That ended up not quite being the case, but as audiences at both Telluride and TIFF have subsequently discovered, it's a genuinely phenomenal piece of work, and one of the best films to come
out of the studio system in years.
That is, admittedly, a hard sell, which is usually why we see movies coming
out of the studio system that touch upon mourning but keep it decidedly at bay.
Not exact matches
Generally favoring low - budget and independently - produced pictures, but not averse to working within the
studio system (he had a good relationship with Daryl Zanuck), he knocked
out a string
of genre classics — from «Pickup On South Street» and «Forty Guns» to «Shock Corridor» and his epic autobiographical masterpiece «The Big Red One» — that quietly influenced many
of your favourite directors.
At the beginning, when Belle (Emma Watson) walks
out of her house and wanders through the village singing «Belle,» that lovely lyrical meet - the - day ode that mingles optimism with a yearning for something more, the shots and beats are all in place, the spirit is there, you can see within 15 seconds that Emma Watson has the perfect perky soulfulness to bring your dream
of Belle to life — and still, the number feels like something
out of one
of those overly bustling big - screen musicals from the late»60s that helped to bury the
studio system.
While the indie world is known to be more hospitable territory for female directors than the
studio system, do recall that a recent survey Women and Hollywood conducted revealed that women helmed only 10 percent
of independent features between 2009 and 2013 — just 90 movies
out of 879.
8:00 pm — TCM — Moguls & Movie Stars: Attack
of the Small Screens The sixth episode
of TCM's History
of Hollywood series hits up the 1950s, the beginning
of the end for the Hollywood
studio system, as the original moguls left or were forced
out of their empires, the McCarthy era and its blacklist ravaged Hollywood, and television threatened theatre - going.
TCM closes
out the Moguls and Movie Stars series, reaching the end
of the classical Hollywood
studio system, and has a bunch
of 1960s greats on Monday and Wednesday to go along with that, plus Cabaret on Tuesday, Ingrid Bergman's first American film on Friday, Frank Capra's Meet John Doe on Saturday, and the always enjoyable Grease on Sunday.
The Power falls into a category I happen to cherish, mid-to-late»60s films where the slow - motion collision between the last vestiges
of the Hollywood
studio system and the counterculture can be seen playing
out on screen.
With this trio
of early - to - mid -»70s blaxploitation films, Pam Grier carved
out a unique niche for herself and became one
of the biggest stars in America while working entirely outside the
studio system.
It's just what happens when school improvement is shaped by policy and the pursuit
of system reform — the same way that character and relationships get squeezed when
studios figure
out what teenage boys want to see.
Telecomms provider AT&T has partnered with portable solar power
systems developer Goal Zero and Brooklyn design
studio Pensa for the roll
out of Street Charge public solar charging stations in New York.
SEGA is certainly a
studio that can crank
out some fantastic titles — just look at the recent Yakuza 5, a prime example
of the
studio's prowess when it comes to cranking
out a masterpiece — but these titles are few and far between when compared to the
studio's glory days, and you'd be hard - pressed to find any series in their current stable
of games that screams «
system seller» in the same way today's Halo, Uncharted, and Legend
of Zelda titles do on their respective platforms.
Bloodborne is the
system selling exclusive that the PS4 has been waiting for (Sorry, Infamous: Second Son; we're still cool though) and stands tall as the most accomplished game to come
out of From Software's
studios to date.
If the
system is selling well, like the Wii and PS2, then having less powerful hardware is an obstacle, but
studios will still try to get a game
out there because
of the potential profits.
Blizzard has perfected the signature gameplay
of Diablo, creating a non-stop, endlessly enjoyable game with awesome mechanics, a (now) amazing loot
system and some
of the best art direction to ever come
out of the
studio.
There is a reason why that if there are stories that come
out of Nintendo's lineup that are good, they tend to involve their satellite
studios like Intelligent
Systems, AlphaDream, or Monolith Soft.
Oppenheim speaks
of growing up in Washington and California, his father's Russian ancestry and education in China, his father's career in engineering, his mother's background and education in English, living in Richmond El Cerrito, his mother's love
of the arts, his father's feelings toward Russia, standing
out in the community, his relationship with his older sister, attending Richmond High School, demographics
of El Cerrito, his interest in athletics during high school, fitting in with the minority class in Richmond, prejudice and cultural dynamics
of the 1950s, a lack
of art education and philosophy classes during high school, Rebel Without a Cause, Richmond Trojans, hotrod clubs, the persona
of a good student, playing by the rules
of the art world, friendship with Jimmy De Maria and his relationship to Walter DeMaria, early skills as an artist, art and teachers in high school, attending California College
of Arts and Crafts, homosexuality in the 1950s and 1960s, working and attending art school, professors at art school, attending Stanford, early sculptural work, depression, quitting school, getting married, and moving to Hawaii, becoming an entrepreneur, attending the University
of Hawaii, going back to art school, radical art, painting, drawing, sculpture, the beats and the 1960s, motivations,
studio work, theory and exposure to art, self - doubts, education in art history, Oakland Wedge, earth works, context and possession, Ground
Systems, Directed Seeding, Cancelled Crop,
studio art, documentation, use
of science and disciplines in art, conceptual art, theoretical positions, sentiments and useful rage, Robert Smithson and earth works, Gerry Shum, Peter Hutchinson, ocean work and red dye, breaking patterns and attempting growth, body works, drug use and hippies, focusing on theory, turmoil, Max Kozloff's «Pygmalion Reversed,» artist as shaman and Jack Burnham, sync and acceptance
of the art world, machine works, interrogating art and one's self, Vito Acconci, public art, artisans and architects, Fireworks, dysfunction in art, periods
of fragmentation, bad art and autobiographical self - exposure, discovery, being judgmental
of one's own work, critical dissent, impact
of the 1950s and modernism, concern about placement in the art world, Gypsum Gypsies, mutations
of objects, reading and writing, form and content, and phases
of development.
«Her great beauty and spirit are unbroken by a long series
of misfortunes,» Bellamy wrote
of her in a letter to a collector, around the time he helped her scrape together funds to build a track
system that would hoist the textured clay tiles that made up her «black earth» paintings from her
studio floor
out to her kiln.