not to contribute to
an overall narrative design.
That The Prophet may encourage habit - based viewers to broaden their tastes even a little bit after watching the film more than makes up for the occasional kinks in
its overall narrative design.
Not exact matches
While a more structured
narrative design would have helped flesh out the game world, the
overall experience is built for bite - sized consumption and multiplayer playthroughs.
The production
design gleams, fusing sophisticated, gentrified wealth with agricultural peasantry and penury, aesthetically rooting the audience in late 19th century England, undoubtedly spectacular but not imposing enough to salvage the film from its
overall narrative shortcomings.
TEW 2 has the
narrative premise of Assassin's Creed, the story thrust and environmental inspiration of the first Silent Hill, (man heads into horribly transformed town to find his young daughter,) the stealth combat, item crafting, and enemy
design of The Last of Us, and the light puzzle solving and
overall tone of Resident Evil 4.
Among the presentation materials are a thorough post-mortem on Portal, discussing how the team integrated
narrative with
design, and a presentation on The Illustrative World of Team Fortress 2, which provides a very visual and technical overview for the development of the
overall design style of the characters and the environments.
The campaign could've been something unique and pretty damn good, but ultimately it's the
narrative that fails here; the solid voice acting, gritty feel, and
overall excellent sound
design (pro-tip: Make sure to turn on the audio setting «War Tapes») that Battlefield games excel at can't save the mediocre final product.
While we have (and will continue to have, until we can see the final game in action) concerns of how well the studio will be able to manage quest
design and
overall cohesion between its wider
narrative and overworld — something genre veterans still struggle with to this day — the core of the game is just so damned impressive.
Whilst there are no words or even any verbal
narrative to go on, the pictures shown give a clear indication as to what's going on and are
designed in a unique art style that's fitting to the game
overall.
Its solid combat mechanics and well - drawn if linear
narrative are compelling, and only a few minor
design missteps mar the
overall experience.