The silver lining i see here is invaluable experience creating and managing projects of the size and scale o XcX... The evolution of a long long long
overdue open world design that finally does nt rely on «potato world» land / space / time compression (the hardware technology has been capable for over a decade...) This experience seems to have paid off in spades with monolithsofts work on the new Zelda being a clear show stopper.