Sentences with phrase «owning interactive whiteboards»

Schools who choose to start making the switch get to immediately enjoy the benefits of increased student engagement and collaboration, as well as being freed from the frustrations that come with owning interactive whiteboards such as slow start - up, shadowing, beam glare, light interference, constant re-calibration, image degradation; not to mention expensive installation, occasional downtime and on - going costs that come with replacing lamps, replacing projectors and servicing.
This template allows you to make your own interactive whiteboard games.

Not exact matches

The download pack includes: - Key activities scheme, week by week learning activities - All worksheets which are ready to print or use on a whiteboard / projector / interactive whiteboard (the colour theory presentation is interactive)- Visual examples of final outcomes This scheme looks at the work of the graffiti artist Jon Burgerman as inspiration to use the students own imagination when creating unique characters.
You can use this activity on the interactive whiteboard, or for your students to investigate on their own.
While many teachers are spending hours a day creating their own activities for their interactive whiteboards, there are tons of free sources to help teachers learn about and use IWBs with students to further their use of technology in the classroom.
FEATURES Personal collection of popular manipulatives Online access to digital, standards - based lessons Virtual manipulatives to build your own lessons for personal or interactive whiteboard use Resource guide documenting how hands - on instructional methods elevate student learning Sturdy backpack to carry all tools INCLUDES Cuisenaire Rods Fraction Tower Equivalency Cubes Fraction Cubes Fraction Number Lines Double - Sided Geoboard Snap Cubes Base Ten Blocks Color Tiles Two - Color Counters Pattern Blocks Tangrams Dot Dice Virtual Manipulatives for use with Promethean's ActivInspire
The Teaching Strategies survey confirms that high percentages of early childhood educators are already adopting tech devices for their own use in the classroom, including iPads and tablets (80 %), desktops (51 %), and interactive whiteboards (45 %).
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