It's a shame the gameplay was such a let down because, for a game released on the Super Nintendo in 1994, its presentation was quite impressive with some limited commentary and wrestler catchphrases, the visuals were quite decent too although strange 3/4
overhead camera perspective only added to the game's stiff combat mechanics.
Not exact matches
In addition to eight standard air bags, the car offers lane - change assist (to warn you beforehand of cars lurking in your blind spot), lane - departure warning and lane - keeping assist, and a surround - view
camera for an
overhead perspective while you're reversing.
The game is usually played from an
overhead perspective, but you can swing the
camera to have a better look around you or just give yourself a more cinematic angle.
Two
camera angles are available; one a 3/4 isometric view while the other is a more traditional
overhead perspective.
When you choose a unit, the
camera shifts from the
overhead map view down to a third - person
perspective.
Your task is then to jump so high up that you escape the tornado from the very top, and when you do, the
camera changes to an
overhead perspective as you aim your descent to negotiate platforms below you.
«Modern HD televisions could capture all these beautiful little details, and I saw the potential for a game with a nice
overhead dungeon - crawling
perspective but with the
camera zoomed out quite a bit further, so the full level you're exploring is a single screen.
The game makes good use of the 3DS» stereoscopic display, too, with sweeping
camera shifts from
overhead views to side
perspectives rendered all the more dramatic by the added third dimension.
The
perspective of the image shifted easily from an
overhead view to a sideways look at hands hitting the keys; eventually the
camera could even show the hands separating from the rest of the body.