Sentences with phrase «over enemy bases»

While running around different stages and battling enemies, you're often told to take over enemy bases by destroying them and the surrounding enemies.
Rather than reconnaissance runs or sneaky hit and run shenanigans, you'll hover menacingly over enemy bases and helpless infantry whilst raining high explosive ordnance down on anything that moves.
Flying a helicopter over an enemy base, then all parachuting out at the same time in a frantic death - from - above assault, is the type of chaotic antics that make co-op and sandbox open - world games so enjoyable.

Not exact matches

People have been looking for advantages over their adversaries for thousands of years and their first strike, on a religious basis, is to get their enemy to accept their interpretation.
In other words, the enemies are on ideological / religious basis over there.
If enemies overtake the base, it's instant game over.
It makes combat a lot less obvious to read on a purely visual basis, and you'll find yourself feeling your way through encounters without the knowledge that your character has an immediate advantage over an enemy.
Combat here is largely in real - time with your group of up to four heroes having a maximum of three special skills mapped to their little sections of the screen at any given time, but you can also access these by holding a key while hovering over an enemy or friendly to bring up a contextual radial menu that will display defensive abilities or offensive ones based on what the cursor is above.
- based on the first two films - New York City is attacked by the nefarious chitauri warriors - civilians are pinned beneath wreckage - Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris - these civilians are guarded by chitauri - Captain America can not only walk through flames, but he can now extinguish them with his shield - characters can also team up for special combo attacks - these moves are context - sensitive - stand on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button - Captain America uses his shield as a platform for Black Widow, and she bounces into the air and sprays bullets down - Thor rings Captain America's shield like a bell, destroying objects and enemies nearby - Captain America can reflect Iron Man's energy attack to destroy airborne chitauri - more than 100 all - new characters in the game - all - new New York City hub
+ Unique combat of nonviolently defeating enemies + Humor all over the place + Multiple endings and extra gameplay based on your actions + Perfect for on - the - go gaming
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
I love the flying around, and upgrading of ships and your base, but what I must be looking for is an experience where I am piloting one of those individual ships, working with others to upgrade our base over time, fighting off random enemy ships in the sector, and upgrading my own ship as I go along.
Earn enough points and your team wins, and you must also fight with enemy players in proper turn - based battles to take over enemy zones.
As of now, there are three game modes: Capture, which sees two teams fighting over three objective points, Meltdown, which tasks both teams to help their minions reach an enemy incinerator to score points, and Incursion, where teams try to destroy mechs at their opponents base with the help of AI units.
Fly a Pteranodon squadron over the snow - capped mountains, race through the deep jungle with your pack of trained Raptors, tromp through a fortified enemy base along a convoy of gigantic Brontosaurus, or chase down prey on the back of a raging T - Rex.
The Gundam versions» mission objective is to take over bases and bring the enemy morale down, which makes the leader show up.
not enough weapons and attachments games maps etc, the snipers are ridiculously overpowered but the scopes are useless theres virtually no recoil on assault rifles so people spray you from far away you get spawn killed over and over again because each spawn has like 2 exits so enemy snipers lock them down also on the mission based online mode defending is pointless out of about 30 games i think the defenders won once or twice as theres so many areas for enemy snipers that you get pinged almost right away.
The battlefield is set in a grid based system where you march your troops over to the enemy and engage with them in turn - based combat.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- demo has been downloaded over one million downloads - over 45k survey responses - run by pushing the analog stick all the way - hold B to run even faster (although random enemy encounters go up to balance this)- fast travel option - adjustments to designs of the environment based on the issues with visibility, especially in dungeons - traversable areas stand out, adjustments to wall and floor color, and visible landmarks, and more - radar that points players towards entrances, exits and important places - improved visibility - adjust screen brightness - adjust HD - 2D filters - fixed issue where it was too easy to accidentally overwrite your save - 9 save slots and 1 autosave slot - adjusted text size and streamlined the UI - skip scene option - option to replay cutscenes - option to change text speed - game balance refinement so that battles provide a good challenge, but are not overly frustrating - battles with a full party of four and more important elements have not yet been shown
Each stage is a battleground where you are tasked with taking over the enemy's main base.
The XCOM franchise is one of critical acclaim and massive fan support that won over millions of fans in the Turn - Based Strategy genre and made a successful comeback in 2012 with XCOM Enemy Unknown.
To beat each mission you basically have to take over the enemy's base.
Using low gravity to traverse the environment and outsmart enemies, gamers can jump over objects and even base jump from a vantage point to take down the enemy faction and lead their team to victory.
optimized for touchscreen input — Explore a grim cyberpunk future where magic and technology rule the streets — Make every action count in gripping, turn - based tactical combat — Create and customize your character from one of six unique archetypes — Over 350 different weapons, spells and abilities: sling fireballs, kneecap enemies with your shotgun, or roundhouse kick them in the face!
Otherwise, how could he lift these boulder - based enemies right over his head and heave them away like they're made from Styrofoam?
You'll be hacking and slashing up hundreds of enemies, and taking over bases until you reach the enemies» main base.
Another example, and one of the more frustrating one is later on in the game you are set with defending a base, don't worry I don't put spoilers in my reviews, from hordes of enemies trying to destroy certain objects that you need to defend, and it is one of the worst missions in the game simply because the game mechanics kept fighting against me with everything it got, but after quite some time, and numerous retries I finally managed to complete the first 4 or 5 parts of the mission, and the game had me then racing up a mountain chasing a plane which I then had to try and get onto, which again, is fine, but when the game freezes up on me and blue screens and puts me back to the dashboard, only to have me reboot the game and starting that mission all over again, that was almost the last straw for me.
There was no direct or menu - based combat, instead you bump into an enemy on the screen, and a cartoon «fight cloud» appears over you and the enemy and the fight occurs automatically.
Maybe a friend is getting over run, or a base is about to be taken by the enemy.
I've easily spent over five hours in one mission, sneaking around, biding my time to set up deadly traps, marking enemies, and both sniping from afar and sneaking up for a silent kill with my blade into the base of my enemy's skull (which also gets an X-ray kill cam animation).
The aim of the game is defeat all of the enemy troops and take over their bases.
Having to worry about taking over bases, protecting your own bases, fighting off minor enemies, and taking down enemy gunships all at once is frustrating.
This is where I had a bit of an issue with the game is that if you go back to base in order to heal as it's a battle based game, when you return you need to basically attack defeated enemies all over again which can be annoying.
With the level of your party jumping around based on where the story is at, it can feel weird to even bother with fighting enemies if the experience you earn during those fights doesn't carry over.
Grow your base and take over the enemy's territory in this strategic offence game.
Build your own army, strategy to destroy the enemy base With a beautifully pixel art and smoothly animation / effects Game main features: * Unlock and upgrade units, heroes and spells * Over 80 available units and heroes * Over 20 spells and 10 towers * Play Extreme mode to unlock legendary bosses * Survival and Arena mode * Over 50 achievements to unlock * Develop unique strategies with many different units and spells * And many other fun stuffs Download Monsters X Monsters now and enjoy the game!
It may be the fantastic sea - based combat and the ability to seamlessly go from attacking enemy ships with cannons to boarding them and taking them over.
This was in 1966 and he was based in Honolulu and going over to Vietnam helping to defoliate the forest so our troops could get a better look at the enemy.
The new game builds on the wave - based, four - player cooperative action of ME3, allowing you to take on swarms of enemies as a variety of species and class types from all over the Mass Effect universe.
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