Founders need to be dealing directly with customers during the startup stage, because the feedback they get
out of those interactions typically leads to major product improvements.
Not exact matches
The game straddles the divide between turn - based strategy and role - playing, with battles playing
out in XCOM: Enemy Unknown-esque instances, and non-combat segments
typically involving problem solving, quests and
interaction with the colourful inhabitants
of a post-nuclear world.
There are
typically a handful
of time - specific events, like a monthly bug - catching contest, but day - to - day
interactions got repetitive when the script ran
out.
I would find
out what is causing them to feel this way in a safe environment that they would be emotionally receptive to since clients who experience feelings
of loneliness and isolation are
typically people who avoid social
interaction because they're feeling rejected by society.