Sentences with phrase «out of combat range»

It's a game of cat and mouse, as you dodge in and out of combat range, string together attacks aimed at your foe, and learn to feint by cancelling out of one attack only to surprise your opponent with another.

Not exact matches

Indeed, for all the discussion of the production rate for 737s or the combat range of the F / A -18 C Hornet, McNerney's 20 months at Boeing have been about leading an organization of more than 150,000 employees, with sales of more than $ 59 billion, out of a moral abyss.
DD serves as a helpful spotter in operations, sniffing out threats on the battlefield, marking them and thereby extending the range of Big Boss» situational awareness, though he's not especially useful in combat situations.
A new warrior for a new era of war, Kellan's missions will range from quiet infiltrations to all - out combat.
Though the publisher was light on specifics, gamers will apparently be able to try out a range of ground - based combat, as well as jetpack - fueled aerial dog - fighting.
You'll be collecting coins and seeking out treasure like in most Mario games, but the strategy combat, which lets you fight with ranged and melee weapons and encourages you to focus on the individual strengths of each team mate, is new.
One of three ranged options in Monster Hunter, the Bow offers the opportunity to stay relatively far out of combat, while dealing targeted damage to whatever part of the monster you wish.
Speaking of enemies who wield ranged weaponry, they are only one of three flaws I can pick out from amongst the combat system.
There is a wide range of weaponry that all pack a real punch and combat gear with Major Fletcher starting out with an assault rifle equipped with a Pirahna Gatling Barrel Block and a Plasma Rifle equipped with a Tempest Plasma Generator.
A very mobile attacker, the red mage dives in and out of melee combat, assaulting enemies with red magic and short - ranged attacks.
Road Rage is an over-the-top, knock - down - drag - out motorcycle combat game that tests your skill on a range of badass bikes.
One is that you're now able to move around freely during combat, positioning your characters as you see fit (e.g. melee fighters on either side of a target and ranged spread out at distance).
Players can customise the powerful and versatile combat armour with a range of weapons, attachments and suit modules to fit their chosen play style, from stealthy to all - out assault.
It is more about ranged combat and out - manoeuvring your enemy, then charging in full on and beating the hell out of your foe.
Meanwhile critical hits are taken in the form of face - up cards that carry potentially massive penalties that can do things like knock out long - range combat abilities or even make changing speed a risky proposition.
Normal combat requires the player to hack and slash foes, while balancing out magic and allies, while another mode put you in on the battlefield, controlling a squad of melee soldiers and a squad of ranged soldiers, who you could actively rotate around your character.
Biotics and melee attacks are largely ineffective against Architects so choose squad members with Tech or ranged combat skills, and bring the most powerful sniper rifle you can - with a fully specced Black Widow V and some damage - enhancing mods you should be able to destroy a leg in a couple of shots whilst keeping out of harm's way.
Combat also follows the Dark Souls blueprint, albeit an extremely simplified version — you lock on to your enemy, and dance in and out of their effective range, trying to bait out an attack that you can punish with one of your own.
Dish out a variety of melee attacks in close - range combat, nullify the enemy's attacks using your bomber, or combine with Iron Clad to create even more damage.
His weapon of choice is a simple silver sword, plus he can whip out his crossbow for ranged combat.
If your party is focused on close combat and you're up against an enemy with ranged attacks, you're going to have to clear those corpses out of the way to get your target.
Combat is a random encounter and turn - based affair as one would expect from the genre, however, it adds an interesting mechanic of distance in which you can order characters to get within or out of melee range.
These act as micro-dungeons, typically only taking 5 - 15 minutes to complete, and task the player with a variety of challenges ranging from physics - style puzzles to out and out combat.
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