Not exact matches
Sure, later iterations of the
game gave players the vague quest line of defeating the Ender Dragon after countless hours of scrounging for increasingly rare materials, but in general the
game lacks any semblance of an
overarching narrative.
So with this year's release of the latest entry in the franchise, Central Fiction, which supposedly aims to wrap up the
overarching narrative as its stands — how does it stack up against the previous
games in the series?
The
overarching narrative is as simple as it comes, then, but what keeps the entire thing entertaining is the quirky and sometimes downright daft humour exhibited not just the heroes, but also the villains of the piece, such as one baddie who constantly uses the wrong words, leading to several brilliant lines At first the humour is grating, but the
game's own desire to avoid taking itself seriously slowly turns into a strange charm.
Although the
game has no
overarching narrative, each GNOG tells a story in its own way, all without the luxury of spoken or written dialogue.
The
game will focus on a strong
narrative with an
overarching puzzle element that can only be solved by the community at large.
The celestial design that makes anything possible also defies the ability to unify the
overarching layout, which sacrifices the subtle
narrative joys of a
game like Super Mario World — watching as the island expands to reveal more secrets.
Filled with numerous plot twists and an impelling
overarching narrative — one that stretches through to the post script — the
game left me desiring a sequel.
Details on the exact content of the
narrative were, unfortunately, kept tightly under wraps, and the only information given was that the third chapter would seamlessly incorporate Disney and Final Fantasy elements without ever getting too childish or too dark, as would the
game's
overarching conflict of light versus darkness.
Coupling that perilous wilderness with a near masterful plotting of the
overarching narrative and small mechanical considerations, like the fact that fast traveling is a consumable resource throughout the first half of the
game, the open - world manages something quite special.
To be able to lean back during a weekend and enjoy a gorgeous
game without worrying about an
overarching narrative is relaxing.