Overall presentation has clearly improved too: anti-aliasing makes all the difference with this style of visuals, and the frame - rate boost to the cinematics is obviously welcome: while the frame - blending effect remains, there's an overall sense of consistency between cut - scenes and ga
Overall presentation has clearly improved too: anti-aliasing makes all the difference with this
style of visuals, and the frame - rate boost to the
cinematics is obviously welcome: while the frame - blending effect remains, there's an
overall sense of consistency between cut - scenes and ga
overall sense of consistency between cut - scenes and gameplay.
The concept of interactive anime is really intriguing and Asura's Wrath is pretty entertaining
overall, but unfortunately it's a jumbled mess of gameplay mechanics, visual
styles and long
cinematic sequences, to the point where it might be hard to truly consider Asura's Wrath a game.