Sentences with phrase «own game server»

There's no LAN, no in - game VOIP, no Commo Rose, no in - game server browser and it uses Punkbuster.
No in game server browser for instance.
For example the in game server browser is lame and lacks sensible
For example the in game server browser is lame and lacks sensible features, but you can use «all seeing eye» or other such game browsers.
The multiplayer has also been changed from P2P to dedicated game servers.
Both the game server load and multiplayer play will be tested.
It's not being connected more so when the game servers shut down.
I don't see how knowing that someone else who I'll likely not get to know well got the same console I got makes the game play any better for me; granted, that means more people in multiplayer matches for sure, but I can only play one game server at at time so if the one I'm in is full and / or has bots, I'm not really losing sleep about who sold three more on the full moon.
We've all had to hop around game servers, looking for a simple multiplayer match, only to keep encountering a bunch of weirdos, in the middle of some achievement - related shit, demanding that you leave that instant, like you've just walked in on someone unattractive, fondling themselves.
They have announced that as of the 2nd of Febuary the following game servers will be shut down, though it is possible some will close earlier.
Simply search for a game server with the Pitched Battle mode listed and join.
In addition to the new courses, the update includes some vehicle performance re-tuning for better balance, a new Special Event Pack (Stone: Jack of Clubs), and improved game servers and connectivity.
-LSB-...] Our first goal is to re-open game servers to the payers, and to begin the optimization and bug fixing as we continue to welcome feedback from players.
Mainly, my ISP and secondly my location to the game server.
As previously announced, the official Scrolls game servers were only guaranteed to be running until July 2016.
Both the game server load and multiplayer play will be tested.
EA switch of games servers when THEY don't want to support them anymore, and that includes very popular classic console and PC games.
To avoid future disruption game server operators are best advised to comply with CS: GO server operation guidelines described above.
Optimized game servers rebuilt with better scalability to host a high number of concurrent online game sessions
------------------------------------------------ In January 2016, we permanently disabled Game Server Login Tokens belonging to server operators that were providing free or paid services that falsified the contents of a player's profile or inventory.
A game server may carefully track every single action of a player in their lifetime.
Steven, Daniel and Troy talk Splatfests, new Pokémon, amiibo, dying game servers and NX in the news segment.
Since the game name says: Online... Is PS plus subscription required in order to join game servers and play game normally?
We do not have resources to address issues with the PS3 version (barring emergency online issues), but the game servers are alive and strong, and plenty of people play daily.
This means we're looking at ways to enhance our game's systems to make it easier to add new gameplay by advancing the utility of our internal tools, improving Game Servers and augmenting tech infrastructure.
Some of the reworking includes stable game servers and smoother FPS.
My point is, FPS inputs are normally greater than racing game inputs so therefore there will be more traffic between ISP and game Server.
And the network issues does not always have to be at the customers ISP nor at the game server park, but someplace inbetween.
«We have also put together a list of Recommended Server Hosting Partners that we've been working closely with to ensure they provide a good experience for our fans and game server admins as well as meeting the hardware requirements of the game.
Since the very first post on this blog, we've stated Fractured wants to cater to the needs of peaceful / cooperative and aggressive / competitive players alike, allowing them to coexist in a single, massive game server.
You concentrate on building a great title while we take care of game servers and hosting.
From better scalability and more efficient performance, to the freedom to innovate without being locked into a single stack, the benefits are clear — separating chat from your game servers is the way to go.
Your game servers are built for delivering player movement and state in realtime, and they do that well.
It's entirely possible that players can spam the chat channel and deliberately slow down the game server since all messages would have the same priority.
Of course, you'll still want to separate your chat from the game servers, especially once your game takes off and you have thousands of users connected at a single time.
For instance, Mode 7 may monitor game server usage time.
In the future, some of these functions may be handled by the game servers themselves.
The game server is already handling intensive gameplay experiences — physics, graphics, sound.
Unfortunately, this configuration hadn't been widely tested under load, and caused all ending matches to never reset properly, leading to a starvation of the game servers, and thousands of players stuck in matchmaking queue for about 30 minutes (starting at A on the chart).
If there were to be a dropoff in players, it would almost certainly affect the DLC servers worse than the base game servers, as the expansions have a smaller player base than the main game.
This prevented players from actually connecting to the assigned game server, and loading into the match, staying permanently stuck on the loading screen.
The matchmaking server is in charge of grouping players together and telling the game client which game server to connect to start a match.
We have been working extra hours to ensure that game servers run smoothly and have the capacity to sustain large number of players.
«No network connection or game server (s) required.
The game server was then kicking players because they had already died in that match, and the game became stuck on the loading screen instead of returning to the main menu.
At this point we had to fully reset the matchmaking server and all game servers.
Upon finding a match again, the matchmaking server responded to clients to connect to the same game server that they were just connected to, as if they were trying to rejoin after a disconnect.
Despite the previous fix, there was still an issue where players wouldn't be removed from their match on the matchmaking server if they appeared to still be connected to their game server.
The biggest update yet for Funcom's modern - day massively multiplayer online game «The Secret World», is just around the corner and will be hitting the game servers soon.
We found that one of the new game servers had been setup with a firewall configuration rule that blocked all network traffic, instead of allowing specific game ports.
a b c d e f g h i j k l m n o p q r s t u v w x y z