Sentences with phrase «over enemy attacks»

Always apply the correct damage from counter attacks following from ducking under or jumping over enemy attacks
By the time I reached the demo's final arena, I was constantly double - jumping over enemy attacks and avoiding the bursts of fire coming from the floor below, while still locking - on and firing away at my foes.
There are also two new items: Boo, a ghost that steals items during races, and the jumping feather, a Battle Mode exclusive that lets you jump over enemy attacks, like bananas and shells.

Not exact matches

«WE HAVE THE VICTORY» For those struggling with thoughts of unforgiveness and attacks on the mind especially deceiving thoughts and doubts these are from satan in the word they are called fiery darts we are to quench those darts by faith so we need to read the word and believe that Gods word is true.We also have the victory over these thoughts because when we accept Jesus the holy spirit dwells within us so satan does nt have authority over us he can not rule what belongs to God he can only deceive.We can not defeat the enemy in our strength we need the holy spirit when we try and overcome him in our strength we struggle especially with our thoughs and in the area of sin.If you are having evil thoughts or doubts commit your way unto the Lord and let him fight your battle.Tell the enemy he has no authority over you that you are under the covering of Jesus Christ and when you have doubts memorise verses on faith ie greater is he that is in me than he that is in the world.The holy spirit is just like Jesus talk to him be friends with him he helps us to live like Christ and gives us the power to do it.We are overcomers more than conquerers through Christ who strengthens us.brentnz
The «extra man» would force errors when we are attacking by the opposing team's confusion over who to mark, he would close down the enemy in the midfield and he would help steal the initiative off the opponent attackers by his mobility to position himself at the less served areas.
The «extra man» would force errors when we are attacking by the opposing team confusion over who to mark, he would close down the enemy in the midfield and he would help out steal the initiative off the opponent attackers by his mobility to position himself at the less served areas.
Napoleon was a terrible player who attacked with his knights; a world - class cheater, he supposedly used his horses to knock down enemy pieces instead of leaping over them.
In public he would attack enemies like the «old boy network» and the «elitism» of Oxbridge while in private promising to be a more traditional Labour prime minister once he took over.
Conducting a multi-tiered attack on a city, wherein enemy captains had to be defeated to remove elemental buffs from the main boss, sequentially weakening him before the actual encounter and slowly taking over the city district - to - district.
She beats her daughter, kicks her chair over as she's doing her homework, hires trolls to heckle her before competitions, attacks her with a knife, keeps her from talking to her peers since they are «the enemy,» and makes her drop out of high school.
Hovering does leave you more exposed to enemy fire, but it also allows you to zip over to an enemy and deliver a deadly melee attack.
All you will ever do is mash the attack button on fodder enemies until a boss is ready to be mashed on, then press a prompted button to repeat the cycle — usually two more times before the battle is over.
Although it does make it jarring to switch over to DW7 and see the enemies standing completely motionless, breaking into the animation only for attacks.
The enemies in Bayonetta 2 have certain animations whenever they are about to attack so all you have to do is watch over for these small hints.
The combat, the very core of the gameplay loop in an action RPG, is notoriously buggy — you can have your weapon positioned right over an enemy, and the attack simply won't connect.
While exploring the colorful 2.5 D stages of World One, players will have to fight enemies with long range weapons and a powerful melee attack, jump over platforms, collect items and more.
The two tiers don't interact with each other, meaning enemies have to cross over in order to attack.
In particular, some enemies will launch attacks that can be prevented by «mousing over» them a few times.
The hit detection seems a little off so I would feel like I was just hitting the attack button over and over and either not hitting the enemies or just causing so little damage.
When you do take over a business you can then hire guards to counteract opposing enemies attacks, once again adding a little to the strategy.
The sword and shield allows players to build up attack power while in a defensive pose and then unleash it by swapping over to a specialized attack form, but I personally opted for the new chain whip — think Ivy from Soul Calibur, only with the option to chuck dozens of kunai into enemies and explode them at will.
- Siege Warfare: Players can attack each other's settlements with powerful war machines, such as siege towers or trebuchets, and fling rotting corpses over the walls of their enemies to spread pestilence in their streets.
Also, it's important to note that despite the relatively simple battle system, you can not expect to bowl over mobs of enemies by mashing the attack button (ok you can, but only after some serious grinding); there are too many enemies with special abilities such as knockbacks and healing spells.
These enemies will lower their defenses depending on their attack, which will then cause a weak point gauge to display over the enemy.
Players hack «n slash through thousands of enemies, building up combos with both strong and heavy attacks as they try to take over enemy forts on a large map or complete other level - specific objectives.
Given the never - ending attacks on the Kindle over the last 2.5 years and their total failure at slowing down the Kindle's growth it makes you wonder — How can an enemy ensure the Kindle 3 doesn't do well?
A tap of A lets you leap over an enemy in order to dodge the clearly telegraphed attacks, and doing so allows you keep a combo going, but for some baffling reason there's no way to swap between foes mid-combo without using the dodge mechanic, making crowd - control more awkward than it really needed to be.
Sonic can even stand his ground and defend instead of having to attack or jump over enemies.
The attacking team even begins each round by hurdling the trench wall and launching themselves at the enemy, going «over the top» in a slightly chilling reenactment of the most well - known military tactic of the entire conflict.
- based on the first two films - New York City is attacked by the nefarious chitauri warriors - civilians are pinned beneath wreckage - Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris - these civilians are guarded by chitauri - Captain America can not only walk through flames, but he can now extinguish them with his shield - characters can also team up for special combo attacks - these moves are context - sensitive - stand on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button - Captain America uses his shield as a platform for Black Widow, and she bounces into the air and sprays bullets down - Thor rings Captain America's shield like a bell, destroying objects and enemies nearby - Captain America can reflect Iron Man's energy attack to destroy airborne chitauri - more than 100 all - new characters in the game - all - new New York City hub
There's a combo system that is ridiculously easy to pull off and targeting from one enemy to another, something I've always found annoying in action games like this, is sublimely simple with the stylus controls as all you have to do is slash over the enemy you want to attack.
Jib can hover over dispatched enemies to search for loot, and after some upgrades, Jib can attack some of the enemies too.
The Brave and Default and Bravely Second systems give you great control over battle, allowing you to disrupt enemy turns, guard yourself against strong attacks and build up powerful assaults of your own!
There are also times when an attack doesn't damage an enemy, when it should, and vice-versa when you completely miss the enemy and he falls over dead.
Players lead their armies with easy touch - and - drag controls, including the ability to attack by simply swiping an ally hero over an enemy.
«Normal» difficulty is no slouch, either; you have to keep an eye out for that «incoming attack» icon that flashes over an incoming enemy's head, as well as time your counter should they be carrying a weapon.
Attacking with the cursor positioned to an enemy's left flank will make you attack from that direction, while holding the cursor over the enemy will allow you to block incoming attacks.
Play Hacker Mode for the first time — Similar to Commander in Battlefield 4, this mode allows players to take control over security cameras, spot enemies and specify areas on the battlefield for their team to attack or defend.
Audio consists of voice - overs for the lead villain and guards insisting your character stops what they are doing, while sound effects include collecting energy and credits, shooting at enemies, reloading, melee attacking enemies, enemies firing at your character, explosions and more besides.
So again, there seems to be no incentive to do anything in battle other than spam your basic attacks and hope the enemy doesn't use heavy attacks over and over.
Simply hitting the attack command over and over hoping that the enemies will drop like flies is an easy way to get yourself killed in the Etrian Odyssey series.
I did notice that when you're being attacked by a group of enemies their numbers are less than what you would expect to see in the console versions, but this goes back to what I mentioned earlier; in order to port a console game over to a handheld, concessions need to be made.
Battles, by the way, work by encountering a group of enemies, then choosing your commands — attacks, special abilities, items, and so forth — until one party keels over.
While there is a slow - down / pause function built into the special abilities contextual menu, the fact that you need to hold ALT while hovering over an enemy makes the pause rather useless — unable to issue any orders but special attacks, the whole thing comes off more as a way to buy time to use an ability than a tactical pause meant to coordinate your attacks.
Heroic strikes get rotating modifiers each day, and over the weekend one of the modifiers included «Blackout,» which turns off your radar and makes all enemy melee attacks kill you instantly.
* Quick Riposte is skill that allows a unit to use a follow up attack if it's attacked by the enemy and only if its own HP are over a certain amount.
Jack attacks using his stone axe to throw it with all his might at his enemies and throw them over.
Dead enemy corpses are left and decompose over time When in play it prevents certain attacks and causes an obstruction.
including the now infamous «Vidmaster: Endure» achievement, as much as the five available Strikes are repeated over and over with varying levels of difficulty (and increasing rewards), I never got bored of memorising attack patterns of different enemies and spawn locations of certain mobs.
The twist is that instead of directly attacking your enemies, you parry their attacks until they're too tired to fight, and then you nudge them over (just like when Homer Simpson was a boxer).
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