gameplay can get a little slow at times, but
the overall pace of the game more than makes up for the slow parts.
The updated level layout and design improve the player progression and
overall pacing of the game.
And due to the near - constant need in Xenoblade to switch out new equipment or check and see if I should upgrade an ability,
the overall pacing of the game is slowed and the story's flow is weakened.
Not exact matches
In 2010, Berry did his best to do things a bit off - kilter — running when opponents expected the pass, passing when opponents expected the run, keeping things fast -
paced (possibly not the best idea for an underdog), employing the underdog - friendly 3 -3-5 defense, etc. — and the results were decent; despite low
overall quality, ULM won five
games, three by a touchdown or less, and came within a one - point loss to UL - Lafayette
of finishing bowl - eligible.
We had composure,
pace, campact, defence by numbers, width and
overall great football against Shitty we didn't have any
of that against the Spuds and once again lastnight when we were playing a defensive
game.
Although the
game is slightly longer, probably lasting most players 20 - 30 hours, it doesn't push the boundaries nearly as far as Stick
of Truth, and the poor
pacing towards the end
of the
game definitely detracts from the
overall experience.
As a fan
of Chronicles, I found that
game to be better
overall and yet the faster
pace of Revolution makes this more fun to play — the story just doesn't hold up as well and the graphics are less impressive here than Chronicles.
But
overall if you LOVE fast
paced action
games that remind you
of the film expendables, get this
game.
As a fan
of Chronicles, I found that
game to be better
overall and yet the faster
pace of Revolution makes this more fun to play — the story just doesn't hold up as well and the graphics are less impressive here than Chronicles.
Overall, Digimon Story: Cyber Sleuth's backstory delivers yet another excellent gaming experience within the Digimon universe that is highly recommended for fans
of Digimon as well as role - playing
games and turn - based combat in general that is appropriately
paced and designed for both portable and home console gaming environments.
It's a pretty fast -
paced game and there are some rough edges here and there, but
overall there's a fair bit
of fun to be had here for action fans...
Though the
game has a few quality
of life issues and some wonky
pacing, Yakuza 6 is an
overall fantastic action
game that boasts exceptionally polished combat system, a seemingly endless amount
of side - content, and a genuinely moving story.
Overall I felt the level music fits nicely with the fast
pace of the
game, and the same can be said about the music in the menu screens too.
All
of these options make travelling simple and speedy, which not only makes the
game more fun
overall, but allows the player to explore the town at their own
pace.
No details about how it will accomplish that were given, but the February update will include changes to Quickplay
game mode rules that will «increase the
pace of gameplay and power ammo acquisition,» which sounds like it fits with the
overall goal.
Perhaps the slow burn
pace and almost point - and - click nature
of Noire put some people off, after all when many expected GTA: The Post War Years, getting a
game where collateral damage actually harms your
overall mission rank was always going to be revived like a full nappy to the face, but taken for what it actually is (and wanted to be) L.
Further, while the new console cycle has started strongly and demand for next - generation
games was higher than expected, the retail demand for prior - generation
games declined at a faster
pace than the growth
of retail sales for next - generation titles, resulting in the
overall decline in sales in the retail distribution channels, down 7 % in North America & Europe YOY.
However, the
overall changes to the look and feel
of the
game will prove a great change
of pace for newcomers to the franchise and veteran players.
These are low - stress
games full
of humor and fun interactions and puzzles — and while there are some issues with some
of the puzzles,
pacing and pathfinding,
overall this is a fun and rewarding experience most adventure
game fans will enjoy.
Sure, Outcast isn't a
game that puts emphasis on combat, but given the tremendous amount
of rabid enemies constantly shooting at you, you'll need to fight some people every now and then, and it's not very enjoyable, given the input lag,
overall dated aiming system, very slow camera movement, and the fact your character moves at a snail's
pace.
Overall I really appreciated the
pacing of the conference, it was super full
of hype and excitement while revealing awesome new
games and lots
of demos / trailers.
Because
of this, the
game has a huge variety
of choice when choosing how to play, and
overall it helps the
game evolve at a faster
pace than the developers ever imagined.