Sentences with phrase «overall visual design»

This also includes the overall visual design and strategic usage of formatting elements.
Managed the overall visual design for web applications, including all branding and navigational elements
Ford SYNC isn't cumbersome to use, even if its overall visual design feels rudimentary.

Not exact matches

He's the rare professional who's creating both a physically specific piece of industrial design while also developing an overall visual impression, which could be identified as the Tesla brand.
Visual content increases message association, brand awareness, and engagement — and enhances the overall design of your website, as detailed in this Inc. article.
A great level design keeps the gameplay interesting and entertaining from start to finish, together with great visuals and very high overall production quality.
Director Yuh guides the film's overall visual look into something quite elegant and lovely to look at, and is dominated by a distinctly Chinese design motif.
Mostly lauded for its stunning visual design which admittedly was breathtaking, but a weak overall plot which forwent the depth of the original animation, plus all of the added political incorrectness, and Ghost In the Shell 2k17 barely made a last impression — except for the lessons Hollywood learnt from this.
But the wonderful level design and visuals will keep players engaged, even if the overall difficulty level is low.
However, the game suffers from some design choices that bring down the overall experience, particularly the focus on a visual - novel style for telling the story, which itself tries hard to grasp attention of the player but fails to do so.
The pair's nicknames of «blue» and «red» informed the entire production's visuals, making Hellboy's costume design an extension of the overall look of the movie.
From a visual design standpoint, they diminish the overall look of your eLearning course.
Based on the overall visual effect of this more complicated design approach, I have to say that this is a highly promising indicator.
Changes to the front of the car, including moving the fog lamps» position outwards within the front bumper, are designed to add greater visual width for a more stable overall look.
The design forms the visual basis for the overall sporty package of the Scirocco: with its unmistakable silhouette, the characteristic rear, the impressive front end and its appealing proportions the coupé also demonstrates visually that this car offers a high degree of agility and therefore provides driving fun.
Volkswagen Design developed numerous individual, detailed solutions for the new Golf GTI and integrated them harmoniously into the overall visual concept.
The various textures and accents used throughout the 2016 Subaru Forester's interior deliver enough visual appeal to keep pace with other affordable crossovers, though the overall look follows Subaru's simplicity - is - better design philosophy.
But Cadillac says that's because they're betting the simplicity of the overall design will give it a long - lasting visual appeal that won't feel too dated too soon.
The overall visual appearance of the new two - seater is marked by its purist design.
Developers often add in animated page turns, peaking what's on the next page or use visual enhancements to flair up the overall design.
When it comes to a book's overall visual appeal, the cover design isn't the only thing people use to judge a book's credibility.
Phonograph Music Player — Phonograph Music Player, earlier known as Gramophone, is a beautiful sleek and overall aesthetically pleasing visual example of what a material design music player should look like.
Out of sight hasn't meant out of mind for the developers of Feist, the silhouette - heavy side - scroller that walked away with the titles of Best Overall Game and Best Visual Design in the 2008 Unity Awards and Student Showcase winner at the 2009 Independent Games Festival.
Among the presentation materials are a thorough post-mortem on Portal, discussing how the team integrated narrative with design, and a presentation on The Illustrative World of Team Fortress 2, which provides a very visual and technical overview for the development of the overall design style of the characters and the environments.
The music is decent and fits in will with the overall visual aesthetic and is not an exemplary element of the game's design.
Overall, the visuals are nice and the character design is great if technically lacking, just like every other Fable game.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The original's overall design aesthetic, both visual and aural, was exceptionally strong and the sequel reiterates on that rather than revolutionises.
The art style really matches the overall vibe of the game with some of its crazy and sometimes quirky designs, really blending the visuals and gameplay together in a nice package.
Knowledge of creating visual effects for video games, compliant with game design and overall artistic vision
The art style and visuals are a joy with the overall design using stitched together geometric shapes to create the levels around you.
While the gameplay and overall feel of the game are clearly inspired by the arcade classic, the updated visuals, VR specific design concepts, and innovative features like a multiplayer co-op mode that takes advantage of the mics built into the Oculus Rift and HTC Vive, ensure the game feels fresh.
What I Like: music, challenge level, daily challenges, clean visual design, overall uniqueness, dynamic powers, affordable price, smooth controls
Still, the visuals may have made the overall game bittersweet, but judging them purely on their merit, I'd say Final Fantasy XIII has the best art design of the series that I've seen, which is quite a feat.
Whether you're talking about the best video game story, the best visuals, the best sound design, or simply the best overall game, the answer is Uncharted 4.
The conceived spiritual successor to Capcom's Mega Man series was released to high criticism from reviewers for its boorish level design, subpar visuals, and an overall lack of proper polish, among other woes.
The origins of Op Art go back to pre-war painting theories, including the constructivist ideas of the 1920s Bauhaus design school in Germany, which stressed the importance of the overall formal design, in creating a specific visual effect.
Only when I stand back to analyze what works and what doesn't, in whole or in part, am I looking at it with regard to edge, color via relationships, shape, light, texture, visual harmony, the overall design and its effectiveness.
Just as in a visual artist's training, critique sessions include some focus on weeding out the accidental associations that tend to crop up in the design process and that weaken the overall impact of content.
To review these concepts in detail with a visual example as a case study, I will review the most successful website in my portfolio in terms of traffic, design, referrals, awards, and overall achievement of its firm's goal.
The overall design of the Pro is extremely similar to the original Gear Fit 2, with the biggest visual change being a more traditional watch clasp in favor of the Fit 2's snap band.
These individuals are the best of the best in their overall strategy of visual formatting and design, personal marketing, understanding of employer / position requirements, and use of powerful language.
It's a small but mighty design detail that lightens the visual heft of the wood cabinet, and makes the overall space less rigid and softer.
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