Sentences with phrase «over their final products as»

These authors have grown tired of the query game and the contract negotiations involved in turning over their book rights to a publisher, and often highlight the new - found freedom write what they wish and the control over their final products as key reasons for going it alone.

Not exact matches

But that's not the final word, apparently, because other evidence suggests that brand loyalty is as strong as it's ever been: Fully 77 percent of consumers in one survey, for instance, said they return to the same brands over and over again, with 37 percent of them qualifying as «brand loyalists» — the segment of customers who will stay true to a brand even if offered a superior product from a competitor.
Since there is no gluten there is no danger of the final product becoming too hard as a result of over mixing.
And I personally back Cazorla in the Central battle with Matic over Ozil, his final product isn't as good but Cazorla is one elusive little man..
As endearing as the whole enterprise often is, however, the final product can't shake the sense that it's prioritising franchise maintenance over storytellinAs endearing as the whole enterprise often is, however, the final product can't shake the sense that it's prioritising franchise maintenance over storytellinas the whole enterprise often is, however, the final product can't shake the sense that it's prioritising franchise maintenance over storytelling.
Director Derek Cianfrance took twelve years to stew on what he wanted to say about love and marriage in his film Blue Valentine, the principle actors, Michelle Williams and Ryan Gosling, had over half a decade to think about how they would bring Cindy and Dean to life — this rare gift to the creative process paid off astoundingly as the final product is second only to Ingmar Bergmans» Scenes from a Marriage in its capacity to lay bare the wounds of love after the veil of the honeymoon phase has been lifted.
Granted, you lose control over the final product, but that may not be a pressing concern so much as getting the content you want to the reader.
Somehow, my overjoyed noises had been live - recorded / shared directly with individuals over at a different studio who played a part in determining the final cast; it turned out that they were very interested in having cast members who were as passionate about their product as they themselves needed to be.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
It may or may not change over time or release as a final product.
Swathes of previews trailers and marketing tactics painted it as something it could never hope to be, and the final product is enjoyable but somewhat hollow, a game that relies way too much on repeating a few missions over and over and over again.
But the wrangling between scientists and governments over the final product may need a fresh look, as well.
So, to summarize, an L.A. was given final say over a section which included as its (and the IPCC's) featured product, his very own chart, and which allowed him to leave out not only entire studies that presented contrary evidence, but even to use another strategically edited data set that had originally displayed contrary evidence.
Although it's important to target the final decision - makers in your sales process, as noted above, it's often critical to find and win over someone at the firm (or potential strategic partner) who is a few rungs below because she not only truly understands the pain point you're trying to alleviate, but she's the one for whom that pain is a meaningful and present part of daily life (e.g., the senior associate whose life would be immeasurably improved by having your product or service).
It may or may not change over time or release as a final product.
The company is also expected to be less active in the mid-range and entry - level market segments over the course of this year, though the recently unveiled Desire 12 series is unlikely to be its final value - oriented product family launched in 2018, as per previous reports.
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