June, 2015: Playtester for Bedtime Digital Games regarding their game Dream Factory I gave feedback on one of the game worlds, the combat mechanics, as well as various suggestions about
the overall game feel.
Each of the modes available, the different mechanics, and
the overall game feel very solid.
The basic action / RPG part works, but
overall the game feels unfinished and with many serious bugs.
Overall the game feels exactly like how the game producer wanted it, like experiencing the MMO world of SAO Origins from the ground up with rather confusing and sometimes un-intuitive mechanics to learn and use.
It's interesting to see the multiple paths and options open up to you as the game progresses, however
overall the game feels small.
Overall the game feels too condensed.
There's still fan service here, especially with certain finishers that trigger in certain conditions between certain combatants, but
overall the game feels like it's been pared back to work as a fighter first, with stuff for the fans added in second.
Overall this game feels more realistic to me than its competitors.
Not exact matches
The tradeoff: it has hurt Peterson's vision of running lanes and his
overall feel for the
game.
Le Prof said after the
game: «I
feel overall we played against a good Paris Saint - Germain team, who started much stronger than us.
Overall, we've got mixed
feelings because for long periods in the first half, with a bit more quality in our final pass, we would have won this
game.
I
feel like the combination of Flamini / Cazorla is probably slightly weaker than Flamini / Ramsey actually, and it means that the wings will now be occupied by wingers which helps our
overall game way more.
So
overall it's a bit mixed
feelings because for long periods in the first half with a bit more quality in the first half we win this
game.»
Thank you for you honest analytical viewpoint ken and backing me up on the punctuation my phone is problematic and to get all the marks right takes three times or more as long but i
feel the content is there, and rsh i was not hiding behind referee decisions i said clearly that you do nt win or lose based on the refs you have 90 minutes to win a
game i was meaning
overall across the league this year its been bad almost as bad as our honor as club supporters we made to a final and win ir lose that looks good to people across the globe but the fans embarrassed the club on a global stage by walking out no honor in defeat.
«
Overall I
feel it's a deserved point and with a bit more freedom maybe, less inhibition, we could have really won this
game with one or two goals difference.
Besides giving the youngsters a chance, he
felt that
overall the performance was encouraging and the scoreline does not worry him so much, especially as we played a massive
game against Bayern Munich just three days previously.
It
felt overall like they were just trying to muddle through the
game yesterday.
No
overall feelings influencing matters, just one
game.
«I
feel overall physically it was a tough
game for us.
Overall I
felt Liverpool were unfortunate not to get at least a point from that
game, even with Spurs ripping them apart in the first 20 minutes or so.
«But
overall we have shown a great response against Aston Villa where we came back with a fantastic 3 - 2 win and I
feel that on Wednesday night we deserved to win the
game.
When the AAP
felt youth tackle football had «no place in programs for kids» in the 50's; now in 2015, this is a
game so sacred to our society that while, modifying «would likely lead to a decrease in the incidence of
overall injuries, severe injuries, catastrophic injuries, and concussions» the AAP can not recommend limiting tackle for young children as «the removal of tackling from football would lead to a fundamental change in the way the
game is played.»
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Overall, I'm
feeling so much more organized (big thanks to the Ultimate Editorial Calendar) and like I actually have a real
game plan for growing my blog this year.
Besides our 5 best picks
overall, we've found 5 other simulation
games that bring the look and
feel of dating in real life right to your computer.
There are some smart improvements on this
game compared to Hyrule Warriors, such as being able to switch characters mid battle and give commands to those you aren't controlling, but,
overall I
feel Hyrule Warriors is the superior
game.
Not only are the graphics stunning, the sound effects, music, dependence on teammates, weapons, and the
overall feel of the
game is amazing.
It
feels as if Mugen Souls was never fully finished and to try and cover this up, the player was handed a multitude of gameplay mechanics that unfortunately do nothing to add to the
overall value of the
game.
Overall though, I
feel this is a good
game, has it's flaws, but should be played by any fan of The Walking Dead.
The
game looks like it would've benefited from a higher frame rate, and the stealth missions do
feel dull, but
overall it's a good
game and a great addition to your PS4 library.
The
game does have a slow start, and some levels do
feel tedious at times, but the
overall experience is great.
While the
game can be a lot of fun on a mechanical level, it's not quite different enough to
feel like a brand new experience, and there are enough minor - yet - noticeable problems that make it harder to appreciate the
overall package.
While the
game's play control system can be a tad loose in
feel at times, the
overall experience is still solid and proves that you don't have to have a lot of bells and whistles in your play control design to make an involving and enjoyable
game.
The only downfall is the
game engine, which makes the
game's
overall feel a bit out dated.
I
feel like the
game is
overall well put together through the story and the mechanics of the
game.
Thanks to its cartoon art style and lack of technical issues, the
game's first impressions are
overall positive but unfortunately, this does not stand for too long, as the levels quickly
feel repetitive and the gameplay mechanics end up being too simple for its own good, resulting in a
game that is more dull than it should be.
While its puzzles and art style are to praise, the
game feels too repetitive at times and its lifespan can get too short, not to mention that the lack of music harms the
overall environment.
Overall, the
game has a Resident Evil 5
feel and when they call this
game role playing it is in the sense of the classic definition of
feeling as if you were one of the characters, not so much that it is based on stat adjustments.
i have to say personal experience i love the
game graphic wise it is an astonishing
game i liked how the
game is compost of 40 % movie cinemas that are gorgeous and 60 % actual
game i like this
game mode fixes my needs and play style why the cinema is running i get to enjoy my beer and watch and mind blowing graphical short clip i cant ask for more i do have to get real when it come to the
game play normal mode is so simple the AI of the robots and human is very poor, when you turn it up to very hard get a bit better make the
game play better, when it comes to open word it
feels really liked Far Cry Primal a
game that i expend liked 200 + hrs for that main reason i may
feel some repetition to this
game but
overall the graphics makes me keep my mind off of it.
While I
feel that no part of the
game close to the excellent opening moments of the chainsaw man chase that opened the first
game, the sum of those parts makes for a better
overall experience.
While it can be fun, it
feels it lacking
overall, especially as the main
game can be finished in under 3 hrs.
Overall, if you want a classic
feeling fighting
game, there's no better reason to jump on the SSFIITHDR bandwagon.
Overall it isn't the worst
game to check out but its not worth any more than a  # 10 note in my opinion and paying 25 for it i generally
felt as if i'd lost out.
When I first saw reviews that claimed that Shadow of War was worse than Shadow of Mordor, most reasons were attributed to its microtransaction end -
game and
overall feeling of sloppiness.
Things soon satisfyingly ramp up and, compared to most mainstream releases, the initial training area still provides a healthy challenge to newcomers, but
overall the entire
game feels slightly more manageable than the original Dark Souls.
There were a few minor issues — the character of Morgana and his purpose as a «guide» for Joker
feels suffocatingly restrictive at times, acting as the annoyingly vocal wall preventing the player from engaging in the
game's activities during main story events, and the English localisation and voice - work, despite its
overall quality, often
felt stilted and flowed much less naturally in the early
game compared to its predecessors.
Check out our early impressions for mildly different but
overall positive
feelings about the
game.
Overall, I'm happy to see the addictive and simple core gameplay of the first
game carry over so well to the sequel while also
feeling new enough to be fresh and exciting.
Overall, this Definitive Edition does a great job of bringing the original Halo Wars to modern consoles as it definitely doesn't
feel like an eight year old
game.
Overall, it's not a bad looking
game as the characters look decent, especially the Dragons but once again the
game has this previous - gen console
feel to it.