I hope that along the way I can help or inspire other mums to get
out of the same repetitive, functional outfits and feel better about themselves too.
I hope that along the way I can help or inspire other mums to get
out of the same repetitive, functional outfits and feel better about themselves too.
I hope that along the way I can help or inspire other mums to get
out of the same repetitive, functional outfits and feel better about themselves too.
Not exact matches
I am a huge fan
of the original Prince
of Persia trilogy, and when I heard about this game I was a little worried that they would change to much
of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the
same buttons, combat is tedious and unenjoyable, it's EXTREMELY
repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most
of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come
out with, this was a huge disappointment and isn't worthy to bear the Prince
of Persia name.
Different enemy types help to keep things a little more interesting, some
of which can turn invisible or others that require you to use your wrist - blaster to take
out their shield, but even they can't entirely combat the
repetitive feel
of inputting the
same string
of commands over and over.
As a result, combat begins to quickly feel
repetitive as you continously hammer
out the
same string
of inputs, and while the different enemies do a decent job
of keeping you on your toes, by about half - way through the game I rarely found myself having to go into the Combo Lab and change - up my Pressens as I had already combos built for the most common scenarios.
Admittedly the main story feels like a whole lot
of fetch quests and interrogating the
same people who conveniently left
out the necessary information, which can get
repetitive, but what makes Curse
of the Pharaoh stand
out is its fantasy elements.
Of course, this isn't necessarily a negative thing, and many might argue that it will make for more competitive play as everyone learns the ins - and - outs of how each game works, but in all honesty when the same match types roll around over and over again, and a full game only takes ten minutes to run through, things quickly start to feel repetitiv
Of course, this isn't necessarily a negative thing, and many might argue that it will make for more competitive play as everyone learns the ins - and -
outs of how each game works, but in all honesty when the same match types roll around over and over again, and a full game only takes ten minutes to run through, things quickly start to feel repetitiv
of how each game works, but in all honesty when the
same match types roll around over and over again, and a full game only takes ten minutes to run through, things quickly start to feel
repetitive.
That interest does quickly die
out, however, as it just ends up building upon the
same mechanics and no amount
of flashy lights or animation will quell the fact that it does quickly become
repetitive and it just ends up feeling slow.
The levels can seem
repetitive as maps generally have the
same type
of path laid
out — search the secret areas but move right to finish.
Due to the
repetitive nature and the high amount
of points needed to unlock later levels, consumers will find themselves grinding
out the
same level a few times over.
The amount
of variety in both the locations and monsters stop it from feeling
repetitive, even fighting the
same monster can play
out completely differently.
Since you spend a lot
of time on each map (one in Afghanistan, the other in central Africa), the game does run the risk
of being
repetitive, but I feel that since the conditions are always changing — weather, guard shifts, guard tactics and gear, a steady night - and - day cycle, «holy crap, when did they bring a tank here, this is
out in the middle
of nowhere» — I feel like you're never handling the
same outpost the
same way twice.