Sentences with phrase «out than the single player»

This game actually seems like it is directed more towards and online or competitive audience as the multiplayer modes seem more fleshed out than the single player.

Not exact matches

Rather than pick those who have just been terrible this year, they've singled out the players that had high expectations but simply haven't lived up to them.
It's funny how he said we are better than Liverpool overrall forgetting that in terms of players we were still better than them last season yet the beat us home and away.Liverpool team is not so good yet out of all the top four team they're the ones who play their hearts out.That's why Liverpool didn't lose a single game to a top four team last season though on paper they should have.As for Tottenham if you look at their team they just need a few more signings and consistency so I don't know what's the big deal about them.The painful this is they could've won the league if not for draws.It was a disgrace for any of those two to finish over us last season because on paper it shouldn't be so.This should tell you that it's not all about the team you have.Some it's about luck, sometimes it's about giving your best and sometimes it's just meant to be.
If this season has taught Arsene Wenger anything then I hope it is that he should expect and plan for having players out of action rather than cursing his luck every single bloody season.
@ ArsenalGenes & Gotanida i total agree with, people like Martin Kleown are bitter for nothing, He always criticized the players anyway he does not get along with Wenger, he must sort his drinking issues rather than single out only Ozil.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
and to the guys who now single out rsh and goonster yeah i did nt like the opinion of goonster about özil either but lets be honest goonster was somebody who supported the rest of the bunch a lot more than this fickle and hypocritical soopa, and i wont believe you guys that you never hated on some player who then played brilliantly given time to him..
Cresswell is the only player at the club who is averaging more than a single cross per game, with not one West Ham player contributing more than a single assist in six Premier League outings.
It's only fallen out of favour recently because of a glitch: if you lose your portal into wherever you were in the infinitely deep dungeon (the Shadow Vault), you have to start it all over again, it seems (at which point you might as well make a new character...) Single player only; roll on Torchlight 2 (which will have more than 3 classes, and co-op!)
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage mode after you hit him a few times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory on the GamePad as well — Target button in both versions lets you actually lock on to monsters
In solo gameplay you can throw hearts at enemies to turn them into friends, and they can then help you out with doors or tasks that require more than a single player.
Paired with a single - player that was way better than it had any reason to be (especially since it was mostly built out of assets made for the multiplayer mode), and For Honor remains one of my favourite game experiences of the year.
Out on the battlefield, the control scheme reflects the fast - paced action of the single - player, as in aiming is tighter than last time around, and enemies won't take quite as many hits.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
Playable in single - player or four - player co-op — with three unique classes of five different genetic hero types available to choose from — Darkspore «s out sooner than you might think: February 2011.
While single - player practice against AI teams feels drab and slow - paced, a full - blown multiplayer melee with more than 20 people per team is flat - out amazing.
Usually when I write a review I'll just add the value for money in the score bar at the bottom and not mention much about it other than in a summary, this games pricing has been set up differently to what we usually see, for example you can buy the full game for about # 30 OR if you're an online multiplayer fanatic and only want to play that part of the game you can buy the Multiplayer version for # 20, now if you've bought the multiplayer and fancy expanding to the full game it will cost you # 15 for the single player being # 5 over the original price, most will think that this is fair, you can get the multiplayer element cheaper and test it out, if you like it you can then grab the campaign, well, this is where it gets dark.
«The single - player game features some welcome additions (pipe bombs are a lot of noisy, nasty fun), while the multiplayer is even more fun than it was the last time out.
I'm talking maybe 8 hours short, and that is only if you haven't mastered the art of the FPS (I could probably get a lot more playtime out of the single player campaign than most of you, if that says anything about my abilities).
Game companies bet on becoming the single most attractive player in the same homogenous field rather than branching out to create something new and risking expensive failure.
The bane of single - player games is also a problem, with uninterruptable animations that force you to watch your avatar twist a knife in someone's back for an aggravating half of a second more than it should take for a professional to do it, unable to move out of the way of an incoming blow no matter how hard you press those buttons.
Characters popping in and out is more pronounced here than on the single - player campaign.
It's those single - player - mode fans out there, the ones that prefer to fight battles solo rather than square off against others online, that'll feel like something's lacking here.
The FPS multiplayer turned out somewhat better than Echoes» incarnation, but at the cost of a very weak single player.
The single - player campaign can be tackled one of two ways; the first is more traditional approach of just dominating the map, wiping out the other races, and capturing more land than anyone else.
As such, I've yet to actually play Metroid Other M. I'd also missed out on Metroid Prime Hunters for the DS because the reaction on it seemed to be kind of negative with it being very linear and more about the multiplayer than the single player.
The performance during online multiplayer is just as good as single player with the same sense of speed, graphics, up to 8 players and an incredibly consistent connection that seen me play 39 consecutive online multiplayer games within the same lobby against the same opponents until I had to reluctantly leave the game, although there is no capability of adding any amount of A.I. to flesh out the field when less than 8 players are participating.
This feature is new to the world of Monster Hunter, and allows for a seamless connection throughout the entire game rather than separating out quests based on a single - player or co-op storyline.
Angling for a more emotional outing than their last effort, Titanfall 2 developers Respawn Entertainment have released another trailer for their single - player story, this time touching on the relationship between the Pilot and the Titan.
Again, a strong balance of offense and defense is important here, but the action plays out more like that of the single - player mode than the multiplayer.
It's a nice way to make things more inclusive and squeeze out more from the game, which I think is a massive plus given that 4GO lends itself nicely to multiplayer and would be much more enjoyable this way than in single - player, where it's a slow - going process of quest after quest and no real reward to gain other than spending time with Nep - Nep and the gang, because they're great and charming as always.
Bomberman 64's single - player adventure mode was more story - focused than previous games, with Bomberman out to save his planet from a space - travelling villain named Altair and his band of Bomberman - like cohorts.
A first playthrough could last the likes of 6 - 8 hours, but we reckon players will get much more out of the game than a single pass.
Unlike the first Star Wars Battlefront from DICE the sequel is going to have a single player campaign — now you can check out the trailer above to get a look at what to expect other than a fuss about loot boxes when the game launches on 17 November 2017.
And yet Infinite Warfare soars in spots: the universe feels really built - out, the presentation impresses top to bottom, and the campaign makes the most of the new setting, allowing single - player to feel fresher than it has in a while.
The second outing for the rebooted Lara Croft is bigger than the first but is still restricted to a single - player experience — and is still a little short in play time to boot.
Eventually I moved on, as over the past weeks and months a miasma of cynicism set in over the state of the MMO genre, ushering me out from my chosen genre and into story - driven single - player games like Telltale's Game of Thrones, 80 Days, Life is Strange, and even a bird dating simulator known as Hatoful Boyfriend — I swear this one is better than it sounds — and little did I know, all the while I was playing these games, a pretty enjoyable story experience was growing in my own genre.
It's not often that a single - player focused game gets more than a year's worth of post-launch DLC attention, but that's exactly what fans can expect out of Final Fantasy XV.
Longer than the last outing but still a bit short considering there's really only the single - player campaign
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Once you're finished with the single - player game (which should not take most players more than 10 hours on Normal difficulty), it's time to go out and download Unreal Tournament 2003, because there's no multiplayer component to Unreal II.
Turns out in single player I jumped OVER the parking lot, across a road, and into a completely different parking lot than the one I was supposed to land in.
The addition of RPG elements on top of the basic chess core makes it more than just a board game and the way the single player doles out puzzling combat encounters around this really makes you have to think hard, considering the mechanics of both if you wish to get to victory.
These were pretty much useless, as they would run out of ammo, constantly get hurt and sometimes just end up standing completely still... Thus, in single player, it actually become even more scary, since your «help» typically required your assistance more than you wanted.
«We're lucky to be able to keep investing in and supporting a single - player game that came out over two years ago, and we're more proud of Firewatch than most things we've made in life,» the blog reads.
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