Not exact matches
Narratives come and go
over the course
of a series, or even a
game.
Because
of the
narratives game, the AAC needed USF's win
over South Carolina.
Narratives have a funny way
of revealing themselves
over the course
of a
game.
Labour advisers were equally eager to tell me how the cost
of living
narrative that dominated their conference was also
gamed out months earlier, and was not a panicked response to a shift in the national mood
over the economy.
Shad» O may not offer much in the way
of new gameplay mechanics
over the countless other tower defense
games already available, but it distinguishes itself through its striking art design and compelling
narrative.
King Kong is a lightweight compared to the trio
of mutant creatures who climb atop Chicago's famed Willis Tower in Rampage, a cinematic adaptation
of the classic arcade
game that emphasizes big - budget spectacle
over narrative substance.
Across 66 wholly enlightening minutes, Atari:
Game Over picks apart the accepted narrative of the crash and interviews developers (Atari founder Nolan Bushnell), historians and other notable game buffs (including Ready Player One author Ernest Cline and former journalist and current screenwriter Gary Whitta), leading up to grand unveiling of the dig's findi
Game Over picks apart the accepted
narrative of the crash and interviews developers (Atari founder Nolan Bushnell), historians and other notable
game buffs (including Ready Player One author Ernest Cline and former journalist and current screenwriter Gary Whitta), leading up to grand unveiling of the dig's findi
game buffs (including Ready Player One author Ernest Cline and former journalist and current screenwriter Gary Whitta), leading up to grand unveiling
of the dig's findings.
In addition to handing
over control
of the Westworld
narrative via a new mobile
game, the multimedia festival also had some big news about the long - germinating Twins...
This enlightening eavesdropping is a great delivery method for the story because it not only makes you feel as though you are outsmarting your opponents, but it also keeps your discovery
of the storyline feeling more natural and less like you're being beat
over the head with the
game's
narrative.
The action is never particularly stressful (my final
game summary report showed a total
of zero deaths
over 22 hours), and the
narrative is so inconsequential that I didn't even mind much when the dialogue cut out during the final showdown.
It's a bit unfortunate that the thematic elements
of the single - player
game don't carry
over to the multiplayer experience, but delivering an emotional online
game with a potent
narrative while some dude named 420B0NGZ4LIFE tries to blow your head off is nearly impossible to begin with.
Over the last generation, Sony seems to have taken it upon itself to drive the cause
of truly adult video
game narrative and, as this crusade has continued, certain key tropes have begun to crystalise.
In an era where people are constantly feeling vaguely screwed
over by big - budget video
games, it's a
narrative a lot
of us can get behind.
It locks the player out
of map areas and
game techniques for several hours until the tutorial sequences are complete, restricting returning players and forcing them to invest time in unlocking these mechanics all
over again, without the incentive
of early, substantial
narrative to keep them engaged.
Even though Outlast 2 seems to be significantly disconnected from the first
game from a
narrative standpoint, the gameplay elements
of the camera and combat - free survival are carrying
over.
Over the course
of four
games, Fireproof has teased a larger
narrative for the Room series, but Old Sins fails to expand on that universe in any meaningful way.
Where this
game truly succeeds is with the
narrative as it is well thought - out, well - explained and properly executed
over the course
of the story.
It's a trend we're seeing more and more
of now, in
games that are driven to committing the player to their worlds
over anything else — Half - Life 2 planted the seeds
of player - reliant agency in the minds
of consumers and developers alike, and now we're seeing
game - makers really take advantage
of how they can give the end - user a
narrative experience that feels shaped by them, the whole way through — and not just in the setpieces, and not just with QTEs and button prompts, either.
Aksys possibly looked at the success
of their hit
game, 999: Nine Hours, Nine Persons, Nine Doors as inspiration to bring
over more
narrative, text - based
games like Hakuoki.
As well as winning Develop's New Games IP and Use
of Narrative awards, the Golden Joystick's Performance
of the Year and The
Game Awards» Games for Impact Award, LIFE IS STRANGE has been the recipient
of over 30
Game of the Year awards, and featured in countless top ten lists and reader - voted
Game of the Year lists.
Irrational
Games is certainly no stranger to pushing the envelope on complex ideas and
narratives in their
games, but Bioshock Infinite is a step far and above even that
of any
of its predecessors — one worth going through several times
over.
Next to pen and paper
games, that's the
narrative equivalent
of letting us reach
over in the car to beep the horn.
One
of my students at Bolton, James Drake, asked me
over the Summer before he took that particular course what he could do to prepare for the
Game Narrative module: I told him to read a book or a play.
Over the following weeks I'll be examining individual facets
of Breath
of the Wild's
game design and
narrative design, situating it in the unique — and insular —
game design lineage
of the Zelda franchise, and showing how the new
game's content emerges from the effects
of a single additional constraint: the desire to transcend Skyward Sword's functionally - isolated wilderness segments.
While the Pressens you've unlocked can be carried
over into a «new
game plus» once you've finished the story, the S - Pressens would be damaging to the experience
of that early
narrative progression and are withheld until Nilin remembers them again.
Over the last two weeks the excellent people at Final Fantasy Union graciously hosted a two - part case study I wrote, comparing the Final Fantasy and Legend
of Zelda franchises in terms
of game design and
narrative, dissecting each franchise's approach to gameplay and story to see what each could learn from the other.
Over two days
of focused Masterclasses, you will hear from and meet with New York Times bestselling Authors, World Class Film Makers and Award Winning
Game Narrative Designers.
2012's The Walking Dead cemented Telltale
Games reputation for quality, defined a new genre
of playable
narrative games and went on to win
over 100 «
Game of the Year» awards.
The
game does have an online campaign mode which is a meaty chunk
of narrative served
over a series the
game's multiplayer maps.
The Story mode does do one weird thing, where some
narrative portions are rendered with in -
game graphics but then suddenly switch to a slideshow
of the anime with voice -
over, going so far as to even include a side quest that is literally just watching a slideshow.
It is this idea
of how much control player has
over the flow
of the
game and, to an extent, its
narrative.
The multiplayer focus
of the
game appears to be in - line with the direction the industry is headed, with
games - as - a-service and competition a priority
over a single - player
narrative experience.
It locks the player out
of map areas and
game techniques for several hours until the tutorial sequences are complete, restricting returning players and forcing them to invest time in unlocking these mechanics all
over again, without the incentive
of early, substantial
narrative to keep them engaged.
On the negative side, however, BlazBlue's
narratives make little sense, characters talk
over one another before fights, others have long - winded dialogue and a steep learning curve will frustrate a lot
of casual fighting fans hoping to button mash their way to victory; you just can't walk into this
game expecting to unleash insane combos ala Marvel Vs. Capcom 2.
It's not until you reach Old Town in the second act when you start to realize people's intentions may not be what they seem, and an entertaining
narrative is what makes this 15 - 16 hour romp enjoyable
over the course
of the
game.
It's really funny to read someone making an argument that you might find in a more literary
game corner
of the Internet (recommending
narrative - heavy
games like Heavy Rain and Alan Wake, or classics like System Shock 2
over Call
of Duty - style military FPSes) written in YouTube - ese.
Apart from the original gameplay, the
narrative and the art developed by
over 10 Chilean concept artists, the feature that makes this
game unique is the possibility
of playing both symmetric and asymmetric matches (1vs1, 2vs1, 2vs2).
While the TV series is a little
over a week away (Saturday, November 8th on Cartoon Network) and the
games release in the following weeks, we have the first form
of narrative content from Sonic Boom available to us in the form
of Archie Comics» Sonic Boom issue # 1.
Croft's journey
over the last 22 years has mirrored that
of the video
games industry — from commercial products marketed at adolescent boys to cultural creations that strive for
narrative depth and significance.
Rather than being booted to the melancholy purgatory
of a
Game Over screen, the story adapts to your failure, which the
narrative then bears like a scar, forever altering its trajectory.
The Dynasty Warriors 9 «Action Trailer» offers a glimpse into the Three Kingdoms
narrative, which unfolds
over the course
of the
game's ten campaign chapters starting with the Turban Rebellion through the ultimate unification
of China.
We settled on a handful
of metrics to track across our titles, automated the reporting in Tableau, viewed the reports directly rather than copying them
over to PowerPoint for meetings, and made
game producers responsible for writing
narratives about why the metrics moved up or down.
The
narrative is an important aspect
of this series and each
of your choices
over the course
of the
game affects the rest
of your experience in an open - ended story - mode that requires strategic decisions on the battlefield but also outside.
A significant number
of dungeons and challenges open up post
game (again, furthering the
narrative that Final Fantasy XV had a ton
of content but no idea what to do with it), but, more importantly, after it's
over you have the option
of reverting to a previous save and mopping up all
of those sidequests (you can actually do this at almost any point, through a plot contrivance, but it only felt appropriate after I concluded Final Fantasy XV's story).
This ridiculous premise
of Zombie Cannon Carnage is the
narrative drape
over a
game where you shoot a zombie out
of a cannon with the intent to cause the most damage possible.
What all the
games have in common is that they have experimentation at heart, that they try for something out
of the ordinary; be it a novel aesthetic, a twist on an old mechanic, a fresh
narrative, or are just so well - tuned that they bowled us
over.
Set in a city that's slowly dying, the
game takes place
over a period
of 3 weeks (or around 6 real world hours) with a non-linear
narrative that can be different every time you play depending on which threads you'd like to pull.
-- «Competitive Rankings and Matchmaking for Our Games» by Nick Gaulin — «Bringing Day
of Infamy's Characters to Life» by Gabriel Fronza — «Pushing Our Cinematic and
Narrative Capabilities» by Andrew Spearin — «Day
of Infamy's Level Design and Multiplayer
Game Modes» by Jeroen van Werkhoven — «Day
of Infamy's New AI and SP / Coop Modes» by James - Lea Baran — «Improved Menu Design Workflow with Coherent GT» by Stephen Swires — «Voice
Over and Writing in Day
of Infamy» by Michael Tsarouhas
The unravelling
of the
game's
narrative will be spread out
over multiple worlds, each
of which are to provide several hours» worth
of game - play content.
Over the past few years, developer Telltale Games has been known for their
narrative - focused adventures pulled from numerous big name franchises like The Walking Dead,
Game of Thrones, Batman, and more, with Humble Bundle offering a nice package
of some
of the studio's most acclaimed titles.