It might be risky though, you might end up popping
out of the enemies teleport.
Not exact matches
Enemies teleport, vehicles appear from
out of the ether and every now and then the stealth system messes up and you're spotted through walls.
The camera tends to box you in if you're anywhere other than the most open space the game is capable
of giving you, meaning you'll find yourself trying to dodge and
teleport around just in the hopes
of staying
out of a bad guy's way, usually only to find yourself getting blasted from another
enemy somewhere entirely off - screen.
The only downside is when the
enemy deploys the Skulls, a squad
of teleporting superhuman soldiers who suck all the excitement and entertainment
out of the game and turn it into a game
of hide - and - seek.
His
teleport allows him to stay
out of harms way as he hurls fireballs at the
enemy, stuns them with a lighting strike
of freezes them.
There is a main crystal in New Gridania which is your return point if you die and is also where you travel to if you use your
teleport option in your action bar (which is very useful when you need to get
out of harms way) This however does take a few seconds so if you are using it to flee a strong
enemy it would be best to attempt this once you are far away from them.
While this may not sound all that difficult on paper, each
enemy type requires a certain number
of hits to take
out, and some require you to recognize a pattern to defeat, alternating left and right as they
teleport around you.
The player can also
teleport to cover large distances and kill (telefrag) stunned
enemies by popping up
out of their bodies, leaving behind lots
of bloody viscera.
Enemies teleport, vehicles appear from
out of the ether and every now and then the stealth system messes up and you're spotted through walls.