Sentences with phrase «over narrative of the game»

Not exact matches

Narratives come and go over the course of a series, or even a game.
Because of the narratives game, the AAC needed USF's win over South Carolina.
Narratives have a funny way of revealing themselves over the course of a game.
Labour advisers were equally eager to tell me how the cost of living narrative that dominated their conference was also gamed out months earlier, and was not a panicked response to a shift in the national mood over the economy.
Shad» O may not offer much in the way of new gameplay mechanics over the countless other tower defense games already available, but it distinguishes itself through its striking art design and compelling narrative.
King Kong is a lightweight compared to the trio of mutant creatures who climb atop Chicago's famed Willis Tower in Rampage, a cinematic adaptation of the classic arcade game that emphasizes big - budget spectacle over narrative substance.
Across 66 wholly enlightening minutes, Atari: Game Over picks apart the accepted narrative of the crash and interviews developers (Atari founder Nolan Bushnell), historians and other notable game buffs (including Ready Player One author Ernest Cline and former journalist and current screenwriter Gary Whitta), leading up to grand unveiling of the dig's findiGame Over picks apart the accepted narrative of the crash and interviews developers (Atari founder Nolan Bushnell), historians and other notable game buffs (including Ready Player One author Ernest Cline and former journalist and current screenwriter Gary Whitta), leading up to grand unveiling of the dig's findigame buffs (including Ready Player One author Ernest Cline and former journalist and current screenwriter Gary Whitta), leading up to grand unveiling of the dig's findings.
In addition to handing over control of the Westworld narrative via a new mobile game, the multimedia festival also had some big news about the long - germinating Twins...
This enlightening eavesdropping is a great delivery method for the story because it not only makes you feel as though you are outsmarting your opponents, but it also keeps your discovery of the storyline feeling more natural and less like you're being beat over the head with the game's narrative.
The action is never particularly stressful (my final game summary report showed a total of zero deaths over 22 hours), and the narrative is so inconsequential that I didn't even mind much when the dialogue cut out during the final showdown.
It's a bit unfortunate that the thematic elements of the single - player game don't carry over to the multiplayer experience, but delivering an emotional online game with a potent narrative while some dude named 420B0NGZ4LIFE tries to blow your head off is nearly impossible to begin with.
Over the last generation, Sony seems to have taken it upon itself to drive the cause of truly adult video game narrative and, as this crusade has continued, certain key tropes have begun to crystalise.
In an era where people are constantly feeling vaguely screwed over by big - budget video games, it's a narrative a lot of us can get behind.
It locks the player out of map areas and game techniques for several hours until the tutorial sequences are complete, restricting returning players and forcing them to invest time in unlocking these mechanics all over again, without the incentive of early, substantial narrative to keep them engaged.
Even though Outlast 2 seems to be significantly disconnected from the first game from a narrative standpoint, the gameplay elements of the camera and combat - free survival are carrying over.
Over the course of four games, Fireproof has teased a larger narrative for the Room series, but Old Sins fails to expand on that universe in any meaningful way.
Where this game truly succeeds is with the narrative as it is well thought - out, well - explained and properly executed over the course of the story.
It's a trend we're seeing more and more of now, in games that are driven to committing the player to their worlds over anything else — Half - Life 2 planted the seeds of player - reliant agency in the minds of consumers and developers alike, and now we're seeing game - makers really take advantage of how they can give the end - user a narrative experience that feels shaped by them, the whole way through — and not just in the setpieces, and not just with QTEs and button prompts, either.
Aksys possibly looked at the success of their hit game, 999: Nine Hours, Nine Persons, Nine Doors as inspiration to bring over more narrative, text - based games like Hakuoki.
As well as winning Develop's New Games IP and Use of Narrative awards, the Golden Joystick's Performance of the Year and The Game Awards» Games for Impact Award, LIFE IS STRANGE has been the recipient of over 30 Game of the Year awards, and featured in countless top ten lists and reader - voted Game of the Year lists.
Irrational Games is certainly no stranger to pushing the envelope on complex ideas and narratives in their games, but Bioshock Infinite is a step far and above even that of any of its predecessors — one worth going through several times over.
Next to pen and paper games, that's the narrative equivalent of letting us reach over in the car to beep the horn.
One of my students at Bolton, James Drake, asked me over the Summer before he took that particular course what he could do to prepare for the Game Narrative module: I told him to read a book or a play.
Over the following weeks I'll be examining individual facets of Breath of the Wild's game design and narrative design, situating it in the unique — and insular — game design lineage of the Zelda franchise, and showing how the new game's content emerges from the effects of a single additional constraint: the desire to transcend Skyward Sword's functionally - isolated wilderness segments.
While the Pressens you've unlocked can be carried over into a «new game plus» once you've finished the story, the S - Pressens would be damaging to the experience of that early narrative progression and are withheld until Nilin remembers them again.
Over the last two weeks the excellent people at Final Fantasy Union graciously hosted a two - part case study I wrote, comparing the Final Fantasy and Legend of Zelda franchises in terms of game design and narrative, dissecting each franchise's approach to gameplay and story to see what each could learn from the other.
Over two days of focused Masterclasses, you will hear from and meet with New York Times bestselling Authors, World Class Film Makers and Award Winning Game Narrative Designers.
2012's The Walking Dead cemented Telltale Games reputation for quality, defined a new genre of playable narrative games and went on to win over 100 «Game of the Year» awards.
The game does have an online campaign mode which is a meaty chunk of narrative served over a series the game's multiplayer maps.
The Story mode does do one weird thing, where some narrative portions are rendered with in - game graphics but then suddenly switch to a slideshow of the anime with voice - over, going so far as to even include a side quest that is literally just watching a slideshow.
It is this idea of how much control player has over the flow of the game and, to an extent, its narrative.
The multiplayer focus of the game appears to be in - line with the direction the industry is headed, with games - as - a-service and competition a priority over a single - player narrative experience.
It locks the player out of map areas and game techniques for several hours until the tutorial sequences are complete, restricting returning players and forcing them to invest time in unlocking these mechanics all over again, without the incentive of early, substantial narrative to keep them engaged.
On the negative side, however, BlazBlue's narratives make little sense, characters talk over one another before fights, others have long - winded dialogue and a steep learning curve will frustrate a lot of casual fighting fans hoping to button mash their way to victory; you just can't walk into this game expecting to unleash insane combos ala Marvel Vs. Capcom 2.
It's not until you reach Old Town in the second act when you start to realize people's intentions may not be what they seem, and an entertaining narrative is what makes this 15 - 16 hour romp enjoyable over the course of the game.
It's really funny to read someone making an argument that you might find in a more literary game corner of the Internet (recommending narrative - heavy games like Heavy Rain and Alan Wake, or classics like System Shock 2 over Call of Duty - style military FPSes) written in YouTube - ese.
Apart from the original gameplay, the narrative and the art developed by over 10 Chilean concept artists, the feature that makes this game unique is the possibility of playing both symmetric and asymmetric matches (1vs1, 2vs1, 2vs2).
While the TV series is a little over a week away (Saturday, November 8th on Cartoon Network) and the games release in the following weeks, we have the first form of narrative content from Sonic Boom available to us in the form of Archie Comics» Sonic Boom issue # 1.
Croft's journey over the last 22 years has mirrored that of the video games industry — from commercial products marketed at adolescent boys to cultural creations that strive for narrative depth and significance.
Rather than being booted to the melancholy purgatory of a Game Over screen, the story adapts to your failure, which the narrative then bears like a scar, forever altering its trajectory.
The Dynasty Warriors 9 «Action Trailer» offers a glimpse into the Three Kingdoms narrative, which unfolds over the course of the game's ten campaign chapters starting with the Turban Rebellion through the ultimate unification of China.
We settled on a handful of metrics to track across our titles, automated the reporting in Tableau, viewed the reports directly rather than copying them over to PowerPoint for meetings, and made game producers responsible for writing narratives about why the metrics moved up or down.
The narrative is an important aspect of this series and each of your choices over the course of the game affects the rest of your experience in an open - ended story - mode that requires strategic decisions on the battlefield but also outside.
A significant number of dungeons and challenges open up post game (again, furthering the narrative that Final Fantasy XV had a ton of content but no idea what to do with it), but, more importantly, after it's over you have the option of reverting to a previous save and mopping up all of those sidequests (you can actually do this at almost any point, through a plot contrivance, but it only felt appropriate after I concluded Final Fantasy XV's story).
This ridiculous premise of Zombie Cannon Carnage is the narrative drape over a game where you shoot a zombie out of a cannon with the intent to cause the most damage possible.
What all the games have in common is that they have experimentation at heart, that they try for something out of the ordinary; be it a novel aesthetic, a twist on an old mechanic, a fresh narrative, or are just so well - tuned that they bowled us over.
Set in a city that's slowly dying, the game takes place over a period of 3 weeks (or around 6 real world hours) with a non-linear narrative that can be different every time you play depending on which threads you'd like to pull.
-- «Competitive Rankings and Matchmaking for Our Games» by Nick Gaulin — «Bringing Day of Infamy's Characters to Life» by Gabriel Fronza — «Pushing Our Cinematic and Narrative Capabilities» by Andrew Spearin — «Day of Infamy's Level Design and Multiplayer Game Modes» by Jeroen van Werkhoven — «Day of Infamy's New AI and SP / Coop Modes» by James - Lea Baran — «Improved Menu Design Workflow with Coherent GT» by Stephen Swires — «Voice Over and Writing in Day of Infamy» by Michael Tsarouhas
The unravelling of the game's narrative will be spread out over multiple worlds, each of which are to provide several hours» worth of game - play content.
Over the past few years, developer Telltale Games has been known for their narrative - focused adventures pulled from numerous big name franchises like The Walking Dead, Game of Thrones, Batman, and more, with Humble Bundle offering a nice package of some of the studio's most acclaimed titles.
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