Sentences with phrase «owned mobile game company»

When a friend introduced him to Gamblit, he liked the company so much that he left his own mobile games company to join them.

Not exact matches

The channel has been geared up to enhance their own mobile phones, by providing recommended apps and games for the company's own devices with exclusive items provided by Sony Ericsson.
Although the company also owns popular brands like Game Informer Magazine, Simply Mac, Spring Mobile and Cricket Wireless as well as thinkgeek.com, which has a growing number of brick - and - mortar stores atop its already popular website, the card can only be used in GameStop stores.
The company utilizes its own NG Platform - technology that allows it to develop and publish high - end mobile games with impressive graphics and modular design under a short period of time.
One of Tencent's own games, King of Glory, also features in ninth making January a great month for the company in both Mobile and PC.
Vivendi, which owns 100 % of Gameloft, a mobile video games company employing 6,000 people, announced today that on December 7, 2016, it exceeded the 25 % legal threshold of the Ubisoft share capital, holding 25.15 % of the Ubisoft share capital and 22.92 % of its voting rights based on the number of outstanding shares and voting rights as reported by Ubisoft on October 31, 2016.
With the codename NX, Nintendo will deliver a «brand - new concept» and «dedicated game system» because of a partnership with DeNA, a company that owns a mobile platform in Japan called Mobage.
Resistance: Burning Skies developer Nihilistic are to reboot their own company, moving away from boxed products and focusing on digital downloads and mobile games.
Real time strategy games, already a hallmark of mobile gaming, sought to capitalize on player desire for Clan Wars, with other companies creating their own wily takes on the concept.
In short, not only do Tencent have their hugely successful internal games in China, they now own the number 1 PC game company (Riot Games) and number 1 mobile game company (Supercell), they also publish some of the most popular games in China which have been developed by partners, and finally, they hold a stake in pretty much every gaming company you can think of.
The third point is that Tencent continue to invest in game related companies, Supercell being the most recent example, but before that they purchased Riot Games (League of Legends) and own stakes in Epic Games, Activision Blizzard, Glu Mobile and many others.
There are plenty of mobile game development studios that get created every day and of all sizes, from the two - man team hoping to make it big with their indie title to sudden 100 staff member teams forming their own companies.
GREE International Inc.: Director of Viral Distribution and Virtual Goods Monetization: «GREE International Inc. (http://gree-corp.com/) is owned by GREE Inc., the fastest growing tech company in Japan, offering leading social mobile games.
While Nepro Japan intends to release more mobile games in the future, it is unclear if tri-Ace can be contracted by other companies to make sequels (seeing as Square and Sega own their respective properties that tri-Ace has worked on) or will be making other console games at this time.
Kōtarō Hayashida is now president and CEO of his own social game company, Liber Entertainment Inc. (founded in 2006), he still has SEGA as a client and other companies such as Gumi, Cygames, and Bandai Namco on the mobile front.
Chillingo are looking to expand their reach when it comes to Android gamers and have announced that, starting today, the company will begin releasing their games onto Playstation Mobile for those of you who own Playstation Certified devices and for those of you who happen to own a PS Vita.
Both smartphones change the game for Google: They transform the company from a software - only Android owner that once struck deals with phone - makers to create Nexus devices into a company unafraid to branch out on its own and place its own logo on its mobile devices.
Today's landmark goes some way to explain why Japanese mobile games giants DeNA and GREE — two billion dollar companies in their own right — have both jumped into the mobile messaging space.
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