Not exact matches
Considering the number
of hours spent in the Lucis kingdom, you can not help but think that this
narrative hitch represents after all a small part
of the
overall game experience.
The first title in the series could have easily slotted in as part
of the
overall narrative of the sequel and, conversely, each story in HM2 could support a
game of its own.
Furthermore, the
game will be tossing players a number
of decisions that will affect the
overall narrative storyline.
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While I appreciate the careful detail and thought put into the
narrative of Quantum Break, this is still a video
game at its core, and how a
game plays will always be the most important aspect when determining its
overall fun factor.
But this is only one
of several plots that get woven into the
games overall narrative.
Overall, the
game's
narrative will be enjoyed by fans
of Sword Art Online, but newcomers to the series should not expect a masterpiece
of a plot.
While there is an
overall narrative at play in Grand Kingdom, it's by far not the cornerstone
of the
game in any way.
Sometimes the vapid cutscenes in - between missions drug out a little too long, but at the end
of the day, the
narrative didn't severely impact my
overall enjoyment
of the
game, if at all.
During the
game's
narrative, I was excited at the prospects
of the
overall story, as it hit some interesting plot points, but never truly capitalized on the ideas.
Overall, the
game features amazing characters, an uncanny ability to expertly balance the absurd with an enthralling
narrative, engaging combat and absolutely addictive mini-games, all
of which contribute to make one
of the better complete packages you can find on the PS4 this generation.
One might also want to look at the
game's numbers and its
overall playerbase figures following its surprise reveal and early access launch and take that into account as part
of this
narrative, as well.
While we have (and will continue to have, until we can see the final
game in action) concerns
of how well the studio will be able to manage quest design and
overall cohesion between its wider
narrative and overworld — something genre veterans still struggle with to this day — the core
of the
game is just so damned impressive.
Overall, The Walking Dead: The Complete First Season is an amazingly original
game that draws such emotion from its superb
narrative that it certainly deserves all
of the awards and accolades it has ever won since the first episode was released, while 400 Days continues to tell a superbly open story from different perspectives.
All
of these
narrative devices are nicely packaged into the
game's mechanics, making for an immersive experience where your actions will affect the
overall outcome.
Following the release
of leaked gameplay videos, Bethesda announced a fun cross-promotion with Fallout - themed vehicles for Forza Motosport 6, and the
game's launch trailer showcases key portions
of the
game's
narrative, action and
overall tone.
To go into too much detail would spoil their
overall role and some
of the
narrative of the
game, but suffice to say that I loved completing them and their ability to surprise was quite unexpected.
The
narrative story itself isn't all that amazing but when you add the ability to listen in on audio recordings or reading notes spread across the world, the
overall lore and story
of the
game can be fleshed out to become more interesting and deep.
When combined with the gameplay and graphics, the
narrative presented by Citadels
of Time makes for a compelling
game overall.
With a soundtrack that is a melancholy fusion
of Bluegrass and classic Folk accompanying tales penned by an eclectic group
of writers, this
game uses small - scale stories to build an
overall narrative that is as epic as the factual history
of America as a whole.
>> DOWNLOAD PART ONE (EPISODE 53) << [This show contains spoilers that pertain to the
overall narrative and ending
of Dragon Age: Origins that may ruin the experience
of playing through the actual
game.]
Whether they appear as allies, enemies or neutral bystanders will be established once RJ and I begin proper writing
of the
game's
overall narrative.
While that vague summary can be partially blamed on the fact that much
of Lost Legacy's finer story points rest squarely in spoiler territory, it must be said that the
game's
overall narrative isn't quite as engaging as Uncharted 4's.
There are a handful
of opportunities to make
narrative choices throughout the
game, but these have relatively little effect on the
overall story and there is only one ending.