Sentences with phrase «out of the same repetitive»

I hope that along the way I can help or inspire other mums to get out of the same repetitive, functional outfits and feel better about themselves too.
I hope that along the way I can help or inspire other mums to get out of the same repetitive, functional outfits and feel better about themselves too.
I hope that along the way I can help or inspire other mums to get out of the same repetitive, functional outfits and feel better about themselves too.

Not exact matches

I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
Different enemy types help to keep things a little more interesting, some of which can turn invisible or others that require you to use your wrist - blaster to take out their shield, but even they can't entirely combat the repetitive feel of inputting the same string of commands over and over.
As a result, combat begins to quickly feel repetitive as you continously hammer out the same string of inputs, and while the different enemies do a decent job of keeping you on your toes, by about half - way through the game I rarely found myself having to go into the Combo Lab and change - up my Pressens as I had already combos built for the most common scenarios.
Admittedly the main story feels like a whole lot of fetch quests and interrogating the same people who conveniently left out the necessary information, which can get repetitive, but what makes Curse of the Pharaoh stand out is its fantasy elements.
Of course, this isn't necessarily a negative thing, and many might argue that it will make for more competitive play as everyone learns the ins - and - outs of how each game works, but in all honesty when the same match types roll around over and over again, and a full game only takes ten minutes to run through, things quickly start to feel repetitivOf course, this isn't necessarily a negative thing, and many might argue that it will make for more competitive play as everyone learns the ins - and - outs of how each game works, but in all honesty when the same match types roll around over and over again, and a full game only takes ten minutes to run through, things quickly start to feel repetitivof how each game works, but in all honesty when the same match types roll around over and over again, and a full game only takes ten minutes to run through, things quickly start to feel repetitive.
That interest does quickly die out, however, as it just ends up building upon the same mechanics and no amount of flashy lights or animation will quell the fact that it does quickly become repetitive and it just ends up feeling slow.
The levels can seem repetitive as maps generally have the same type of path laid out — search the secret areas but move right to finish.
Due to the repetitive nature and the high amount of points needed to unlock later levels, consumers will find themselves grinding out the same level a few times over.
The amount of variety in both the locations and monsters stop it from feeling repetitive, even fighting the same monster can play out completely differently.
Since you spend a lot of time on each map (one in Afghanistan, the other in central Africa), the game does run the risk of being repetitive, but I feel that since the conditions are always changing — weather, guard shifts, guard tactics and gear, a steady night - and - day cycle, «holy crap, when did they bring a tank here, this is out in the middle of nowhere» — I feel like you're never handling the same outpost the same way twice.
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