Primarily being a 2D platformer with more of a focus on collecting and exploring
over precision platforming, each level has a ruby at the end of it and then optional stickers and cupcakes to find.
Not exact matches
This is a platformer in the truest sense, one where speed,
precision and skill are emphasised, though never
over the player's fun thanks to a finely tuned learning curve that will quickly have you feeling like a
platforming master of the ages.
It looks like he fell into a page of writing / notes at the end so while W3 was based off real life looking places and levels and W4 / SFPA had the ink explosion that made everything all
over the place and freeform thus making momentum a big theme, W5 could have have crazy
precision -
platforming not unlike some of those insanely hard Mario Maker levels.
There is a definite learning curve to mastering the
platforming of the game, as its emphasis on momentum leads to a game that feels very different from genre competitors such as Super Meat Boy where pinpoint
precision is prioritized
over your character's movement.
At times the lack of
precision control
over movement makes bouncing and spinning one's way to Princess Peach's holding cell more relieving than satisfying, like surviving a war zone you were forced to charge through instead of displaying
platforming prowess voluntarily.
It may not be a big deal on its own, but with the extreme
precision of Mega Man 3's
platforming, the slowdowns can lead to accidental game
overs.