He created a new European setting that served as a contrast to earlier locales, a combat system based around the dispatching of enemies as opposed to encouraging players to abstain from battle, and
an over-the-shoulder camera perspective.
Not exact matches
From a movement
perspective, the
camera uses a standard third - person
over-the-shoulder view rather than the static
cameras found in most TellTale games, and this generally makes it easier to move around and get a sense of what's happening.
The 3D
Camera mode is a little different, giving players the chance to go through the game from an
over-the-shoulder view instead of the typical straight - on
perspective.
Resident Evil 7 will be played in first - person
perspective instead of in the traditional
over-the-shoulder, third - person
camera view that Resident Evil games have used since 1996.
Credit is due to the tighter
camera, which grants every single encounter with a more intimate feel; the
over-the-shoulder perspective puts players up - close and personal to the action, ensuring exchanges pack a punch that you can practically feel with each weighty slash, strike, and blow.
Certain sections will change the
camera perspective to an
over-the-shoulder view and force you to walk slowly, possibly to create tension, but it's more annoying and awkward than anything.