Sentences with phrase «pace of the game pretty»

This makes the already frantic pace of the game pretty aggravating at times, as maneuvering through traffic is a complete crapshoot, with no real room for technique.

Not exact matches

If we don't start winning several games from NOW we are going to be of pace pretty soon.
Koscielny's game relied allot on pace, he was never the best at sensing danger but his reaction times were expert level, allot of last ditch type stuff and when he attacked the ball before it reaching it's target he'd go up to it pretty hard.
Arsene Wenger's side dominated proceedings from the first minute of the game, and this pretty much caught Spurs off guard, with number of key players including Harry Kane and Dele Alli — looking off the pace after recovering from respective niggles.
Most of the levels in the single player are pretty good, some however do drag on a bit, slowing the pace of the game.
I don't mind a game that gives you a tricky map to run through, but with a game that moves at a pretty quick pace like Corruption, running around aimlessly, or back through areas you have already gone through can be sort of a hassle.
It's a pretty fast - paced game and there are some rough edges here and there, but overall there's a fair bit of fun to be had here for action fans...
Our run is pretty good: you'll see a couple of the game's mini-games that break up the pacing, and if you don't blink, you'll even see some teleporting cars and explosive burps.
So here's the gist of how it plays: as your created gamer you can run at a pretty good pace, but that speed can be increased by hitting the trick button in mid-air to perform one of roughly eight tricks, as well as performing grinds, wall runs and sliding on the ground, all of which pumps up the Hovermeter that dictates how fast you can go.
The pacing is a bit different than the Souls games, but I suspect most would adapt quickly to a new, prettied - up GnG adventure with that kind of soul - crushing difficulty.
Combat in the game feels particularly weak, with a targetting system that only somewhat works and the actual action of the scene feeling pretty slow - paced and weak.
All of the other game modes offered were a nice change of pace from playing through the main portion of the game, and they also add replay ability which is nice because Kirby games are generally pretty short.
Imagine Hotline Miami but with Nightcrawler from X-men and you've pretty much nailed the description of this game, it's a fast paced top down action game but with a twist — Shifting.
Although there are many arguments in the gaming world for a prettier 30 fps game being preferable to an uglier 60 fps game, a fast - paced and precise action game like Ninja Gaiden is not one of them.
Brand new modes in pretty much every section of the game help keep everything fresh, and slight changes to the norm help improve the game at a steady pace.
You'll earn experience points from doing pretty much anything in the game and you get skill points at a fairly reasonable pace, but the issue is how worthless the majority of the skills are.
Pretty much all the guns handle really well, especially when you take into account the fast paced nature of the game.
Based on what you said and one of your competitors who has already reported said, it does feel like the consumer adoption of digital full game downloads is moving along at a pretty rapid pace.
Harvest Moon, if you've never played a game in the series before, pretty much set the pace for games like Animal Crossing and Stardew Valley to follow, with most of your time spent farming (obviously,) building, making friends, and fixing every little problem these thankless goons pile on you.
Some people criticize the Sonic series for having moments that pretty much play themselves, but that wasn't really true of the Genesis games, which had a good balance of fast - paced action and more strategic moments that let the player know when to slow down.
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