Sentences with phrase «overwhelmed by enemies»

Try to rush through a level and you're quickly overwhelmed by enemies and bullets.
This tip is suitable for all Fire Emblem Fates versions, though, as being overpowered for a fight is much better than being underpowered and overwhelmed by enemies.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The battles in the game are quite fun, however if you rush through the level, you will generally find yourself overwhelmed by the enemies which is a bad predicament to be in.
Death comes from various means, and there will be many times where you will be overwhelmed by the enemies.

Not exact matches

At Big Tent Christianity last month Marcus Borg was asked how to avoid getting overwhelmed by kingdom work — that is, pursuing reconciliation, caring for the planet, spreading the gospel, loving neighbors, loving enemies, working for justice, celebrating beauty, and advancing peace.
It is true, we were, we are, overwhelmed by the mechanical, ground and air forces of the enemy.
The opening stand - off sees our blue hero fall in battle, overwhelmed by the sheer number of his enemies and Infinite's powers.
The easiest way to get overwhelmed is to find yourself boxed in by enemy ink in this, a fast - paced mode which emphasizes the power of being fully mobile and flexible.
Parts of the game are still kind of fun to play through cooperatively with friends — though, unlike in the first game, you sometimes feel like you have to be playing in co-op to avoid being overwhelmed by awful infinite enemy spawns — but coming from the Dead Island, getting through Riptide mostly just felt like a slog that I wanted to be done with.
But despite their uneasy bond, the new allies face overwhelming odds: outnumbered and outgunned by a ruthless enemy that does not take prisoners.
Playing defensively is possible, but attempting to defend every direction is incredibly hard, and you'll likely be minced by the enemy as they take over the planet and use the extra resources to simply overwhelm you with a flood of units.
A jump in to begin, followed by a grounded combo, then a spinning blade rush, setting the enemies up with a wide sweep that will neatly position them all in front of me, finished by overwhelming special moves.
Failure to do so can result in being overwhelmed by many enemies, and having the choice of either running away or performing a devastator attack, which is an attack that hurts and takes out multiple enemies.
While you can get overwhelmed by groups of enemies that chase after you, there's always an option available to you in almost every situation.
DEVASTATE YOUR ENEMIES WITH PROTOTYPE TECHNOLOGY Use all your skills to command an astonishing array of cutting - edge technology and overwhelming firepower, delivered by tomorrow's finest combat aircraft.
Fun concepts like dogfights and mechs are driven to the ground by repetition and overwhelming the player with an absurd amount of enemies and never - ending stages.
Set in a volatile, dynamic environment, players will find themselves overwhelmed by fear as they engage in intense combat with intelligent enemies.
These various changes make Resogun much less overwhelming than Defender, but more importantly, it turns the game into an active one (defeat the jailors, grab the human, and deliver them to safety) rather than a passive one (prevent humans from being captured by enemies).
This is not an easy task however as there are numerous enemies spread across town that wants nothing more than to engage you in combat, so if you thought you could just stroll around time at your own pace, explore without interruption, you are sadly mistaken as the amount of enemy encounters you get just by going from point A to point B on the map are sometimes overwhelming.
When you do get spotted by an enemy, they'll rush towards your position in overwhelming numbers and even bring in extra men, and if you fail to get away, then nothing other than death and a reload can be expected.
So you'll often find yourself facing wave after wave of respawning enemies, and the game seems to think they best way to bring you down is by overwhelming you, rather than actually challenging you.
Like in the Housemarque games, it's pretty easy to get overwhelmed by hordes of enemies, so players will have to be careful at all times while traversing stages.
If you become overwhelmed by the amount of enemies swarming you at any given time, you can switch over to Toko, who becomes an invincible killing machine capable of destroying any and everything in her path.
To ensure that you are not overwhelmed by the plethora of options, the 60 - odd options with which you can design everything from tiles to enemies, are unlocked gradually over the course of nine days.
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