Unity can be an enjoyable game and its setting is an impressive achievement, but technical issues, a lackluster story, and
an overall lack of variety in its missions weigh down the game.
The easily exploitable and basic gameplay combines with
the overall lack of variety in a way that'll make you wish that the bullies win.
Not exact matches
«While it is often the case that a
variety of factors will contribute to the
overall change in the milk price, the
lack of transparency creates uncertainty for producers and, at times, can lead to false expectations.»
While Thunder Wolves nails the action and non-stop devastation
of an arcade shooter, control issues and
lack of variety may hinder the
overall experience.
Although it could last you for hours, the
lack of variety in looting, crafting, and different areas hurt the
overall experience in the long term.
The
lack of enemy
variety and the world level layouts hurt this the most, but
overall, the game is well deserving
of your time.
Dodging enemy sight cones and building up a stealth combo is only compelling for a short while, and the
lack of overall variety made me want to sneak away to play other games.
The
variety in levels at least does what it can to support its
overall lack of detail.
overall: 6 Naughty Bear could have been so much more, it's unique and fun to play but ultimately its myriad
of flaws and
lack of variety are its biggest enemy.
With only five modes — three
of which play exactly the same albeit different player counts — there is a real
lack of variety to the multiplayer that is also
lacking in an
overall defining mode.
Overall, besides the aforementioned
lack of instant assassinations in some cases, I do have a lingering concern regarding the depth and
variety of content, an important aspect
of games belonging to the open world genre.
But the
lack of depth and
overall variety and longevity make Little Deviants feel more like a $ 9.99 PSN title over a retail title.
The
lack of variety in gameplay does not make the game very appealing and it hurts its
overall potential.
And while I typically don't complain about a
lack of enemies to battle under water (I loathe it, in fact), adding a little
variety to the
overall types
of enemies in the game keeps it fresh.
However its
lack of variety and
overall simplicity ends up becoming its biggest flaw, which keeps it from being anything more than a nice distraction to play when you're bored and have nothing better to do.
Sending you against enemies that can kill you in three hits without a proper tutorial or weapons, sporting confusing level design that relies too much on backtracking to be fun, and an
overall lack in the
variety of enemies or loot drops that makes the latter levels so memorable.
While we'd like to see more
variety in the units and
overall gameplay, Anthill is a great example
of a much - needed style
of gameplay that has been remarkably
lacking on the iPhone.