When I saw the game on X Play, they showed how the paint and thinner brushes create completely different
outcomes in the boss fights, and that really intreagued me.
As the developers led us to the
boss fight sequence, Jensen responds to the conversation with a number of ways ultimately deciding the
outcome of the encounter,
in which case led to * spoiler alert * and an impossible against - all - odds getaway.
Gameplay:
In Castle Crashers, you start out with four playable characters (or five if you have alien hominid, in which case, he will be playable from the beginning as well) each have their own special power, and who you choose may easily change the outcome of how you fight, tho in general, you will be going left to right, killing waves of enemies that come at you, and a boss at the en
In Castle Crashers, you start out with four playable characters (or five if you have alien hominid,
in which case, he will be playable from the beginning as well) each have their own special power, and who you choose may easily change the outcome of how you fight, tho in general, you will be going left to right, killing waves of enemies that come at you, and a boss at the en
in which case, he will be playable from the beginning as well) each have their own special power, and who you choose may easily change the
outcome of how you
fight, tho
in general, you will be going left to right, killing waves of enemies that come at you, and a boss at the en
in general, you will be going left to right, killing waves of enemies that come at you, and a
boss at the end.
It uses the same world map, the same levels, and the same
bosses (though Shovel Knight is now
fought in Plague Knight's domain, with the game keeping continuity with the
outcome of the battle
in a fun way).