Sentences with phrase «out of enemies»

Also, one thing I've never liked in a vertical shooter is when you can't take out all of the enemies with your primary weapon.
Then you go back out there and beat the crap out of enemies while collecting loot.
One team is looking to advance and capture two points, while the other team is seeking to keep those two capture points out of enemy hands.
I can't stress enough how fun it is to beat the hell out of every enemy encountered.
Blood sprays out of enemies in buckets,, the movement is fast, and bullets are extremely deadly.
Money making is quite easy, as money can be found in chests around the level and leveraged out of enemies when you break them for a short period of time.
A cool detail is that while fighting, attacks will make money fall out of enemies, which looks really cool.
Awesome fun sneaking through the fog and ripping the hearts out of the enemy!
Rather than being a stealth - type of gameplay, you're actually slicing the heck out of enemies.
There is a wonderful joy to plotting the perfect attack and getting in and out of an enemy base with a minimum of fuss.
Like on mastering the ancient art of beating the crap out of the enemy.
You can punch the hell out of enemies and use plenty of weapons available at your disposal to kill them in unique ways.
Just like Destiny 1, you can swap out gear as soon as it pops out of an enemy carcass.
He's more about force than strategy, more about strangling the life out of his enemies than simply defeating them.
That's not to say it was totally unplayable on Ultra High, I'm just very picky about things like that, especially in a game like Mankind Divided where you need to move quickly from cover to cover to keep out of the enemies» line of sight.
Sacred Citadel and its add - on Jungle Hunt is a classic old school side scrolling beat»em up that requires you to move from left to right and smash the absolute living daylights out of your enemy opponents.
If you buy them they'll come with another perk, Rain Blows, that increases melee attack attack speed, perfect if you're up for punching the living snot out of enemies of the Tower and other Guardians.
Are they running out of enemies from the right where fundamentalists take their shots at Billy Graham?
I have to say, I also found it quite funny when Kirby and his allies danced in celebration after beating the living crap out of their enemies at the end of each level.
On the screen you can see Raiden holding a cyborg spine in his hand, which he presumably just ripped out of an enemy he defeated.
Blast away and watch the aftermath, shoot guns out of enemy hands, or destroy with dynamite.
Just like Destiny 1, you can swap out gear as soon as it pops out of an enemy carcass.
Was this the fault of Assad for being brutal and arguably, making martyrs out of his enemies and making things worse?
On the other side, the film is neither particularly subtle about Doss» belief nor in making monsters out of the enemy.
There is a lot of depth to all the characters, the crazy special abilities like vomit that gives you health, zapping weapons out of enemy hands, turning into a giant and rolling over other players and a science grenade!?
«X» and «Y» are your attack buttons, and «B» is used to roll out of enemy fire.
Lego games have always relied on three main elements for gameplay, exploration, puzzle solving, and knocking the Lego studs out of enemies.
Peggy's relationships were a driving factor of the show, and while the second season's love triangle may have slowed down certain episodes, the character's ability to make allies out of enemies harkens back to classic hero tropes in action cinema.
Toriko, the most wildly odd series about food, food hunting, and beating the crap out of your enemies who are try...
Silly and colorful Gloo - Gloo weaponry for blasting the tar out of enemies, including the Zaptaster, the Fruitoid Electrifier and the Banana Peel!
It's a mechanic that makes for smoother transitions in 3D space, and in games where stealth is a factor you no longer have to clumsily navigate your avatar out of the enemy's line of sight.
You can take direct control of him through a camera attached to his harness, and via this you can sneak through grass and tear the throats out of enemies.
The bullet - time slow - down gives you a brief window of respite but it isn't long enough to finish even a basic combo, so don't be surprised to find that as soon as you come out of it the enemy will shrug off your moves and wallop you one unless you're quick enough with that dodge button again.
Battling them is like a scene out of Enemy at the Gates, except, you know, with zombies.
On the COG side of things you get emplacements to help you hold your ground, and a choice of four character classes to play as: the engineer can repair things and deploy sentry guns: the medic can revive her team with stim - grenades; the scout can clamber up to high ground and lob sensor grenades; and the soldier can drop ammo boxes and beat the snot out of the enemy team with a grenade launcher.
It might be risky though, you might end up popping out of the enemies teleport.
The game itself has become a bit infamous for the difficulty of its first stage, though it does make a bit of sense when you're fighting out of the enemy's home turf for it to be a challenge.
This is usually an easy flaw to force out of enemies, which leads to Real Steel's biggest problem.
Blood now flies out of enemy rats as the toads punch them around and stomp them into oblivion, and Pimple has an attack in which he crushes a downed opponent's head when his foot transforms into an anvil.
Orders could be queued up, allowing you to dish out a series of commands and then wander off to take care of other things, such as blasting the shit out of an enemy artillery emplacement that had been giving you problems.
, you can easily weave your way in and out of enemy attacks by quickly shuffling left or right.
Weapons and equipment pour out of enemies and quest givers faster than water from a fire hydrant on a hot summer day.
In the cover of darkness the mission is to gather and transmit intel, the last part is where you take to the skies and shoot the crap out of enemy planes.
The idea of a Ciri - starring game in which the player can make the most of her spectacular swordplay in a manner similar to Metal Gear Rising: Revengeance's 360 - degree «Blade Mode» — where everything goes slow and you can precisely position your blows, to make sandwich ham out of enemy limbs — gets my mouth salivating like mad.
Turn for turn the players» unquestioning legion of movable blocks could bleed tickets out of enemy blocks they are ordered to engage (taking in to account numerous factors as to the engagement: unit type, position, morale and so on).
If you've quick reflexes and excellent aiming and shooting skills then find your way out of enemy's army place.
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