It's a concept that extends to the game's fundamental controls, which provide a little lateral movement, plus the ability to hop
over certain obstacles, to what is essentially an on - rails shooter.
These can be formed in all angles and are required to get
over certain obstacles.
Hitting a jump when rolling
over certain obstacles will make characters perform little tricks before blasting away at higher speeds upon hitting the ground.
Not exact matches
Mario will also vault
over low
obstacles and grab onto
certain surfaces on his own.
Deployment gets even more interesting when Pegasus and Wyvern riders are introduced to the cast, who can fly
over throngs of enemies as well as
certain obstacles on the map.
Funky Kong makes his debut in Tropical Freeze on Switch, equipped with a surfboard that allows the player to get
over certain areas and
obstacles.
Getting too close to angry Piranha Plants results in getting munched, and
certain ramps cause a parachute to deploy for safe drifting
over obstacles for a limited time.
It's a simple premise: you use a few basic controls to guide your little motorbike
over various
obstacles before the difficulty begins to ramp up and you find yourself with the terrible urge to either throw your controller at the wall or find the developers and do something terrible to them involving rabid weasels, superglue and a
certain part of their anatomy.
For example, the player can move
certain cubes to activate switches and use them to jump
over spikes or other
obstacles.
And I think the way it looks like from the trailer, as I recall it, it seems like either at some stages you play as the girl and some stages you play as the fox, or you kind of have to switch
over to the fox to get past
certain obstacles.
Funky Kong makes his debut in Tropical Freeze on Switch, equipped with a surfboard that allows the player to get
over certain areas and
obstacles.
This required you to learn the pattern of your enemies and
certain environmental hazards, and you often had to replay the same areas
over and
over again until you found the best way through each
obstacle... and even then you could find yourself turned into a pile of bones.