She's been
out of the interviewing game for a few years so she wasn't sure what was appropriate.
Not exact matches
Gabe Newell, the CEO
of video
game developer Valve, said in an
interview with gaming news site Polygon this week that while he's optimistic about the immersive technology, he's «pretty comfortable with the idea that it will turn
out to be a complete failure.»
Dontavious Jackson, a four - star linebacker
out of Texas, did an
interview at the Under Armour All American
Game where he talked about his...
We didn't need a manager this season if we're just gonna put
out the same players that come 5th anyone could
of done what wenger is doing it's easy I buy lacazette then put he same team
out from the same squad even when I have injuries it's easy just put
out the rest
of the squad and play them
out of position I mean I'd take 8mil to do that oxlade at lwb kolansinac at cb elneny cm holding rcb there's no work
of a manager there just put in players were others ain't ready to play then buy nobody else and do
interviews with the same excuses job done next
game change some ppl around but same ppl that came 5th then sell Alexis do
interviews same excuses job done transfer window closes fans wish they never supported arsenal wenger laughing to the bank job done
You can not expect players to come
out in
interviews and say:» We have asked Ranieri to revert back to our high pressing
game which won us our title last season but he is ignoring our request and persisting with a way
of play we don't believe in and which causes us to struggle.»
Off topic anyone notice how ozil was used on the left wing last season and the first part
of this season and he was under performing fans and pundits were all saying how wenger should build the team around ozil since that was his best position and he cost us 42m well since his return he has only played either cam or right wing (he said in a
interview that those were his fav positions since he played them at real) taking the place
of an in form cazorla and it all seems to work I think wenger has done this all on purpose because if u look at ozils overall performance after his injury its much better than before, he tackles, wins the ball back and covers more distance than anyone else wenger does this often using players
out of position for a while only to make their overall
game better and mostly it works genius
Shad Forsythe, our new physio (or physical trainer) said that our preparations and the state
of the players shape after
games was «prehistorical» (I am quoting «France Football» where he gave an
interview) and it will take him up to a year to figure
out what to do.
Wenger said in an
interview recently that its no coincidence that Arsenal are top
of the league and that's very true mainly due to the defensive resilience we have shown an area he neglected for almost a decade BUT it also not a coincidence that we have not won a single trophy in 10 years these and other transfer dealings prove that, YET we award him with a new contract, shameful!!!!!! I maintain, regardless
of all the money in the
game no top manager would have gone this long with
out silverware if the manager new what he's doing we would have one something by now, wenger is the most careless manager i» v ever seen BUT hey that's just me
In an
interview with Metro UK, Williams said her son had some choice words for his «girlfriend,» Billy - Rae, after he'd been left
out of a girls - only
game of duck, duck, goose.
For example, if a soccer player gives thanks to a teammate for setting him up to score a
game - winning goal during a post-
game interview, point that
out to your child as an example
of being a humble athlete.
The art in this
game are great, and all
of the hoopla and
interviews on the cool
gamer - web sites made this
out to be a GTA killer.
Meanwhile, Dad (current Oscar nominee Steve Carell), «literally a rocket scientist» who, now
out of work, has become a full - time «fommy» (that's father mommy) to the family's baby, blows his
interview for a job developing a space station video
game.
For more from Kojima, check
out Polygon's
interview with the veteran
game creator and stay tuned for the next episode
of the Polygon Newsworthy podcast featuring Kojima.
Additionally, check
out our
interview with the
game's Senior Game Designer, Jairo Silva from back in August to get more of the nitty gritty details straight from the horse's mo
game's Senior
Game Designer, Jairo Silva from back in August to get more of the nitty gritty details straight from the horse's mo
Game Designer, Jairo Silva from back in August to get more
of the nitty gritty details straight from the horse's mouth.
«There were already a lot
of really strong ideas and features in the
game when we first checked it
out,» said Jamie King, the former Vice President and co-founder
of Rockstar Games, in a 2004
interview with IGN.
In the
interview, Wendl pointed
out the huge amount
of content available in Forza Motorsport 7, with the Driver's Cup (the
game's single - player campaign) estimated to last between 60 and 80 hours
of playtime.
In the weeks leading up to the release
of 2015's Avengers: Age
of Ultron,
interviews with Joss Whedon revealed that he was very happy to be getting
out of the superhero movie
game.
Be sure to check
out the rest
of the original
interview over at US
Gamer for more details on Animal Crossing: Happy Home Designer and Animal Crossing: amiibo Festival.
Rounding
out the Blu - ray edition is an
interview with actor Rod Taylor about being cast as Winston Churchill, a behind - the - scenes look at «Inglorious Bastards» director Enzo Castellari's cameo in the film, two video montages
of on - set antics, and a «Killin» Nazis» trivia
game.
I had
interviewed the stars and the director Sean Baker (
of Tangerine fame) earlier in the day, where I nerded
out HARD and told every A24 rep I saw that they were my all - time favourite studio in the
game right now (I was really into New Line in elementary school and tried to see EVERY Focus Features film in high school.
For more information on the
game, you can watch a trailer focusing on the multiplayer modes, a slew
of recent trailers and screenshots, and in case you have not already, check
out our DualShockers» recent
interview with Koei Tecmo's Hisashi Koinuma and Hideo Suzuki.
You can check
out my
interview with some
of the heads
of Sonic Team for a glimpse into the uncertainty and reluctance that the
game faced early on, and that hesitation is understandable.
In a recent
interview with the Huffington Post, the directors played a fun
game (for a certain variety
of fun): snapped
out of reality by Thanos, or still kicking?
Author
of Reset: Psychotherapy & Video
Games, 2nd Edition
Interview starts at 14:24 I think that kids that don't get to play video
games are missing
out on whole strata
of ways to negotiate a 21st century high tech world as well as peer relationships.
EXOPC told us in an exclusive
interview a while back that they were getting
out of the hardware
game and developing software.
We have a variety
of reading challenges, monthly book recommendations, buddy reads, book - and non-book-related discussions, author
interviews / giveaways and plenty
of fun and
games to keep you entertain while hanging
out with a bunch
of people that love to read and talk about books.
GoodEReader
interviewed Ape Entertainment CEO David Hedgecock about the development
of the comic and how this level
of entertainment grows
out of something like a
game now that the technology to support high - quality digital comics and graphic novels is
out there.
It's been proven so many times that they blatantly lied in
interviews and in previews
of the
game leading up to the launch and the only thing these shills have to counter with is a tweet sent
out a week before the
game drops that it's not a multiplayer experience.
In a recent
interview, Bethesda's VP
of PR Pete Hines said that while it's something that's considered for every
game they publish, it isn't always a possibility, then flat
out saying: «I don't see a demo for RAGE on the cards.»
Sadly, F1 2010 didn't quite manage to deliver on everything it promised; the off - track press
interviews were a bit shallow and there were numerous little glitches and problems with the
game, but now it's a year later and Codemasters haven't been sitting on their Racing Throne getting ready to chuck
out a carbon copy
of F1 201o onto the market.
This very problem seems to have arisen in a recent
interview Famitsu did with Keiji Inafune
of Capcom where Kotaku has translated him as saying, «'' We're finally putting
out new Dead Rising and Lost Planet
games!
In an
interview with Ars Technica, Bordeu found
out that some
of those that have downloaded it have decided to act on his request, «We've received several mails and posts in our own forums
of people who pirated the
game that decided to buy it because
of the message.
In an
interview over at Ausgamers, Vincent Pontbriand, Associate Producer for Assassin's Creed II, gave
out a few interesting pieces
of information about the upcoming
game.
They said in an
interview over 2 years ago making for one console meant they could get the best
out of the
game.
As it turns
out, he initially asked Sega
of America not to work on any future Sonic
games, but he ended up making them anyway; as he claims in the
interview, Sonic is something
of a child to him.
Starting as soon as the first
interview is complete, I'm going to write a weekly Indie Spotlight segment; this will showcase the hot new
games coming
out of the indie community.
Once you've submitted your
game, if it's approved (and I swear, I'll try to approve most
games), I'll add you to my list
of interviews to conduct for the weekly Indie Spotlight and reach
out as quickly as possible.
In fact, the Firesign Theater seem to have been stymied in many major
game projects they produced, except one masterminded by founding member Phil Proctor, who mentioned this in a 1995
interview: a CD - ROM that is «a comedic take on some
of the more popular adventure - style
games that have been
out on the market for the last year or two.»
Nojima stated in an
interview that the production
of the
game would match the demand — if the fans cried
out for Final Fantasy X-3, then one would eventually come to pass.
The initial functional impetus for the
game was
outed as being that
of the Sharp X1 title Hover Attack but in a more recent
interview, this was merely a partial catalyst as it became clearer that the main influences took on a far greater role.
According to an
interview, Joe Russo contacted Epic
games director Donald Mustard and after brainstorming and geeking
out they got the idea
of doing this limited time event.
From time to time, I'll make a stunt
out of my
interviews with video
game professionals.
The
interview started
out discussing the agony
of successors who succeeded the series and moved onto behind - the - scenes stories about
game development, and talking about the essence
of developing
games at Nintendo.
To help
out our analysis, we
interviewed Sam Chen
of Sigono Games to give us more detailed information about the
game.
In a recent
interview with WCCFTech, ROCKFISH Games CEO and co-founder Michael Schade has confirmed that the
game is coming
out on Nintendo Switch and praises the device and the capabilities
of Everspace on it
If you want to learn more about Axiom Verge, you can check
out NintendoLife's
interview with Tom Happ, the lone developer
of the
game.
- Engaging Audiences: Denis Dyack Deconstructs The Industry»... this «wide - ranging
interview» with Silicon Knights» Dyack (Eternal Darkness, Too Human) includes a whole bunch
of interesting points, and we split two
of them
out into individual news stories - Dyack:
Game Industry Should Shun Movie Biz «Free Agency»», and Dyack: Will Wii Hold Public's Attention In Long - Term?.»
It was an extreme use
of the DMCA and one that was pointed: Three lawyers Kotaku
interviewed said that, contrary to public wisdom, developers and publishers can wipe
out full YouTube playthroughs
of their
games in a lot
of instances because many would not qualify as fair use.
So, look
out for a write - up heading into August, and depending on who is attending keep an eye
out for
interviews as well, or even some reviews
of games from indie devs.
Ripten: «In a new
interview with, Xbox LIVE boss, John Schappert, tells us that Xbox LIVE offers a way to get
games out in front
of consumers that would have a difficult time doing so via the traditional retail channels.»