Sentences with phrase «own audio work»

«I'm really amazed how your meditation audios work, it's unbelievable!!
For a flick from 1989, the audio worked well.
Amazing audio work and excellent graphics make this a must buy for anyone who likes aerial dogfights.
The Blu - ray's DTS - HD Master Audio 5.1 is no less demo quality — it's an amazing piece of audio work.
The audio works well, especially the sounds of these massive battles and the soundtrack does work well with the overall gameplay of Bladestorm Nightmare.
This talk attempts to prevent bugs from becoming overwhelming by first analyzing and re-discovering with a beginners mind how game audio works.
The Blu - ray has a really great mix but the overhead audio works the home theater.
Video and audio works really well for microlearning.
I think in 2016 we will see new startups emerge to assist authors all over the world to self - publish and distribute your audio works.
In part six of The Asset Audiobook Production with ACX case study, I'll be covering paying for the audio work.
This is starting to change as Audible is starting to ask well - known writers to create original audio works.
Secondly, all the of the audio work in Monochroma is award - worthy.
Without such dedicated audio work the Battlefield series would still be good fun, but something important would be missing, and sadly the majority of gamers would never realise that until it was gone.
The audio work is much the same; inconsistent.
Like the graphics the audio work is completely forgettable, to the point where I honestly can't think of anything to say about it.
The audio work is equally impressive with a magnificent cast of voice actors breathing life into the rich writing, fantastic sound - effects and a satisfying, soaring score stands among the best examples of videogame music.
The music is a boring blend of techno and rock riffs that ape C&C but without the same level of catchiness and the voice acting for units is beyond awful, but the rest of the audio work is great.
Maybe on the next game I'll try to spread the audio work out rather, than doing it in one swoop.»
There's audio work here, in the form of a typical action - oriented soundtrack, as well as full voice - overs for all characters.
Aaron doesn't necessarily seek to champion one tier of game audio work versus another, but he appreciates the nature of his current workflow.
Supergiant Games is known for its unique audio work, gameplay, narrative design, and possibly above all, its vivid art direction and worldbuilding.
We made a late decision to contract additional audio work, and new ambiences and sound effects were quickly added to the game.
The atmosphere is improved by some pretty fine audio work and sparing use of music, letting the silent streets punctuated by the screams of the undead work their magic.
Complimenting the imagery and art style here — to the point of almost stealing the show — is the audio work.
The game's audio works extremely well, with ambient, melodic guitar tracks playing as you explore the continents.
After graduating from Berklee College of Music with a degree in music synthesis, Gina focused on a career in game audio working in - house for game developers as well as operating her own independent sound studio, Serial Lab Studios.
We often refer to them as examples of true «triple A» game audio work, so the bar was set.
Magnus Games is thrilled to announce its collaboration with legendary composers Shota Nakama, founder of the Video Game Orchestra and best known for his work on Final Fantasy XV, Falk Au Yeong, a veteran whose portfolio includes audio work on film and anime as well as video games, and Yoshitaka Suzuki, who has contributed to several epic franchises like Metal Gear Solid and Final...
The menus are slick, the layout is stylish, and even the loading screens are exciting to sit through due to the incredible audio work going on.
However, I will be giving a special mention to some cool audio work that I saw this year that might have otherwise been overlooked.
The gorgeous visuals and superb audio work together in such harmony that each new world feels different and entirely memorable from the last.
The impeccable audio work that you rely on in the Metal Gear Solid series is here and alive in the HD Collection.
Magnus Games is thrilled to announce its collaboration with legendary composers Shota Nakama, founder of the Video Game Orchestra and best known for his work on Final Fantasy XV, Falk Au Yeong, a veteran whose portfolio includes audio work on film and anime as well as video games, and Yoshitaka Suzuki, who has contributed to several epic franchises like Metal Gear Solid and Final Fantasy.
That's hardly a surprise, and yet it's amazing that so much time and money has gone into the outstanding audio work as well.
The audio work in The Banner Saga is also really impressive.
The audio works well, playing on motifs of the familiar heroes themes and adding to the atmosphere of silly, over-the-top action you'll be participating in from beginning to end.
The audio work on hand here is top of the line, as well.
The simultaneous Bluetooth and analog audio works without a hitch.
The Inpatient is an impressive looking game considering it's running on PSVR with some pretty amazing lighting effects and audio work that really set the tone of Blackwood Pines Sanitorium.
The audio work is superb with an evocative score and minimal ambient noises.
When you let off an arrow, lockpick a door or sneak behind a unaware bodyguard, the audio works well in conjunction with the gameplay mechanics itself.
Remember that there will be visuals and audio work at play here, so your writing has to complement yet drive both of those arenas.
Filled with birdseed, it attracted neighborhood birds, whose movements visually connected with Jones's audio work, The Color of Birds — songs and flight, played from a white directional speaker.
Also included are her relatively unknown audio works from the 1970s.
Fallah, who is based in Los Angeles, has a solo show called How Far We've Come at the Denny Gallery in New York (11 May - 17 June) that features the audio work What It Means To Be American, made up of clips of first - hand immigration stories.
Since first making innovative use of audio and visual technology in the early 1980s, her groundbreaking installations, multi-screen videos and audio works have achieved international recognition.
The Warehouse Gallery February 13 — March 31, 2007 Playful, interactive exhibition of knitted sculpture, psychedelic video, sly photography, crisp audio works by American, Canadian, Italian artists
The title of the exhibition takes its inspiration from minimalist composer Steve Reich's Clapping Music, 1972, an audio work in the Hessel Collection.
The exhibition also focuses on two sub-collections: the artists» books (including works by Marcel Broodthaers, Joseph Kosuth, Robert Smithson, Stephen Shore, Matt Mullican, and Rosangela Rennó) and the time - based media works (film, video, or audio works by artist such as Joan Jonas, Nancy Holt, and Christian Marclay).
Playful, interactive exhibition of knitted sculpture, psychedelic video, sly photography, crisp audio works by American, Canadian, Italian artists Staging the coldest season as a playground for imagination, The Warehouse Gallery presents Embracing Winter, a group exhibition featuring knitted sculpture, psychedelic video, interactive displays, sly photography, and crisp audio and book works by American, Canadian and Italian artists.
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