Sentences with phrase «out of combat while»

Keep dodging, and entering in and out of combat while healing up, and you'll knock him out eventually.

Not exact matches

After sharing some alarming statistics about the unfitness of both potential military recruits and a significant portion of those already in the military, Mission Readiness argues that «[w] ith children consuming up to half of their daily calories while at school and out of sight of their parents, schools should be a focal point in the nation's effort to combat childhood obesity.»
While it might seem daunting at first, trying out a ketogenic diet has shown to be a great way to keep your body happy and healthy, utilize your fat stores instead of building them, and combats diseases that we are all susceptible to.
She adds; «Studies have suggested that by protecting the skin against damage that can be brought on by ultraviolet rays while keeping the skin nourished and not drying out, Vitamin E may help combat the signs of aging.
I did a post a while back with a bunch of ways to wear combat boots as well as ankle boots, you can check that out for more inspiration!
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
Combat feels to repetitive and boring, while whole leveling system and upgrading is to blown out of proportions and feels more like time - waster than clever made system.
There's a lot of game here, and while the Musou combat can begin to wear, the mission structure makes this a perfect portable game to jump in and out of.
While the combat is solid and engaging, the more interesting battle system occurs outside of the dungeon crawl, when the player is out exploring the skies in one of the game's controllable flying ships.
Figuring out strong attack combinations, and which attacks to assign which momentum bonuses, is satisfying, and while the game throws a lot of terminology at you as more combat abilities unlock, it never feels overwhelming.
One of three ranged options in Monster Hunter, the Bow offers the opportunity to stay relatively far out of combat, while dealing targeted damage to whatever part of the monster you wish.
While Warner Bros. had dominated the period action / swashbuckler genre with their in - house star Errol Flynn in monster hits like Captain Blood and The Sea Hawk, Fox was taking modest pokes at the genre in non-oceanic outings like The Mark of Zorro — one of the best period action films of the forties, and arguably the pivotal film that made Fox chief Darryl Zanuck realize that film's star, Tyron Power, could move closer to boats, swords, and more bare - chested combat.
Like any combat strategy game, you must build your base (including storage facilities, residences, weapons and all the things you will need to wage war) and then venture out to explore and attack your enemies (while freeing innocent villagers who were caught in the middle — all of which will be very grateful).
Still, deep or not combat is sort of mildly amusing if not indulged in too often, and if it's not your cup of tea then there's a button to let the AI duke it out in your name while you sip tea.
As a result, combat begins to quickly feel repetitive as you continously hammer out the same string of inputs, and while the different enemies do a decent job of keeping you on your toes, by about half - way through the game I rarely found myself having to go into the Combo Lab and change - up my Pressens as I had already combos built for the most common scenarios.
While the majority of dialogue is not voice - acted, major characters and your party members have enough voiced lines during interactions and combat to flesh things out.
While there still are many flight sim games out there, H.A.W.X. was the only flight game released this year that received serious public attention and that's more of a flight combat videogame than a sim — though even H.A.W.X. could get some love from Natal.
FFG have been using systems like this for a while in their space combat games and in that setting it makes a tad more sense that something like a massive Imperial Stardestroyer could go lumbering straight past an enemy ship that moved out of the way.
However, in the case of Battlefield this is neither a long nor good campaign, and after four hours of playing I was sadly left feeling completely ambivalent to what I had just experienced: nothing stood out in my memory, and while I enjoyed some of the encounters for the most part combat felt mundane.
It's interesting because Mad Max commits a lot of sins that the public would normally demand reviewers be harsh on, such as the typical open - world covered in icons, most of which aren't really worth the effort, a generic combat system, a reliance on busy - work, fetch quests, a poor story and much more, and yet Mad Max seems to be getting a free pass while critics are being called out for noting things the public would normally be against.
While the game doesn't feature «87 bazillion guns» like Borderlands, its combat gets variation out of craftable traps and consumables such as smoke grenades, abilities and different types of arrows.
While this system is more interactive and theoretically more enjoyable than old - school turn - based combat, many of the battles come down to figuring out the pattern of enemy attacks and learning where to squeeze in your counters.
Practitioners of stealth will want to flesh out the Hacking and Crafted Items trees, while shotgun surgeons will want to build out the Combat section.
In addition to its excellent LRM weapons, the Catapult also has jump jets and four medium lasers, allowing it to quickly move out of close combat while offering fairly scary counter-fire.
While incredibly fast paced combat with explosive visuals is sure to get the blood pumping, it's the fancy characters, and their unique brand of zaniness that really make the game stand out.
World: Online multiplayer: Fast Travel area does not extend from end of level the «The Hole» to go to Mistpeak Valley World: Player can fall out of environment in Mistpeak Valley while in combat World: After proposing marriage, Bowerstone Castle can not be selected as family home.
Normal combat requires the player to hack and slash foes, while balancing out magic and allies, while another mode put you in on the battlefield, controlling a squad of melee soldiers and a squad of ranged soldiers, who you could actively rotate around your character.
Even so, she felt that some of the controls (especially for mounted combat) were unintuitive, and even the excellent Nemesis system started to churn out orcs that felt very similar after a while.
Or maybe it's just that its combat, while simplistic and repetitive, is nevertheless strangely satisfying, making you want to go back and play more of it even though there are plenty of better games out there.
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video games
Staying out of sight lets you take down foes quickly and quietly, while open combat is chaotic and largely dependent on counterattacks.
You can of course pick how you play through combat but I strongly suggest experimenting with the tactical view, there are particular missions that become a lot more manageable while using this view, which allows you to pause, scan the battlefield and assign specific orders out one stage at a time.
While the conundrum of a «vehicle with guns» in a game starring a character who is opposed to killing is present, Arkham Knight goes out of its way to make sure you know the enemy vehicles you are taking down are unmanned combat drones.
While the combat system didn't seem anything completely new, the style of the game, the impressive loot system combined with online co-op play really made the game stand out.
The game, while early, is doing some interesting stuff with platforming — there's a kind of sticky wall jump / wall hang move that allows you to check out an area before you jump into it, and while the combat is pretty basic, there's a nice little variety of weapons.
Combat is fun, but it takes a while to get used to as players juggle focusing on the boss, and then taking out waves of minions to recover aura to heal up or increase damage.
While plenty of PvP games out there embrace space ship combat, Dreadnought eschews the more common theme of smaller ships and dog fighting and instead focuses on the lumbering space opera of capital ship combat.
From that point on, the story becomes a little bit of a Star Wars Greatest Hits, churning out some «shoot the Stormtroopers» bits, followed by some more impeccable space combat, all the while feeling as good as the first one did.
While the world itself is simple, the combat model is not — the game designers went out of their way to design a game with a long life, and with angles of expansion so they could continue to put out content that would be in demand on the microtransaction store.
While in this mode, let alone are combat abilities upped, but players will be capable of buffing themselves, and even going as far as reviving their characters should they be knocked out while in coWhile in this mode, let alone are combat abilities upped, but players will be capable of buffing themselves, and even going as far as reviving their characters should they be knocked out while in cowhile in combat.
While running into other players out in the vast expanse of the cosmos is not a regular occurrence, Close Quarter Combat mode will let you test your skills against other players and earn that sweet Elite ranking.
Erik Meyer: Itta wakes up after the murder of her family and sets out adventuring with her floating cat on the island of Jigoku; the game takes on dark themes (graveyards, evil entities, brutal combat) while maintaining a compelling sense of hope in natural settings and quiet moments, so I'm interested in your aesthetic choices and how you maintain not only a consistent art style and game universe but also combine horror and hope, even as you continue adding content.
Tactical Gameplay: When fighting battles you will direct your soldiers in turn - based combat, choosing from a variety of orders for them to carry out like moving a large distance, moving a shorter distance while shooting, or using an ability.
While more recent fighting titles like Injustice have proven that fighting games can feature a compelling storyline that adds complementary depth to its cast, only time will tell if Tekken 7 can deliver a satisfying and robust experience both in combat and out of it.
The prince is more agile than a monkey and you'll have plenty of chances to check out just how nimble he is, whether it's in combat against multiple foes or simply while dodging traps, running up walls or swinging from ledges.
The advanced combat tricks brings everything full circle and provides the game with excellent flow — if you dodge in the middle of a combo while holding down either punch or kick, you can resume the combo out of the dodge.
While most E3 attendees were adamant about scoping out the large scale developer booths of their favorite games, Russian indie company, Gaijin War, were still able to garnered several of its loyalists to try out its latest version of War Thunder, a multi-player combat game playable on the PC, PS4, Mac and all versions of Linux.
While I spent a large amount of time grinding out player levels in Dissidia NT, I became exhausted with this system as experience awarded to a player through combat is determined on their placement after a match.
While Velvet is the main character of the game, you can switch her out and play as other characters in and out of combat which allows for a multitude of different combat styles.
Your enemies do not have a wind - up time making combat consist of staying out of the way while you wind up then getting close enough to swing.
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