«
The overall game controls are very tight and responsive, which is absolutely vital in a shmup, and Score Rush Extended executes this perfectly.»
Still, it's not a huge deal and
overall the game controls wonderfully.
Not exact matches
overall am impressed by the boys except flamini who was completely out of the
game and ramsey whose been a shadow of himself, what happened to his confidence???? he would have
controlled the ball and boooom kill off the
game.
But
overall I think we were in
control for big parts of the
game and in the end we have shown resilience and fortunately got the three points.
«I thought we had two good chances and after it was just down to 1 - 1, then we showed resources and character, were leading 3 - 1 and
controlled the
game quite well, but at 3 - 2 we became quite nervy again and we finished in a bit of a less
controlled way, but
overall it was a good team performance.»
Now someone can coach the DL the way he wants and someone can help
control the
overall Def quality the way he wants so Quinn can focus more on
game and clock management.
Your wrong I'm happy 3 points, Cech didn't hardly touch the ball and we
controlled the whole
game yes we could off made it easier but
overall a easy day at the office and 3 points, look at today's results no
game is easy and anything can happen everyone needs to just calm down and see what happens this week and the rest of the season COYG
We usually drop off after 2 - 0 a little bit, which I think is okay as long as we are still in
control of the
game overall.
The problem we had all season was to
control games, we struggle to
control the ball, Arsenal possession statistics plummet in many
games both home and away, Especially after scoring an early goal their
overall football seems to disintegrate completely.
There are some smart improvements on this
game compared to Hyrule Warriors, such as being able to switch characters mid battle and give commands to those you aren't
controlling, but,
overall I feel Hyrule Warriors is the superior
game.
Overall Crash»N' Burn can be a fun
game if you can get passed the poor
controls, stupid AI and repetition
While some elements need a bit of polishing, such as the
control precision in key moments and the
overall level design, this is a
game that opens good prospects for the Shantae series.
While the
game's play
control system can be a tad loose in feel at times, the
overall experience is still solid and proves that you don't have to have a lot of bells and whistles in your play
control design to make an involving and enjoyable
game.
Great
controls, great Storyline, the music, the ambientation, Rebecca... Definetely a must play, it's one of the best «old» resident evils, would rank it right next to the first one, it's just a great experience
overall, eventhough the hard mode is REALLY hardcore, don't try hard mode before getting experience with the
game.
Overall, Wulverblade is a pretty interesting
game with classic action and a heavy helping of history, but it's also a
game that is primarily for hardcore brawler fans who enjoy the pain of
control issues and merciless gameplay.
The frustrating
controls and camera during battle can prove to be a blemish on the
overall quality of the
game, not to mention the repetitive nature of the story missions don't help much here.
Gamers of the series are very well at home here,
controls, look and
overall presentation are the same.
Probably the biggest issue for the
game overall is the way that the PlayStation Move motion
controls function in -
game.
If you've played Outlast, then you will be more than familiar with the
controls and the
overall gameplay of the
game.
Overall, Splatoon's chaotic gameplay is an absolute blast to play and the intuitive
controls and accessible nature of the gameplay (no matter which way you play) only amplifies the fun factor and allows
gamers of all skill levels to enjoy the craziness.
This was really the only time I had a major problem with the
controls but
overall the
games combat keeps it interesting and only starts to drag near the end.
The
controls work well with this
game and
overall, it is a fun play, especially on multiplayer.
Boasting the most content
overall, this Level Pack contains 23 full retro arcade
games (even if they aren't
controlled as well as they could have been).
RC racing
games are pretty few and far between in this day and age, primarily because the actual hobby of racing RC (radio
controlled) cars has seen a pretty steep decline in
overall popularity since its heyday back in the 1980s.
I've never played a Star Fox
game so even if there's a lot of star fox 64 elements they'll feel new to me, plus I'm one of the few people that actually loves motion
controls overall and I think the cockpit idea on the gamepad is quite interesting to say at least.
Overall this is a nice attempt to use Raplh in a Wii
game with nice
controls, the gameplay itself is very simplistic and most players even young ones will finish this fast.
Been playing since release, really happy with
controls, the way it looks and the
overall feel of the
game.
Years ago, when Sonic Team brought their mascot into the world of 3D
games they tended to focus solely on going fast, and the lack of
control that this pursuit of speed brought was pretty damaging to the
overall experience, so it's good to see the developer's slowing things down a bit.
A Master Volume
Control slider has been added to Audio Options that allows players to adjust the
overall volume of the
game without having to change each category individually.
Even though Silent Hill's sound and visuals were well received many felt the
game's voice acting and clunky
controls brought down the mood of the
overall game experience.
The
overall feature looks like a fun gimmick, though we're unimpressed by the cheap - feeling plastic Porsche uses for the
controls — some video
game steering wheels feature better quality switches and buttons.
Carmageddon: Max Damage ends up being a vehicular combat
game with difficult
controls, last gen graphics and an
overall forgettable gameplay experience.
- opening in Osaka - hands - on edutainment facility - opens November 19th - aims to provide fans with info on Pokémon, tips on using abilities, and
overall a way for kids to learn to communicate - various training programs and features - «Charizard's Battle Colosseum» and «Gardevoir's
Control Score,» will train you in various subjects - get rewarded with special Pokémon for your X, Y, Alpha Sapphire, and Omega Ruby
games - pre-order their «Pokémon EXPO Gym Member's Card & Pass Case» starting October 31st - app is also launching for smartphone early next month - this shows your stats and ranking at the Gym, and will also have some other features
There is cutscenes and it sometimes takes
control from you, but
overall you will appreciate the
game.
There is, however, a slight touch of imprecision when using a controller which could be improved upon with some updating, but
overall control is great and there's a palpable sense of weight behind attacks and movement, bolstered by the fact that the
game has a moderate level of environmental destruction.
Yes, there are some
control - based hiccups that can become downright infuriating, but
overall the
game is a great option for casual
gamers looking for short play sessions.
With simple
controls and
overall gameplay, good amount of content from
game modes, teams, fields, various competitions local and hopefully online multiplayer to come.
Throw in the ability to boost at super fast speeds, telepods that require you to backtrack in levels and use your skills to destroy colored nodes in the correct order, tough enemies, levels that can be enjoyed in short bursts or long sessions, buttery smoother
controls, and just an
overall charm, Velocity Ultra becomes one of the funnest
games you'll find on the PlayStation Vita.
Another issue with the
game's
control scheme is that players do not have the option to switch their «over the shoulder» camera from right to left, which really hurts the
overall gameplay and importance of tactical positioning, since players will not be able to (properly) peek around corners from a left side position.
This one is ridiculous with a horrible plot, shotty
controls and just an
overall bad
game!
I'd go as far as saying the first
game Arkham Asylum still has the best opening, with its stunning credit scene - cum -
controlled walk - through of Arkham escorting a restrained Joker, and best
overall atmosphere but that's mostly to do with the location.
«This content aligns with WWE 2K18's ultimate mission — providing players with authentic and simulation - based WWE gameplay, the largest playable roster in WWE
games history and the freedom to create and
control their experiences, be it through MyCareer, the Creation Suite or other notable features — and for a great
overall value.»
Overall, you'll be hard pressed to find a better
game on PlayStation 4 that features frantic gameplay like this that never feels out of
control, as long as you master your abilities.
Overall, and whilst Baja: Edge of
Control HD isn't anywhere near close to the «Forza - for - off - road fans» experience that many
gamers have been clamouring for, there are still plenty of improvements to be found with a title that was overly disappointing on its initial release back in 2008.
Which is nice because the majority of it sounds like it's coming from the cockpit of an airplane, from the
control tower, or where ever the voice is supposed to be coming from it fits the
overall atmosphere and the
game very well.
Overall the campaign
game can be entertaining, but the frustrations caused by the
controls will at times force you to put your PSP down in disgust.
The
controls get hectic, the
game play is difficult, and the
overall product is a mixed feeling of good and bad.
Overall, it's a pick up and play
game, with great user friendly
controls, fun, addictive gameplay, witty one liners and carnage, it's easy for any kind of player to pick up the controller and have some good fun, it won't last forever as repetition is the
game's biggest shortcoming but it's definitely fun and replayable, a great time killer or stress relief.
Currently the 3DS» flagship title, Ocarina of Time 3D is my favorite
game of all time remade with a graphical update, some tweaks to make
controls simplified, and
overall the addition of 3D.
I won't deny that the first nightmare chase was made slightly more difficult by trying to use motion
controls and look the right way but
overall I enjoy the effect of using the Wii Remote in the slower parts of the
game.