Sentences with phrase «own life bars»

Most recently, he served as Executive Chef at The Sporting Life Bar in Las Vegas, Nevada.
As if tanks have life bars that are depleted by tiny little hits!
One case involved «virtual rape,» according to Benjamin Duranske, a San Francisco attorney and founder of the Second Life Bar Association, which meets once a month in Second Life.
Although the Paleo and Garden of Life bars are low in sugar, they are relatively high in carbs so use these strategically after a hard workout or on days when cycling out of ketosis.
Finding heart pieces to extend your life bar and stickers to make you more powerful works really well and I found myself liking it a bit more than having to level grind to get stronger.
But, a bit too much of Destiny 2's action is watered down by long cooldowns, the lazy sit - behind - cover until you're full - health again, and the way enemies completely lose their ability to aim once your health hits the blinky - red portion of the on - screen life bar.
The good news however, is should you or your companion die, as you have your own life bars, the fallen fighter can be revived but if you risk your life to save them and die in the process, its game over.
Everything you do (and every zombie you kill) yields experience points, which can be spent to improve Nick's abilities and crafting skills, as well as increase his life bar, his inventory size and the potency of power - ups he uses.
In lieu of a traditional HUD, you tell how much life you have left by how hurt you look, though you can turn on a life bar if you want.
Smashing the door takes off a chunk of the castle's life bar based on how hard you hit it, and between rolls you're given downtime to build defenses.
Team deathmatch (or Light vs. Dark) has a team life bar, and your weapon value is proportional to the amount of damage done to it when you die.
Wayforward is going for eighties nostalgia here, with bright neon life bars and era - appropriate dress.
Hardcorps keeps that same Contra-esque difficulty but makes it a little more user friendly offering you a life bar as well as lives to keep the fun going as long as you can keep those from depleting.
There's video game staples like non-playable characters, status bars, levels (played out by an increasingly more detailed map) and life bars.
The life bars make for a clever gimmick.
On top of that, they're easy to watch: rounds last under a couple of minutes, sets don't last much longer, and even if you don't understand the basic gameplay mechanics in - depth anybody, from a non-gamer partner to an old geezer who happens to catch the ESPN2 broadcast in his local sports bar, can understand brawling and life bars.
No life bars on enemies.
Your power grid — aka, your overall life bar for each campaign — will not regenerate at the end of each battle.
Then there's the «Live Bar,» an icon dock ala Apple Mac, that pops up horizontally across the bottom of the screen when you swipe from the bottom.
In addition, the hotel offers a «live bar» for relaxing moments and pleasant evenings featuring music and satellite TV.
Plus, the «announcer» delivers it so well whenever you get it and a cheesy American flag starts waving next to your life bar.
First off, there are no life bars, no health, nothing on the screen whatsoever, allowing for full appreciation of the game's visuals.
Personally, having no life bar makes the game a bit more, how you say, stressful and heart pumping to play.
With life bar it makes the game more strategic.
This vagueness caused confusion when I noticed I had to switch musical tracks, observed my life bar rapidly deplete, or saw notes spin and change direction.
The top of the screen shows your life bar, where each circle represents two hits — moving only from full, to half full and then to empty.
Your foe devastates life bars with dances of stylishly animated scythe attacks, and will turn invisible regularly.
You still need to press a button to pick up health packs, probably so that you can control when to overcharge your life bar past 100 percent.
There will be no on - screen icons you have to click to trigger magic, or life bars that show how many hit points a player has left.
Despite always being able to go back to the base and have a revitalising nap to top up your life bar, the thrill of pushing forward to find the next safe house - and your inevitable demise — is certainly some adrenaline rush!
Attacks can all be strung together, with some attacks naturally leading more fluidly into one another, and every character has the ability to pull off a string of moves capable of tearing away close to half a life bar if left undisturbed.
Each stage has a «life bar» for the lack of a better term and if an enemy gets past you it decreases.
The game introduced specials that could be performed with simple inputs, streamlined controls, as well as a dynamic ring - out system instead of one based on life bars.
That does away with traditional life bars in favor single - hit kills.
Now Spencer begins with a full life bar and can pick up health replenishers from fallen enemies instead of having to upgrade his life bar to take multiple hits.
When the series went to life bars in Sly 2 and 3 they did something more subtle: everytime you die in boss encounters, the game slightly decreases the amount of damage you take with each hit and increases the damage enemies take with each hit.
There is no segments in the life bar so it's hard to gauge what health is left.
No life bars for you, young ninja!
These stages are linear but with some minor diversions and secrets to be found, such as useful hot springs that replenish your life bar: all before an often - memorable boss battle.
Though people weren't using it much the new Tag Crash feature (along with flashing white life bar can be seen in the vids).
Instead of the usual «best of three rounds wins the match» mechanic in most fighting games (excluding MvC), Injustice features a system where both characters have two life bars.
Her life bar is long and she can take quite the wallop, but she moves slowly, as if she's contemplating her tortured existence down a dark forest path rather than yo - yoing the faces of countless male gang members (who apparently have no qualms about beating up a schoolgirl — Japan's rougher than I realized!).
Bosses fought in Night stages have a certain weakness that needs to be taken advantage of in order to the stun the boss so you can whittle its life bar down.
A generous life bar and handful of continues will help you to push deeper into the game.
For example, the regenerative life bar over the one - shot kill, which would be absurd when all shots occur in the same plane.
The fighting mechanics are nearly identical, the arenas all sport multiple platforms and pits on either side of the stage, and damage is dished out in a rising percentage rather than a falling life bar.
Healing using the Estus Flask also doesn't instantly revive a chunk of your health — your red life bar now refills gradually over the course of a few seconds, which isn't helpful when you're being relentlessly pursued by a twelve foot statue with a ten foot sword.
Team deathmatch (or Light vs. Dark) has a team life bar, and your weapon value is proportional to the amount of damage done to it when you die.
To perform an Ultimate, simply do the Ultimate Special Move motion when your opponent is in their flashing red Life Bar.
You could see what was going on underneath the hood by turning on damage and healing numbers or simply use the life bars.
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