Sentences with phrase «over button mashing»

World favors deliberate slashes over button mashing, and the methodical pace of your strikes makes the moment - to - moment experience very tense, and every action consequential.
The studio overhauled the previous God of War trilogy's hack - and - slash style gameplay with a Dark Souls - inspired setup where tactics and strategy are rewarded over button mashing.
• MASTER tactical combat in an adventure that rewards strategic choices over button mashing.
Combat depth is incredible; playing against friends is a blast; combat boils down to skill over button mashing; some of the moves look incredibly painful.

Not exact matches

All you will ever do is mash the attack button on fodder enemies until a boss is ready to be mashed on, then press a prompted button to repeat the cycle — usually two more times before the battle is over.
I always feel when having Quick Time events the game screws the player over and takes the controller away and makes the AI take over while you just sit back and watch a cut scene with the occasional button mash.
Also, it's important to note that despite the relatively simple battle system, you can not expect to bowl over mobs of enemies by mashing the attack button (ok you can, but only after some serious grinding); there are too many enemies with special abilities such as knockbacks and healing spells.
The battle system is dull and doesn't demand much from the player, as most battles can be won by mashing the attack button over and over again.
While collecting plants is as simple as going over to a flower and button - mashing to harvest it, things like bugs and ores require tools (bug catchers and pickaxes respectively) that aren't as easily available to you.
You can set all these different moves to stick configurations and stuff and yet, I just sit there and end up mashing the same two buttons over and over, anyway.
Combos are essential on higher difficulties and button mashing sends you to the game over screen as fast as in Dark Souls
The real nail in the coffin comes in the form of button mashing; enemies never require thought to beat, instead you can repeat the same two or three combo's over and over to beat them.
Combat in the game is your standard bit of button mashing through enemies, throwing them around and doing it all over again in the next room.
Whereas the Elder Scrolls games will have you mashing a button over and over again, Mount & Blade makes the situations you are in count.
The gameplay is as challenging as ever, rewarding smart and well - executed play over brute force and button - mashing.
The payoff comes in the form of flashier moves and dealing more damage, but also changes the dynamic of the game by forcing you to mash the same button over and over to achieve more Renbu power.
The battle system used in most Fire Emblem games, the «triangle of effectiveness,» has been brought into the button mashing genre by giving specific weapons advantages over others.
After all, so many of the games that fall under its umbrella just involve mashing the same button over and over.
On the negative side, however, BlazBlue's narratives make little sense, characters talk over one another before fights, others have long - winded dialogue and a steep learning curve will frustrate a lot of casual fighting fans hoping to button mash their way to victory; you just can't walk into this game expecting to unleash insane combos ala Marvel Vs. Capcom 2.
Unfortunately, the cool concepts, and good graphics (COD3 is better) in the game are out weighed by the button mashing, dumb boring AI, over kill on the boss's and the overall repetive boring game play.
While there is a tutorial to showcase how the battle flow goes, with Alertness, Conquering Bosses, and Issueing Commands, none of the actual controls are explained, leaving you in an RTS situation button - mashing and tapping all over to try to figure out how to do what you want to do.
The combat engine here is just superb, with hooks, jabs and uppercuts an absolute cinch to pull off (even if you sometimes have to hold down multiple buttons in awkward combinations, like Up + A + C.) It's definitely a game catered to hardcore boxing fans, as the title emphasizes technique over sheer button mashing prowess.
It's so basic that most of it is done by mashing the same button over and over till the enemy dies.
Combat, if you can call it that, amounts to just waiting around for Trico to slap these suits silly and even if they do manage to grab the kid, you just mash buttons while they try to cart him off to a portal (which they never once managed to reach for us) Yorda - style, which eventually makes them just fall over.
The game is all about entertainment, button - mashing and over the top madness and fun.
The game abandons the top down cinematic cameras and hack - and - slash combat for an over the shoulder third person approach, now giving players a powerful axe and shield and relying on proper combat tactics as opposed to the button mashing of old.
Persona 5 might be a turn - based JRPG, but continually mashing the attack button is the swiftest way to seeing a Game Over screen.
Playing a game that requires you to mash a button over and over and over again?
It features unusual weapons, such as paint or time, and emphasizes strategy over button - mashing.
Speaking of Sleeping Dogs, I feel like it was an improvement on the Batman fighting system — it's hardly complex, but if you're just mashing the same button over and over you're probably going to get killed.
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