Sentences with phrase «outsourced game art»

Not exact matches

This may naturally limit expansion via existing clients, so the focus will be on: i) geographic expansion — for example, by opening facilities in China & S Korea, which have some of the most rabid online & MMO gamers, and ii) lateral expansion, most likely via acquisitions — into upstream (like art outsourcing, original audio & motion capture) and downstream services (like multi-lingual customer support, (micro)- payment services & analytics).
Our Sister company website is live: GamecoStudios is a AAA Art outsourcing studio providing digital Art for the entertainment and video game industry.
Art outsourcing requires a delicate balance between cost and quality, and Cosmogonia is able to provide world class services at competitive rates for game studios around the world.
Game Development Company and Outsourcing studio based in Brazil, specialized in providing services in Game Art production (Concept Art, 3D Modeling and full Game Development).
xcom 2k XCOM: Enemy Unknown Invades the App Store, Adapted to iOS by Virtuos game art outsourcing
We not only develop our own games, but also offer console game porting, full game development and art outsourcing services.
With an in - house game development pipeline that includes art, animation, software engineering and networking, sound design and QA, Virtuos is able to offer an efficient development solution without the need for third - party outsourcing.
It is also a new milestone for the game industry in China which is becoming a destination of choice for high - end art outsourcing and full - title development.
Demonstrating its staff's previous experience making console games, and working as an outsource art agency, The Room combined beautiful artwork with a cerebral puzzle - based plot.
In Killzone Shadow Fall, almost all of the 14,000 art assets were outsourced because the studio believes that their work is to make games not assets.
His heavyweight renders are produced on a home - grown render farm housed in the artist's studio — a departure from the outsourced render farms where most cinematic digital art and games are made.
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