World favors deliberate slashes
over button mashing, and the methodical pace of your strikes makes the moment - to - moment experience very tense, and every action consequential.
The studio overhauled the previous God of War trilogy's hack - and - slash style gameplay with a Dark Souls - inspired setup where tactics and strategy are rewarded
over button mashing.
• MASTER tactical combat in an adventure that rewards strategic choices
over button mashing.
Combat depth is incredible; playing against friends is a blast; combat boils down to skill
over button mashing; some of the moves look incredibly painful.
Not exact matches
All you will ever do is
mash the attack
button on fodder enemies until a boss is ready to be
mashed on, then press a prompted
button to repeat the cycle — usually two more times before the battle is
over.
I always feel when having Quick Time events the game screws the player
over and takes the controller away and makes the AI take
over while you just sit back and watch a cut scene with the occasional
button mash.
Also, it's important to note that despite the relatively simple battle system, you can not expect to bowl
over mobs of enemies by
mashing the attack
button (ok you can, but only after some serious grinding); there are too many enemies with special abilities such as knockbacks and healing spells.
The battle system is dull and doesn't demand much from the player, as most battles can be won by
mashing the attack
button over and
over again.
While collecting plants is as simple as going
over to a flower and
button -
mashing to harvest it, things like bugs and ores require tools (bug catchers and pickaxes respectively) that aren't as easily available to you.
You can set all these different moves to stick configurations and stuff and yet, I just sit there and end up
mashing the same two
buttons over and
over, anyway.
Combos are essential on higher difficulties and
button mashing sends you to the game
over screen as fast as in Dark Souls
The real nail in the coffin comes in the form of
button mashing; enemies never require thought to beat, instead you can repeat the same two or three combo's
over and
over to beat them.
Combat in the game is your standard bit of
button mashing through enemies, throwing them around and doing it all
over again in the next room.
Whereas the Elder Scrolls games will have you
mashing a
button over and
over again, Mount & Blade makes the situations you are in count.
The gameplay is as challenging as ever, rewarding smart and well - executed play
over brute force and
button -
mashing.
The payoff comes in the form of flashier moves and dealing more damage, but also changes the dynamic of the game by forcing you to
mash the same
button over and
over to achieve more Renbu power.
The battle system used in most Fire Emblem games, the «triangle of effectiveness,» has been brought into the
button mashing genre by giving specific weapons advantages
over others.
After all, so many of the games that fall under its umbrella just involve
mashing the same
button over and
over.
On the negative side, however, BlazBlue's narratives make little sense, characters talk
over one another before fights, others have long - winded dialogue and a steep learning curve will frustrate a lot of casual fighting fans hoping to
button mash their way to victory; you just can't walk into this game expecting to unleash insane combos ala Marvel Vs. Capcom 2.
Unfortunately, the cool concepts, and good graphics (COD3 is better) in the game are out weighed by the
button mashing, dumb boring AI,
over kill on the boss's and the overall repetive boring game play.
While there is a tutorial to showcase how the battle flow goes, with Alertness, Conquering Bosses, and Issueing Commands, none of the actual controls are explained, leaving you in an RTS situation
button -
mashing and tapping all
over to try to figure out how to do what you want to do.
The combat engine here is just superb, with hooks, jabs and uppercuts an absolute cinch to pull off (even if you sometimes have to hold down multiple
buttons in awkward combinations, like Up + A + C.) It's definitely a game catered to hardcore boxing fans, as the title emphasizes technique
over sheer
button mashing prowess.
It's so basic that most of it is done by
mashing the same
button over and
over till the enemy dies.
Combat, if you can call it that, amounts to just waiting around for Trico to slap these suits silly and even if they do manage to grab the kid, you just
mash buttons while they try to cart him off to a portal (which they never once managed to reach for us) Yorda - style, which eventually makes them just fall
over.
The game is all about entertainment,
button -
mashing and
over the top madness and fun.
The game abandons the top down cinematic cameras and hack - and - slash combat for an
over the shoulder third person approach, now giving players a powerful axe and shield and relying on proper combat tactics as opposed to the
button mashing of old.
Persona 5 might be a turn - based JRPG, but continually
mashing the attack
button is the swiftest way to seeing a Game
Over screen.
Playing a game that requires you to
mash a
button over and
over and
over again?
It features unusual weapons, such as paint or time, and emphasizes strategy
over button -
mashing.
Speaking of Sleeping Dogs, I feel like it was an improvement on the Batman fighting system — it's hardly complex, but if you're just
mashing the same
button over and
over you're probably going to get killed.