are running around making stupid and
out of character decisions.
Not exact matches
«I'm proud to endorse John because he has the experience,
character and sound judgement to make tough
decisions that break the chains
of economic oppression that have prevented the kind
of growth and opportunity that will bring more citizens into New York, rather than drive them
out of our state.»
Instead
of trying to make a well thought
out calculated answer that will make your
character look good, you have to make
decisions in just a matter
of seconds.
Although it was Anna's
decision to leave the show at the height
of her
character's popularity, the haste
of her departure and the way that she was written
out (a previously undiagnosed heart condition striking her down while on remand for her father's killing) left something
of a sour taste in the mouth.
Characters decisions affect everyone and you never no what can come out of a characte
Characters decisions affect everyone and you never no what can come
out of a
characterscharacters choice.
Oh well, I would have probably passed anyway... I got so burnt
out on the game thanks to the MINDLESS grinding through Conquest Mode I had to do for some
of my favorite
characters, since they didn't have any participation in the story and Koei made the super smart
decision not to include some type
of Free Mode, or ability to replay through story mode battles with different
characters.
It's not perfect as some
of the
decisions its
characters make are straight
out of the slasher movie textbook
of idiocy.
His sudden
decision to play the suitor in Kinnear's romantic distraction feels a little
out of character, but Gervais» oblivious enthusiasm makes the fumbling ploy work.
There are a couple
of character decisions that don't quite strike home, though I guess the get
out of jail free card is the fact that everyone's getting more and more pissed as the film goes on.
The
decision to spread the last book
out over two films has allowed Deathly Hallows 1 a lot
of time for things like
character and pacing, which have been sorely lacking in the last few go - rounds.
As Thanos smiles and stares
out over a sunrise, at peace with his devastating
decision to commit mass slaughter in order to prevent the galaxy's resources from being used up via overpopulation, it's difficult not to wonder how Marvel would resurrect some
of these
characters, not to mention have them battle back against the despotic conqueror.
Director Baltasar Kormà ¡ kur («The Deep») and screenwriters William Nicholson («Unbroken») and Simon Beaufoy («127 Hours») are slow
out of the gate (there are many details to and players to set in motion), but once in motion they deftly unfold the perfect storm
of bad weather, miscommunication, and fateful
decisions that led to the tragedy in a way that sneaks up on the viewer much as it does the
characters.
It's easy to sit back and judge fictional
characters, but at no point do any
of them make an obviously stupid
decision, and much
of the film plays
out as a thriller as we root for the strong - willed young women to find a way
out of captivity.
Additionally, Harrison Ford has chimed in about reprising two
of his most famous
characters, saying he hasn't made a
decision yet with regards to a Star Wars return but he's eager to break
out the whip for another go - around with Indiana Jones.
Civil War dodges this pitfall and creates a coherent story filled to the brim with wonderful
characters who each receive plenty
of screen and story time to further flesh
out their backstories and their motivations and
decisions behind their actions.
In truth, it's clear that Joe Russo's comments to Comicbook.com show that he doesn't blame anybody for the events at the end
of the film, he points
out that these
decisions are made by people in pain, and the point is to try an understand things from their perspective and empathize with the
characters.
The
decision to carry on the franchise even though they were clearly
out of ideas is only exacerbated by bringing Ken Jeong «s cringe - worthy Chow
character to the forefront.
The human side
of Tony was flushed
out in Iron Man 3, but the effects
of the events he's faced have begun to multiply and lead to many hard
decisions for the
character.
Frost's Andy choosing not to drink during the pub crawl, or Gary's
decision to use the death
of his mother as sentimental motivation for the others to join him are moments that really round
out the
characters, and show that Wright's writing hand and the lead's respective acting skills have a real knack for male camaraderie.
Luke and Biggs are essentially «American Graffiti»
characters gone awol, and the
decision to cut most
of their scenes together, while justifiable in pacing terms, slices some
of the heart
out of the first movie.
Dewitt's
decision might seem harmless at first, but things get swiftly
out of hand, especially when Harding's
character finds herself hooking up with a local bad boy (played by It's Owen Teague).
Director Francis Lawrence made the
decision to write
out Vladimir Putin, who appears in Jason Matthews» book, to avoid politicising the film and focus on the interaction
of the
characters.
While so much is being made about the gruesome scene involving the main
character and a mother grizzly bear, the images I can't get
out of my mind are landscapes, frozen waterfalls, and the ambitious
decision only using natural light to provide an even further authentic experience.
By exploring the values and beliefs
of the
characters at the center
of these scenarios, teens get to know their own values, and they come to see how their
decisions can ripple
out to affect their wider communities.
Other strategies include: (1) establishing and using a time -
out or cooling - off place (even an informal time -
out activity like having a child take a message, book, or box
of chalk to another teacher could give the student the space and time he or she needs to maintain or regain composure); (2) applying role plays, simulations (for example, Barnga, Living in a Global Age, Rafa - Rafa, and Broken Squares) and moral dilemmas to teach students how to resolve conflicts, make collective
decisions, appreciate different perspectives, weigh consequences, identify right from wrong, and check impulsive behavior; and (3) suggesting or assigning literature with
characters who face similar challenges to that
of the disabled student.
So 23 percent
of Florida non-participating schools said that concerns about independence,
character and identify played a major role in their
decision to keep
out of the program, whereas 46 %
of Louisiana schools said it played a major role.
Of course, you actually have some degree of control on how the story goes in Heavy Rain; your characters can potentially die if you fail to carry out a task, and you can make key decisions yoursel
Of course, you actually have some degree
of control on how the story goes in Heavy Rain; your characters can potentially die if you fail to carry out a task, and you can make key decisions yoursel
of control on how the story goes in Heavy Rain; your
characters can potentially die if you fail to carry
out a task, and you can make key
decisions yourself.
Questions are being asked why this wasn't part
of the game from the get go and it seems like a fairly bizarre
decision not to include it considering that one
of Mafia 2's gems was being able to kit
out your main
character with some fantastic authentic, stylish outfits to fit the bill
of being a proper gangster.
The
decision making and a sense
of a real team, full
of wonderfully fleshed
out characters, is still unmatched in my mind.
These
decisions also affect the lives
of certain
characters and the course
of the game's story, the only drawback here is that while these
decisions are also supposed to change the way the live action series play
out, it only ends up changing few scenes and does not makes a solid impact.
A Jan. 13 opinion piece in The New York Times, however, took a more open view: «Whether this turns
out to have been a good
decision will ultimately depend on the
character of the foundation Mr. Broad creates around these works
of art.
I had a similar experience with Judge R.P.Belzil it especially caught my eye when Mr. Osborne said «When you read the trial
decision you kind
of shake your head,» and «In our respectful view, the trial judge focused too much on the consequences for Kolt and lost sight
of the true
character of what Husky and Mobil were doing and how they set
out to accomplish their objective.»
This Viking - inspired tactical RPG gives you control
of over 25 different
characters across 7 different classes as you battle your way through beautiful hand drawn environments and make
decisions both in and
out of combat which affect the story.