Sentences with phrase «overall lack of variety»

Unity can be an enjoyable game and its setting is an impressive achievement, but technical issues, a lackluster story, and an overall lack of variety in its missions weigh down the game.
The easily exploitable and basic gameplay combines with the overall lack of variety in a way that'll make you wish that the bullies win.

Not exact matches

«While it is often the case that a variety of factors will contribute to the overall change in the milk price, the lack of transparency creates uncertainty for producers and, at times, can lead to false expectations.»
While Thunder Wolves nails the action and non-stop devastation of an arcade shooter, control issues and lack of variety may hinder the overall experience.
Although it could last you for hours, the lack of variety in looting, crafting, and different areas hurt the overall experience in the long term.
The lack of enemy variety and the world level layouts hurt this the most, but overall, the game is well deserving of your time.
Dodging enemy sight cones and building up a stealth combo is only compelling for a short while, and the lack of overall variety made me want to sneak away to play other games.
The variety in levels at least does what it can to support its overall lack of detail.
overall: 6 Naughty Bear could have been so much more, it's unique and fun to play but ultimately its myriad of flaws and lack of variety are its biggest enemy.
With only five modes — three of which play exactly the same albeit different player counts — there is a real lack of variety to the multiplayer that is also lacking in an overall defining mode.
Overall, besides the aforementioned lack of instant assassinations in some cases, I do have a lingering concern regarding the depth and variety of content, an important aspect of games belonging to the open world genre.
But the lack of depth and overall variety and longevity make Little Deviants feel more like a $ 9.99 PSN title over a retail title.
The lack of variety in gameplay does not make the game very appealing and it hurts its overall potential.
And while I typically don't complain about a lack of enemies to battle under water (I loathe it, in fact), adding a little variety to the overall types of enemies in the game keeps it fresh.
However its lack of variety and overall simplicity ends up becoming its biggest flaw, which keeps it from being anything more than a nice distraction to play when you're bored and have nothing better to do.
Sending you against enemies that can kill you in three hits without a proper tutorial or weapons, sporting confusing level design that relies too much on backtracking to be fun, and an overall lack in the variety of enemies or loot drops that makes the latter levels so memorable.
While we'd like to see more variety in the units and overall gameplay, Anthill is a great example of a much - needed style of gameplay that has been remarkably lacking on the iPhone.
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